Пример #1
0
static int hap_parse_frame_header(AVCodecContext *avctx)
{
    HapContext *ctx = avctx->priv_data;
    GetByteContext *gbc = &ctx->gbc;
    int section_size;
    enum HapSectionType section_type;
    const char *compressorstr;
    int i, ret;

    ret = parse_section_header(gbc, &section_size, &section_type);
    if (ret != 0)
        return ret;

    if ((avctx->codec_tag == MKTAG('H','a','p','1') && (section_type & 0x0F) != HAP_FMT_RGBDXT1) ||
        (avctx->codec_tag == MKTAG('H','a','p','5') && (section_type & 0x0F) != HAP_FMT_RGBADXT5) ||
        (avctx->codec_tag == MKTAG('H','a','p','Y') && (section_type & 0x0F) != HAP_FMT_YCOCGDXT5)) {
        av_log(avctx, AV_LOG_ERROR,
               "Invalid texture format %#04x.\n", section_type & 0x0F);
        return AVERROR_INVALIDDATA;
    }

    switch (section_type & 0xF0) {
        case HAP_COMP_NONE:
        case HAP_COMP_SNAPPY:
            ret = ff_hap_set_chunk_count(ctx, 1, 1);
            if (ret == 0) {
                ctx->chunks[0].compressor = section_type & 0xF0;
                ctx->chunks[0].compressed_offset = 0;
                ctx->chunks[0].compressed_size = section_size;
            }
            if (ctx->chunks[0].compressor == HAP_COMP_NONE) {
                compressorstr = "none";
            } else {
                compressorstr = "snappy";
            }
            break;
        case HAP_COMP_COMPLEX:
            ret = parse_section_header(gbc, &section_size, &section_type);
            if (ret == 0 && section_type != HAP_ST_DECODE_INSTRUCTIONS)
                ret = AVERROR_INVALIDDATA;
            if (ret == 0)
                ret = hap_parse_decode_instructions(ctx, section_size);
            compressorstr = "complex";
            break;
        default:
            ret = AVERROR_INVALIDDATA;
            break;
    }

    if (ret != 0)
        return ret;

    /* Check the frame is valid and read the uncompressed chunk sizes */
    ctx->tex_size = 0;
    for (i = 0; i < ctx->chunk_count; i++) {
        HapChunk *chunk = &ctx->chunks[i];

        /* Check the compressed buffer is valid */
        if (chunk->compressed_offset + chunk->compressed_size > bytestream2_get_bytes_left(gbc))
            return AVERROR_INVALIDDATA;

        /* Chunks are unpacked sequentially, ctx->tex_size is the uncompressed
         * size thus far */
        chunk->uncompressed_offset = ctx->tex_size;

        /* Fill out uncompressed size */
        if (chunk->compressor == HAP_COMP_SNAPPY) {
            GetByteContext gbc_tmp;
            int64_t uncompressed_size;
            bytestream2_init(&gbc_tmp, gbc->buffer + chunk->compressed_offset,
                             chunk->compressed_size);
            uncompressed_size = ff_snappy_peek_uncompressed_length(&gbc_tmp);
            if (uncompressed_size < 0) {
                return uncompressed_size;
            }
            chunk->uncompressed_size = uncompressed_size;
        } else if (chunk->compressor == HAP_COMP_NONE) {
            chunk->uncompressed_size = chunk->compressed_size;
        } else {
            return AVERROR_INVALIDDATA;
        }
        ctx->tex_size += chunk->uncompressed_size;
    }

    av_log(avctx, AV_LOG_DEBUG, "%s compressor\n", compressorstr);

    return ret;
}
Пример #2
0
/* Prepare the texture to be decompressed */
static int setup_texture(AVCodecContext *avctx, size_t length)
{
    HapContext *ctx = avctx->priv_data;
    GetByteContext *gbc = &ctx->gbc;
    int64_t snappy_size;
    const char *texture_name;
    const char *compressorstr;
    int ret;

    if ((avctx->codec_tag == MKTAG('H','a','p','1') && (ctx->section_type & 0x0F) != HAP_FMT_RGBDXT1)
        || (avctx->codec_tag == MKTAG('H','a','p','5') && (ctx->section_type & 0x0F) != HAP_FMT_RGBADXT5)
        || (avctx->codec_tag == MKTAG('H','a','p','Y') && (ctx->section_type & 0x0F) != HAP_FMT_YCOCGDXT5))
        return AVERROR_INVALIDDATA;

    switch (ctx->section_type & 0x0F) {
    case HAP_FMT_RGBDXT1:
        texture_name = "DXT1";
        break;
    case HAP_FMT_RGBADXT5:
        texture_name = "DXT5";
        break;
    case HAP_FMT_YCOCGDXT5:
        texture_name = "DXT5-YCoCg-scaled";
        break;
    default:
        av_log(avctx, AV_LOG_ERROR,
               "Invalid format mode %02X.\n", ctx->section_type);
        return AVERROR_INVALIDDATA;
    }

    switch (ctx->section_type & 0xF0) {
    case HAP_COMP_NONE:
        /* Only DXTC texture compression */
        ctx->tex_data = gbc->buffer;
        ctx->tex_size = length;
        compressorstr = "none";
        break;
    case HAP_COMP_SNAPPY:
        snappy_size = ff_snappy_peek_uncompressed_length(gbc);
        ret = av_reallocp(&ctx->snappied, snappy_size);
        if (ret < 0) {
            return ret;
        }
        /* Uncompress the frame */
        ret = ff_snappy_uncompress(gbc, ctx->snappied, &snappy_size);
        if (ret < 0) {
             av_log(avctx, AV_LOG_ERROR, "Snappy uncompress error\n");
             return ret;
        }

        ctx->tex_data = ctx->snappied;
        ctx->tex_size = snappy_size;
        compressorstr = "snappy";
        break;
    case HAP_COMP_COMPLEX:
        compressorstr = "complex";
        avpriv_request_sample(avctx, "Complex Hap compressor");
        return AVERROR_PATCHWELCOME;
        break;
    default:
        av_log(avctx, AV_LOG_ERROR,
               "Invalid compressor mode %02X.\n", ctx->section_type);
        return AVERROR_INVALIDDATA;
    }

    av_log(avctx, AV_LOG_DEBUG, "%s texture with %s compressor\n",
           texture_name, compressorstr);

    return 0;
}