Пример #1
0
void GrInOrderDrawBuffer::flush() {
    if (fFlushing) {
        return;
    }

    SkASSERT(kReserved_GeometrySrcType != this->getGeomSrc().fVertexSrc);
    SkASSERT(kReserved_GeometrySrcType != this->getGeomSrc().fIndexSrc);

    int numCmds = fCmds.count();
    if (0 == numCmds) {
        return;
    }

    GrAutoTRestore<bool> flushRestore(&fFlushing);
    fFlushing = true;

    fVertexPool.unmap();
    fIndexPool.unmap();

    GrDrawTarget::AutoClipRestore acr(fDstGpu);
    AutoGeometryAndStatePush agasp(fDstGpu, kPreserve_ASRInit);

    GrDrawState playbackState;
    GrDrawState* prevDrawState = fDstGpu->drawState();
    prevDrawState->ref();
    fDstGpu->setDrawState(&playbackState);

    GrClipData clipData;

    int currState       = 0;
    int currClip        = 0;
    int currClear       = 0;
    int currDraw        = 0;
    int currStencilPath = 0;
    int currDrawPath    = 0;
    int currDrawPaths   = 0;
    int currCopySurface = 0;
    int currCmdMarker   = 0;

    for (int c = 0; c < numCmds; ++c) {
        GrGpuTraceMarker newMarker("", -1);
        if (cmd_has_trace_marker(fCmds[c])) {
            SkString traceString = fGpuCmdMarkers[currCmdMarker].toString();
            newMarker.fMarker = traceString.c_str();
            fDstGpu->addGpuTraceMarker(&newMarker);
            ++currCmdMarker;
        }
        switch (strip_trace_bit(fCmds[c])) {
            case kDraw_Cmd: {
                const DrawRecord& draw = fDraws[currDraw];
                fDstGpu->setVertexSourceToBuffer(draw.fVertexBuffer);
                if (draw.isIndexed()) {
                    fDstGpu->setIndexSourceToBuffer(draw.fIndexBuffer);
                }
                fDstGpu->executeDraw(draw);
                ++currDraw;
                break;
            }
            case kStencilPath_Cmd: {
                const StencilPath& sp = fStencilPaths[currStencilPath];
                fDstGpu->stencilPath(sp.fPath.get(), sp.fFill);
                ++currStencilPath;
                break;
            }
            case kDrawPath_Cmd: {
                const DrawPath& cp = fDrawPath[currDrawPath];
                fDstGpu->executeDrawPath(cp.fPath.get(), cp.fFill,
                                         NULL != cp.fDstCopy.texture() ? &cp.fDstCopy : NULL);
                ++currDrawPath;
                break;
            }
            case kDrawPaths_Cmd: {
                DrawPaths& dp = fDrawPaths[currDrawPaths];
                const GrDeviceCoordTexture* dstCopy =
                    NULL != dp.fDstCopy.texture() ? &dp.fDstCopy : NULL;
                fDstGpu->executeDrawPaths(dp.fPathCount, dp.fPaths,
                                          dp.fTransforms, dp.fFill, dp.fStroke,
                                          dstCopy);
                ++currDrawPaths;
                break;
            }
            case kSetState_Cmd:
                fStates[currState].restoreTo(&playbackState);
                ++currState;
                break;
            case kSetClip_Cmd:
                clipData.fClipStack = &fClips[currClip];
                clipData.fOrigin = fClipOrigins[currClip];
                fDstGpu->setClip(&clipData);
                ++currClip;
                break;
            case kClear_Cmd:
                if (GrColor_ILLEGAL == fClears[currClear].fColor) {
                    fDstGpu->discard(fClears[currClear].fRenderTarget);
                } else {
                    fDstGpu->clear(&fClears[currClear].fRect,
                                   fClears[currClear].fColor,
                                   fClears[currClear].fCanIgnoreRect,
                                   fClears[currClear].fRenderTarget);
                }
                ++currClear;
                break;
            case kCopySurface_Cmd:
                fDstGpu->copySurface(fCopySurfaces[currCopySurface].fDst.get(),
                                     fCopySurfaces[currCopySurface].fSrc.get(),
                                     fCopySurfaces[currCopySurface].fSrcRect,
                                     fCopySurfaces[currCopySurface].fDstPoint);
                ++currCopySurface;
                break;
        }
        if (cmd_has_trace_marker(fCmds[c])) {
            fDstGpu->removeGpuTraceMarker(&newMarker);
        }
    }
    // we should have consumed all the states, clips, etc.
    SkASSERT(fStates.count() == currState);
    SkASSERT(fClips.count() == currClip);
    SkASSERT(fClipOrigins.count() == currClip);
    SkASSERT(fClears.count() == currClear);
    SkASSERT(fDraws.count()  == currDraw);
    SkASSERT(fCopySurfaces.count() == currCopySurface);
    SkASSERT(fGpuCmdMarkers.count() == currCmdMarker);

