Пример #1
0
void
weapon_proxlauncher_fire(Gentity *ent)
{
	Gentity       *m;

	/* extra vertical velocity */
	forward[2] += 0.2f;
	normv3(forward);
	m = fire_prox(ent, muzzle, forward);
	m->damage *= s_quadFactor;
	m->splashDamage *= s_quadFactor;
}
Пример #2
0
void weapon_proxlauncher_fire (gentity_t *ent) {
	gentity_t	*m;

	// extra vertical velocity
	forward[2] += 0.2f;
	VectorNormalize( forward );

	m = fire_prox (ent, muzzle, forward);
	m->damage *= s_quadFactor;
	m->splashDamage *= s_quadFactor;

//	VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );	// "real" physics
}