int QEventDispatcherBlackberry::select(int nfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds,
                                       timespec *timeout)
{
    Q_UNUSED(nfds);
    Q_D(QEventDispatcherBlackberry);
    const BBScopedLoopLevelCounter bbLoopCounter(d);

    BpsChannelScopeSwitcher channelSwitcher(d->bps_channel);

    // prepare file sets for bps callback
    d->ioData->count = 0;
    d->ioData->readfds = readfds;
    d->ioData->writefds = writefds;
    d->ioData->exceptfds = exceptfds;

    // reset all file sets
    if (readfds)
        FD_ZERO(readfds);

    if (writefds)
        FD_ZERO(writefds);

    if (exceptfds)
        FD_ZERO(exceptfds);

    bps_event_t *event = 0;
    unsigned int eventCount = 0;

    // If an event handler called through filterEvent() starts a nested event loop by creating a
    // new QEventLoop, we will recursively enter this function again.  However, each time
    // bps_get_event() is called, it destroys the last event it handed out before returning the
    // next event.  We don't want it to destroy the event that triggered the nested event loop,
    // since there may still be more handlers that need to get that event, once the nested event
    // loop is done and control returns to the outer event loop.
    //
    // So we move an event to a holding channel, which takes ownership of the event.  Putting
    // the event on our own channel allows us to manage when it is destroyed, keeping it alive
    // until we know we are done with it.  Each recursive call of this function needs to have
    // it's own holding channel, since a channel is a queue, not a stack.
    //
    // However, a recursive call into this function happens very rarely compared to the many
    // times this function is called.  We don't want to create a holding channel for each time
    // this function is called, only when it is called recursively.  Thus we have the instance
    // variable d->holding_channel to use in the common case.  We keep track of recursive calls
    // with d->loop_level.  If we are in a recursive call, then we create a new holding channel
    // for this run.
    int holding_channel = d->holding_channel;
    if ((d->loop_level > 1) &&
        Q_UNLIKELY(bps_channel_create(&holding_channel, 0) != BPS_SUCCESS)) {
        qWarning("QEventDispatcherBlackberry: bps_channel_create failed");
        holding_channel = -1;
    }

    // Convert timeout to milliseconds
    int timeoutTotal = -1;
    if (timeout)
        timeoutTotal = timespecToMillisecs(*timeout);
    int timeoutLeft = timeoutTotal;
    timespec startTime = qt_gettime();

    // This loop exists such that we can drain the bps event queue of all native events
    // more efficiently than if we were to return control to Qt after each event. This
    // is important for handling touch events which can come in rapidly.
    forever {
        // Only emit the awake() and aboutToBlock() signals in the second iteration. For the
        // first iteration, the UNIX event dispatcher will have taken care of that already.
        // Also native events are actually processed one loop iteration after they were
        // retrieved with bps_get_event().

        // Filtering the native event should happen between the awake() and aboutToBlock()
        // signal emissions. The calls awake() - filterNativeEvent() - aboutToBlock() -
        // bps_get_event() need not to be interrupted by a break or return statement.
        if (eventCount > 0) {
            if (event) {
                emit awake();
                filterNativeEvent(QByteArrayLiteral("bps_event_t"), static_cast<void*>(event), 0);
                emit aboutToBlock();

                if (Q_LIKELY(holding_channel != -1)) {
                    // We are now done with this BPS event.  Destroy it.
                    destroyHeldBpsEvent(holding_channel);
                }
            }

            // Update the timeout
            // Clock source is monotonic, so we can recalculate how much timeout is left
            if (timeoutTotal != -1) {
                timespec t2 = qt_gettime();
                timeoutLeft = timeoutTotal
                              - (timespecToMillisecs(t2) - timespecToMillisecs(startTime));
                if (timeoutLeft < 0)
                    timeoutLeft = 0;
            }

            timespec tnext;
            if (d->timerList.timerWait(tnext)) {
                int timeoutNext = timespecToMillisecs(tnext);
                if (timeoutNext < timeoutLeft || timeoutTotal == -1) {
                    timeoutTotal = timeoutLeft = timeoutNext;
                    startTime = qt_gettime();
                }
            }
        }

        event = 0;
        {   // We need to increase loop level in this scope,
            // because bps_get_event can also invoke callbacks
            QScopedLoopLevelCounter loopLevelCounter(d->threadData);

