Пример #1
0
    void ModelContainerView::fillRenderArray(const SubModel& pSm, Array<TriangleBox> &pArray, const TreeNode* pTreeNode) {
        for(int i=0;i<pTreeNode->getNValues(); i++) {
            pArray.append(pSm.getTriangles()[i+pTreeNode->getStartPosition()]);
        }

        if(pTreeNode->getChild(pSm.getTreeNodes(), 0) != 0) {
            fillRenderArray(pSm, pArray, pTreeNode->getChild(pSm.getTreeNodes(), 0));
        }

        if(pTreeNode->getChild(pSm.getTreeNodes(), 1) != 0) {
            fillRenderArray(pSm, pArray, pTreeNode->getChild(pSm.getTreeNodes(), 1));
        }
    }
Пример #2
0
    void ModelContainerView::fillVertexAndIndexArrays(const SubModel& pSm, Array<Vector3>& vArray, Array<int>& iArray) {
        Array<TriangleBox> tbarray;

        fillRenderArray(pSm, tbarray, &pSm.getTreeNode(0));
        MeshBuilder builder;
        int len = tbarray.size();
        int count = 0;
        for(int i=0;i<len;++i) {
            Triangle t = Triangle(tbarray[i].vertex(0).getVector3() + pSm.getBasePosition(),
                tbarray[i].vertex(1).getVector3() + pSm.getBasePosition(),
                tbarray[i].vertex(2).getVector3() + pSm.getBasePosition());

            vArray.append(t.vertex(0));
            vArray.append(t.vertex(1));
            vArray.append(t.vertex(2));

            iArray.append(count+0);
            iArray.append(count+1);
            iArray.append(count+1);
            iArray.append(count+2);
            iArray.append(count+2);
            iArray.append(count+0);
            count+=3;
        }
    }
Пример #3
0
 void
 ModelContainerView::fillVertexArray (const SubModel& pSm, Array<Vector3>& vArray)
 {
   //printf("fillVertexArray for %i-%i\n",VMAP::hashCode(SubModel),5);
   //printf("fillVertexArray for %i\n",VMAP::hashCode(pSm));
   Array<TriangleBox> tbarray;
   fillRenderArray (pSm, tbarray, &pSm.getTreeNode (0));
   int len = tbarray.size ();
   Vector3 toconvert[3];
   for (int i = 0; i < len; ++i)
     {
       // TODO: Get correct Conversion of position values.
       // The system between vmaps and MaNGOS differs in that:
       /* from iinternal(xyz) -> MaNGOS(xyz)
       float pos[3];
       pos[0] = z;
       pos[1] = x;
       pos[2] = y;
       double full = 64.0*533.33333333;
       double mid = full/2.0;
       pos[0] = -((mid+pos[0])-full); -> -mid -pos[0] + full -> mid - z
       pos[1] = -((mid+pos[1])-full); -> -mid -pos[0] + full -> mid - x
       */
       TriangleBox old = tbarray[i];
       toconvert[0] = old.vertex(0).getVector3 () + pSm.getBasePosition ();
       toconvert[1] = old.vertex(1).getVector3 () + pSm.getBasePosition ();
       toconvert[2] = old.vertex(2).getVector3 () + pSm.getBasePosition ();
       for (int j = 0; j < 3; j++) {
           toconvert[j] = toconvert[j].zxy();
           toconvert[j].x = MID - toconvert[j].x;
           toconvert[j].y = MID - toconvert[j].y;
       }
       //TODO: playing around with correct range of triangles for detour
       Triangle t = Triangle(toconvert[0],toconvert[1],toconvert[2]);
       Triangle t1 = Triangle(toconvert[2],toconvert[1],toconvert[0]);
       globalTriangleArray.append(t,t1);
       /*
       for (int j = 2; j>= 0; j--) {
           Vector3 vertex = tbarray[i].vertex(j).getVector3() + pSm.getBasePosition();
           // x = [expr {-(($::mid+$x)-$::full)}]
           //printf("x[%.2f] y[%.2f] z[%.2f]",vertex.x,vertex.y,vertex.z);
           // v 152.333 60.0304 -9561.67
           vertex = Vector3(-((64*533.333333333/2 + vertex.z) - 64*533.333333333),
                           -((64*533.333333333/2 + vertex.x) - 64*533.333333333),
                           vertex.y);
           vArray.append(vertex);
       }
       */
     }
 }