SkTypeface* SkFontHost::CreateTypeface(const SkTypeface* familyFace,
                                       const char familyName[],
                                       const void* data, size_t bytelength,
                                       SkTypeface::Style style) {
    load_system_fonts();
    
    SkAutoMutexAcquire  ac(gFamilyMutex);
    
    // clip to legal style bits
    style = (SkTypeface::Style)(style & SkTypeface::kBoldItalic);
    
    SkTypeface* tf = NULL;
    
    if (NULL != familyFace) {
        tf = find_typeface(familyFace, style);
    } else if (NULL != familyName) {
        //        SkDebugf("======= familyName <%s>\n", familyName);
        tf = find_typeface(familyName, style);
    }
    
    if (NULL == tf) {
        tf = find_best_face(gDefaultFamily, style);
    }
   
    SkSafeRef(tf); 
    return tf;
}
Пример #2
0
SkTypeface* SkFontHost::CreateTypeface(const SkTypeface* familyFace,
                                       const char familyName[],
                                       SkTypeface::Style style) {
    SkAutoMutexAcquire  ac(gFamilyHeadAndNameListMutex);

    load_system_fonts();

    // clip to legal style bits
    style = (SkTypeface::Style)(style & SkTypeface::kBoldItalic);

    SkTypeface* tf = NULL;

    if (NULL != familyFace) {
        tf = find_typeface(familyFace, style);
    } else if (NULL != familyName) {
//        SkDebugf("======= familyName <%s>\n", familyName);
        tf = find_typeface(familyName, style);
    }

    if (NULL == tf) {
        tf = find_best_face(gDefaultFamily, style);
    }

    // we ref(), since the semantic is to return a new instance
    tf->ref();
    return tf;
}
static SkTypeface* find_typeface(const char name[], SkTypeface::Style style) {
    NameFamilyPair* list = gNameList.begin();
    int             count = gNameList.count();

    int index = SkStrLCSearch(&list[0].fName, count, name, sizeof(list[0]));

    if (index >= 0) {
        return find_best_face(list[index].fFamily, style);
    }
    return NULL;
}
static SkTypeface* find_typeface(const SkTypeface* familyMember,
                                 SkTypeface::Style style) {
    const FamilyRec* family = find_family(familyMember);
    return family ? find_best_face(family, style) : NULL;
}
Пример #5
0
static SkTypeface* find_typeface(const char name[], SkTypeface::Style style) {
    FamilyRec* rec = find_familyrec(name);
    return rec ? find_best_face(rec, style) : NULL;
}
/*  Called once (ensured by the sentinel check at the beginning of our body).
    Initializes all the globals, and register the system fonts.
 */
static void load_system_fonts() {
    // check if we've already be called
    if (NULL != gDefaultNormal) {
        return;
    }
    
    const FontInitRec* rec = gSystemFonts;
    SkTypeface* firstInFamily = NULL;
    int fallbackCount = 0;

    for (size_t i = 0; i < SK_ARRAY_COUNT(gSystemFonts); i++) {
        // if we're the first in a new family, clear firstInFamily
        if (rec[i].fNames != NULL) {
            firstInFamily = NULL;
        }
        
        SkString name;
        SkTypeface::Style style;

        // we expect all the fonts, except the "fallback" fonts
        bool isExpected = (rec[i].fNames != gFBNames);
        if (!get_name_and_style(rec[i].fFileName, &name, &style, isExpected)) {
            continue;
        }

        SkTypeface* tf = SkNEW_ARGS(FileTypeface,
                                    (style,
                                     true,  // system-font (cannot delete)
                                     firstInFamily, // what family to join
                                     rec[i].fFileName) // filename
                                    );

        if (rec[i].fNames != NULL) {
            // see if this is one of our fallback fonts
            if (rec[i].fNames == gFBNames) {
            //    SkDebugf("---- adding %s as fallback[%d] fontID %d\n",
            //             rec[i].fFileName, fallbackCount, tf->uniqueID());
                gFallbackFonts[fallbackCount++] = tf->uniqueID();
            }

            firstInFamily = tf;
            FamilyRec* family = find_family(tf);
            const char* const* names = rec[i].fNames;

