/** * flip currently floating items */ void sheet_flip_ghosts (Sheet *sheet, IDFlip direction) { g_return_if_fail (sheet != NULL); g_return_if_fail (IS_SHEET (sheet)); if (sheet->priv->floating_objects != NULL) flip_items (sheet, sheet->priv->floating_objects, direction); }
/** * flip currently selected items */ void sheet_flip_selection (Sheet *sheet, IDFlip direction) { g_return_if_fail (sheet != NULL); g_return_if_fail (IS_SHEET (sheet)); if (sheet->priv->selected_objects != NULL) flip_items (sheet, sheet->priv->selected_objects, direction); }
void sheet_flip_ghosts (Sheet *sheet, gboolean horizontal) { g_return_if_fail (sheet != NULL); g_return_if_fail (IS_SHEET (sheet)); if (sheet->priv->floating_objects != NULL) flip_items (sheet, sheet->priv->floating_objects, horizontal); }
void sheet_flip_selection (Sheet *sheet, gboolean horizontal) { g_return_if_fail (sheet != NULL); g_return_if_fail (IS_SHEET (sheet)); if (sheet->priv->selected_objects != NULL) flip_items (sheet, sheet->priv->selected_objects, horizontal); }