Пример #1
0
int network_register_fdevents(server *srv) {
	size_t i;

	if (-1 == fdevent_reset(srv->ev)) {
		return -1;
	}

	/* register fdevents after reset */
	for (i = 0; i < srv->srv_sockets.used; i++) {
		server_socket *srv_socket = srv->srv_sockets.ptr[i];
Cdbg(DBE, "network_register_fdevents..[%d]: fd=[%d]\n", i, srv_socket->fd);
		fdevent_register(srv->ev, srv_socket->fd, network_server_handle_fdevent, srv_socket);
		fdevent_event_set(srv->ev, &(srv_socket->fde_ndx), srv_socket->fd, FDEVENT_IN);
	}
	return 0;
}
Пример #2
0
int network_register_fdevents(server *srv) {
	size_t i;

	if (-1 == fdevent_reset(srv->ev)) {
		return -1;
	}

	if (srv->sockets_disabled) return 0; /* lighttpd -1 (one-shot mode) */

	/* register fdevents after reset */
	for (i = 0; i < srv->srv_sockets.used; i++) {
		server_socket *srv_socket = srv->srv_sockets.ptr[i];

		fdevent_register(srv->ev, srv_socket->fd, network_server_handle_fdevent, srv_socket);
		fdevent_event_set(srv->ev, &(srv_socket->fde_ndx), srv_socket->fd, FDEVENT_IN);
	}
	return 0;
}
//将所有已创建的监听套接字描述符加入i/o复用中
int network_register_fdevents(server *srv) {
	size_t i;

//重置i/o模型处理器fdevents结构体
	if (-1 == fdevent_reset(srv->ev)) {
		return -1;
	}


	/* register fdevents after reset */
	for (i = 0; i < srv->srv_sockets.used; i++) {
		server_socket *srv_socket = srv->srv_sockets.ptr[i];
//当此srv_socket->fd就绪时,调用network_server_handle_fdevent函数进行处理
		fdevent_register(srv->ev, srv_socket->fd, network_server_handle_fdevent, srv_socket);
		fdevent_event_add(srv->ev, &(srv_socket->fde_ndx), srv_socket->fd, FDEVENT_IN);
	}
	return 0;
}
 void SetUp() override {
     // We don't need an fdevent loop, but adding/removing listeners must be done from the
     // fdevent thread if one exists. Since previously run tests may have created an fdevent
     // thread, we need to reset to prevent the thread check.
     fdevent_reset();
 }
Пример #5
0
 virtual void SetUp() {
     fdevent_reset();
     ASSERT_EQ(0u, fdevent_installed_count());
 }
void BM_Connection_Echo(benchmark::State& state) {
    int fds[2];
    if (adb_socketpair(fds) != 0) {
        LOG(FATAL) << "failed to create socketpair";
    }

    auto client = MakeConnection<ConnectionType>(unique_fd(fds[0]));
    auto server = MakeConnection<ConnectionType>(unique_fd(fds[1]));

    std::atomic<size_t> received_bytes;

    fdevent_reset();
    std::thread fdevent_thread([]() { fdevent_loop(); });

    client->SetReadCallback([&received_bytes](Connection*, std::unique_ptr<apacket> packet) -> bool {
        received_bytes += packet->payload.size();
        return true;
    });

    static const auto handle_packet = [](Connection* connection, std::unique_ptr<apacket> packet) {
        connection->Write(std::move(packet));
    };

    server->SetReadCallback([](Connection* connection, std::unique_ptr<apacket> packet) -> bool {
        if (Policy == ThreadPolicy::MainThread) {
            auto raw_packet = packet.release();
            fdevent_run_on_main_thread([connection, raw_packet]() {
                std::unique_ptr<apacket> packet(raw_packet);
                handle_packet(connection, std::move(packet));
            });
        } else {
            handle_packet(connection, std::move(packet));
        }
        return true;
    });

    client->SetErrorCallback(
        [](Connection*, const std::string& error) { LOG(INFO) << "client closed: " << error; });
    server->SetErrorCallback(
        [](Connection*, const std::string& error) { LOG(INFO) << "server closed: " << error; });

    client->Start();
    server->Start();

    for (auto _ : state) {
        size_t data_size = state.range(0);
        std::unique_ptr<apacket> packet = std::make_unique<apacket>();
        memset(&packet->msg, 0, sizeof(packet->msg));
        packet->msg.command = A_WRTE;
        packet->msg.data_length = data_size;
        packet->payload.resize(data_size);

        memset(&packet->payload[0], 0xff, data_size);

        received_bytes = 0;
        client->Write(std::move(packet));
        while (received_bytes < data_size) {
            continue;
        }
    }
    state.SetBytesProcessed(static_cast<int64_t>(state.iterations()) * state.range(0));

    client->Stop();
    server->Stop();

    // TODO: Make it so that you don't need to poke the fdevent loop to make it terminate?
    fdevent_terminate_loop();
    fdevent_run_on_main_thread([]() {});

    fdevent_thread.join();
}