            // record the default family if this is it
            if (names == DEFAULT_NAMES) {
                gDefaultFamily = family;
            }
            // add the names to map to this family
            while (*names) {
                add_name(*names, family);
                names += 1;
            }
        }
    }

    // do this after all fonts are loaded. This is our default font, and it
    // acts as a sentinel so we only execute load_system_fonts() once
    gDefaultNormal = find_best_face(gDefaultFamily, SkTypeface::kNormal);
    // now terminate our fallback list with the sentinel value
    gFallbackFonts[fallbackCount] = 0;
}
Пример #7
0
/*
 *  Called once (ensured by the sentinel check at the beginning of our body).
 *  Initializes all the globals, and register the system fonts.
 *
 *  gFamilyHeadAndNameListMutex must already be acquired.
 */
static void init_system_fonts() {
    // check if we've already been called
    if (gDefaultNormal) {
        return;
    }

    SkASSERT(gUniqueFontID == 0);

    load_font_info();

    FontInitRec* rec = gSystemFonts;
    SkTypeface* firstInFamily = NULL;
    int fallbackCount = 0;

    for (size_t i = 0; i < gNumSystemFonts; i++) {
        // if we're the first in a new family, clear firstInFamily
        if (rec[i].fNames != NULL) {
            firstInFamily = NULL;
        }

        bool isFixedWidth;
        SkString name;
        SkTypeface::Style style;

        // we expect all the fonts, except the "fallback" fonts
        bool isExpected = (rec[i].fNames != gFBNames);
        if (!get_name_and_style(rec[i].fFileName, &name, &style,
                                &isFixedWidth, isExpected)) {
            // We need to increase gUniqueFontID here so that the unique id of
            // each font matches its index in gSystemFonts array, as expected
            // by find_uniqueID.
            sk_atomic_inc(&gUniqueFontID);
            continue;
        }

        SkTypeface* tf = SkNEW_ARGS(FileTypeface,
                                    (style,
                                     true,  // system-font (cannot delete)
                                     firstInFamily, // what family to join
                                     rec[i].fFileName,
                                     isFixedWidth) // filename
                                    );
#if SK_DEBUG_FONTS
        SkDebugf("---- SkTypeface[%d] %s fontID %d",
                  i, rec[i].fFileName, tf->uniqueID());
#endif

        if (rec[i].fNames != NULL) {
            // see if this is one of our fallback fonts
            if (rec[i].fNames == gFBNames) {
#if SK_DEBUG_FONTS
                SkDebugf("---- adding %s as fallback[%d] fontID %d",
                          rec[i].fFileName, fallbackCount, tf->uniqueID());
#endif
                gFallbackFonts[fallbackCount++] = tf->uniqueID();

                // Use the font file name as the name of the typeface.
                const char **nameList = (const char**)malloc(2 * sizeof(char*));
                if (nameList == NULL) {
                    // shouldn't get here
                    SkDEBUGFAIL("Failed to allocate nameList");
                    break;
                }
                nameList[0] = rec[i].fFileName;
                nameList[1] = NULL;
                rec[i].fNames = nameList;
            }

            firstInFamily = tf;
            FamilyRec* family = find_family(tf);
            const char* const* names = rec[i].fNames;

            // record the default family if this is it
            if (names == gDefaultNames) {
                gDefaultFamily = family;
            }
            // add the names to map to this family
            while (*names) {
                add_name(*names, family);
                names += 1;
            }
        }
    }

    // do this after all fonts are loaded. This is our default font, and it
    // acts as a sentinel so we only execute load_system_fonts() once
    gDefaultNormal = find_best_face(gDefaultFamily, SkTypeface::kNormal);
    // now terminate our fallback list with the sentinel value
    gFallbackFonts[fallbackCount] = 0;

//    SkDEBUGCODE(dump_globals());
}