            // Wait for event or file to be ready
            const int result = bps_get_event(&event, timeoutLeft);
            if (Q_UNLIKELY(result != BPS_SUCCESS))
                qWarning("QEventDispatcherBlackberry: bps_get_event failed");
        }

        if (!event)    // In case of !event, we break out of the loop to let Qt process the timers
            break;     // (since timeout has expired) and socket notifiers that are now ready.

        if (bps_event_get_domain(event) == bpsUnblockDomain) {
            timeoutTotal = 0;   // in order to immediately drain the event queue of native events
            event = 0;          // (especially touch move events) we don't break out here
        } else {
            // Move the event to our holding channel so we can manage when it is destroyed.
            if (Q_LIKELY(holding_channel != 1) &&
                Q_UNLIKELY(bps_channel_push_event(holding_channel, event) != BPS_SUCCESS)) {
                qWarning("QEventDispatcherBlackberry: bps_channel_push_event failed");
            }
        }

        ++eventCount;

        // Make sure we are not trapped in this loop due to continuous native events
        // also we cannot recalculate the timeout without a monotonic clock as the time may have changed
        const unsigned int maximumEventCount = 12;
        if (Q_UNLIKELY((eventCount > maximumEventCount && timeoutLeft == 0)
                       || !QElapsedTimer::isMonotonic())) {
            if (event) {
                filterNativeEvent(QByteArrayLiteral("bps_event_t"), static_cast<void*>(event), 0);

                if (Q_LIKELY(holding_channel != -1)) {
                    // We are now done with this BPS event.  Destroy it.
                    destroyHeldBpsEvent(holding_channel);
                }
            }
            break;
        }
    }

    // If this was a recursive call into this function, a new holding channel was created for
    // this run, so destroy it now.
    if ((holding_channel != d->holding_channel) &&
        Q_LIKELY(holding_channel != -1) &&
        Q_UNLIKELY(bps_channel_destroy(holding_channel) != BPS_SUCCESS)) {
        qWarning("QEventDispatcherBlackberry: bps_channel_destroy failed");
    }

    // the number of bits set in the file sets
    return d->ioData->count;
}
Пример #2
0
bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)
{
    Q_D(QEventDispatcherWin32);

    if (!d->internalHwnd)
        createInternalHwnd();

    d->interrupt = false;
    emit awake();

    bool canWait;
    bool retVal = false;
    bool seenWM_QT_SENDPOSTEDEVENTS = false;
    bool needWM_QT_SENDPOSTEDEVENTS = false;
    do {
        DWORD waitRet = 0;
        HANDLE pHandles[MAXIMUM_WAIT_OBJECTS - 1];
        QVarLengthArray<MSG> processedTimers;
        while (!d->interrupt) {
            DWORD nCount = d->winEventNotifierList.count();
            Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);

            MSG msg;
            bool haveMessage;

