Пример #1
0
static int tmv_decode_frame(AVCodecContext *avctx, void *data,
                            int *got_frame, AVPacket *avpkt)
{
    AVFrame *frame     = data;
    const uint8_t *src = avpkt->data;
    uint8_t *dst;
    unsigned char_cols = avctx->width >> 3;
    unsigned char_rows = avctx->height >> 3;
    unsigned x, y, fg, bg, c;
    int ret;

    if ((ret = ff_get_buffer(avctx, frame, 0)) < 0) {
        av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n");
        return ret;
    }

    if (avpkt->size < 2*char_rows*char_cols) {
        av_log(avctx, AV_LOG_ERROR,
               "Input buffer too small, truncated sample?\n");
        *got_frame = 0;
        return AVERROR_INVALIDDATA;
    }

    frame->pict_type = AV_PICTURE_TYPE_I;
    frame->key_frame = 1;
    dst              = frame->data[0];

    frame->palette_has_changed = 1;
    memcpy(frame->data[1], ff_cga_palette, 16 * 4);
    memset(frame->data[1] + 16 * 4, 0, AVPALETTE_SIZE - 16 * 4);

    for (y = 0; y < char_rows; y++) {
        for (x = 0; x < char_cols; x++) {
            c  = *src++;
            bg = *src  >> 4;
            fg = *src++ & 0xF;
            ff_draw_pc_font(dst + x * 8, frame->linesize[0],
                            avpriv_cga_font, 8, c, fg, bg);
        }
        dst += frame->linesize[0] * 8;
    }

    *got_frame = 1;

    return avpkt->size;
}
Пример #2
0
Файл: ansi.c Проект: AVLeo/libav
/**
 * Draw character to screen
 */
static void draw_char(AVCodecContext *avctx, int c)
{
    AnsiContext *s = avctx->priv_data;
    int fg = s->fg;
    int bg = s->bg;

    if ((s->attributes & ATTR_BOLD))
        fg += 8;
    if ((s->attributes & ATTR_BLINK))
        bg += 8;
    if ((s->attributes & ATTR_REVERSE))
        FFSWAP(int, fg, bg);
    if ((s->attributes & ATTR_CONCEALED))
        fg = bg;
    ff_draw_pc_font(s->frame->data[0] + s->y * s->frame->linesize[0] + s->x,
                    s->frame->linesize[0], s->font, s->font_height, c, fg, bg);
    s->x += FONT_WIDTH;
    if (s->x >= avctx->width) {
        s->x = 0;
        hscroll(avctx);
    }
}