            if (!(flags & QEventLoop::ExcludeUserInputEvents) && !d->queuedUserInputEvents.isEmpty()) {
                // process queued user input events
                haveMessage = true;
                msg = d->queuedUserInputEvents.takeFirst();
            } else if(!(flags & QEventLoop::ExcludeSocketNotifiers) && !d->queuedSocketEvents.isEmpty()) {
                // process queued socket events
                haveMessage = true;
                msg = d->queuedSocketEvents.takeFirst();
            } else {
                haveMessage = PeekMessage(&msg, 0, 0, 0, PM_REMOVE);
                if (haveMessage && (flags & QEventLoop::ExcludeUserInputEvents)
                    && ((msg.message >= WM_KEYFIRST
                         && msg.message <= WM_KEYLAST)
                        || (msg.message >= WM_MOUSEFIRST
                            && msg.message <= WM_MOUSELAST)
                        || msg.message == WM_MOUSEWHEEL
                        || msg.message == WM_MOUSEHWHEEL
                        || msg.message == WM_TOUCH
#ifndef QT_NO_GESTURES
                        || msg.message == WM_GESTURE
                        || msg.message == WM_GESTURENOTIFY
#endif
                        || msg.message == WM_CLOSE)) {
                    // queue user input events for later processing
                    haveMessage = false;
                    d->queuedUserInputEvents.append(msg);
                }
                if (haveMessage && (flags & QEventLoop::ExcludeSocketNotifiers)
                    && (msg.message == WM_QT_SOCKETNOTIFIER && msg.hwnd == d->internalHwnd)) {
                    // queue socket events for later processing
                    haveMessage = false;
                    d->queuedSocketEvents.append(msg);
                }
            }
            if (!haveMessage) {
                // no message - check for signalled objects
                for (int i=0; i<(int)nCount; i++)
                    pHandles[i] = d->winEventNotifierList.at(i)->handle();
                waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, 0, QS_ALLINPUT, MWMO_ALERTABLE);
                if ((haveMessage = (waitRet == WAIT_OBJECT_0 + nCount))) {
                    // a new message has arrived, process it
                    continue;
                }
            }
            if (haveMessage) {
#ifdef Q_OS_WINCE
                // WinCE doesn't support hooks at all, so we have to call this by hand :(
                (void) qt_GetMessageHook(0, PM_REMOVE, (LPARAM) &msg);
#endif

                if (d->internalHwnd == msg.hwnd && msg.message == WM_QT_SENDPOSTEDEVENTS) {
                    if (seenWM_QT_SENDPOSTEDEVENTS) {
                        // when calling processEvents() "manually", we only want to send posted
                        // events once
                        needWM_QT_SENDPOSTEDEVENTS = true;
                        continue;
                    }
                    seenWM_QT_SENDPOSTEDEVENTS = true;
                } else if (msg.message == WM_TIMER) {
                    // avoid live-lock by keeping track of the timers we've already sent
                    bool found = false;
                    for (int i = 0; !found && i < processedTimers.count(); ++i) {
                        const MSG processed = processedTimers.constData()[i];
                        found = (processed.wParam == msg.wParam && processed.hwnd == msg.hwnd && processed.lParam == msg.lParam);
                    }
                    if (found)
                        continue;
                    processedTimers.append(msg);
                } else if (msg.message == WM_QUIT) {
                    if (QCoreApplication::instance())
                        QCoreApplication::instance()->quit();
                    return false;
                }

                if (!filterNativeEvent(QByteArrayLiteral("windows_generic_MSG"), &msg, 0)) {
                    TranslateMessage(&msg);
                    DispatchMessage(&msg);
                }
            } else if (waitRet - WAIT_OBJECT_0 < nCount) {
                d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));
            } else {
                // nothing todo so break
                break;
            }
            retVal = true;
        }

        // still nothing - wait for message or signalled objects
        canWait = (!retVal
                   && !d->interrupt
                   && (flags & QEventLoop::WaitForMoreEvents));
        if (canWait) {
            DWORD nCount = d->winEventNotifierList.count();
            Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);
            for (int i=0; i<(int)nCount; i++)
                pHandles[i] = d->winEventNotifierList.at(i)->handle();

            emit aboutToBlock();
            waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, INFINITE, QS_ALLINPUT, MWMO_ALERTABLE | MWMO_INPUTAVAILABLE);
            emit awake();
            if (waitRet - WAIT_OBJECT_0 < nCount) {
                d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));
                retVal = true;
            }
        }
    } while (canWait);

    if (!seenWM_QT_SENDPOSTEDEVENTS && (flags & QEventLoop::EventLoopExec) == 0) {
        // when called "manually", always send posted events
        sendPostedEvents();
    }

    if (needWM_QT_SENDPOSTEDEVENTS)
        PostMessage(d->internalHwnd, WM_QT_SENDPOSTEDEVENTS, 0, 0);

    return retVal;
}