    fDstGpu->setDrawState(prevDrawState);
    prevDrawState->unref();
    this->reset();
    ++fDrawID;
}
Пример #2
0
bool GrInOrderDrawBuffer::flush() {
    GrAssert(kReserved_GeometrySrcType != this->getGeomSrc().fVertexSrc);
    GrAssert(kReserved_GeometrySrcType != this->getGeomSrc().fIndexSrc);

    int numCmds = fCmds.count();
    if (0 == numCmds) {
        return false;
    }
    GrAssert(!fFlushing);

    GrAutoTRestore<bool> flushRestore(&fFlushing);
    fFlushing = true;

    fVertexPool.unlock();
    fIndexPool.unlock();

    GrDrawTarget::AutoClipRestore acr(fDstGpu);
    AutoGeometryAndStatePush agasp(fDstGpu, kPreserve_ASRInit);

    GrDrawState playbackState;
    GrDrawState* prevDrawState = fDstGpu->drawState();
    prevDrawState->ref();
    fDstGpu->setDrawState(&playbackState);

    GrClipData clipData;

    int currState       = 0;
    int currClip        = 0;
    int currClear       = 0;
    int currDraw        = 0;
    int currStencilPath = 0;
    int currCopySurface = 0;

    for (int c = 0; c < numCmds; ++c) {
        switch (fCmds[c]) {
            case kDraw_Cmd: {
                const DrawRecord& draw = fDraws[currDraw];
                fDstGpu->setVertexSourceToBuffer(draw.fVertexBuffer);
                if (draw.isIndexed()) {
                    fDstGpu->setIndexSourceToBuffer(draw.fIndexBuffer);
                }
                fDstGpu->executeDraw(draw);

                ++currDraw;
                break;
            }
            case kStencilPath_Cmd: {
                const StencilPath& sp = fStencilPaths[currStencilPath];
                fDstGpu->stencilPath(sp.fPath.get(), sp.fStroke, sp.fFill);
                ++currStencilPath;
                break;
            }
            case kSetState_Cmd:
                fStates[currState].restoreTo(&playbackState);
                ++currState;
                break;
            case kSetClip_Cmd:
                clipData.fClipStack = &fClips[currClip];
                clipData.fOrigin = fClipOrigins[currClip];
                fDstGpu->setClip(&clipData);
                ++currClip;
                break;
            case kClear_Cmd:
                fDstGpu->clear(&fClears[currClear].fRect,
                               fClears[currClear].fColor,
                               fClears[currClear].fRenderTarget);
                ++currClear;
                break;
            case kCopySurface_Cmd:
                fDstGpu->copySurface(fCopySurfaces[currCopySurface].fDst.get(),
                                     fCopySurfaces[currCopySurface].fSrc.get(),
                                     fCopySurfaces[currCopySurface].fSrcRect,
                                     fCopySurfaces[currCopySurface].fDstPoint);
                ++currCopySurface;
                break;
        }
    }
    // we should have consumed all the states, clips, etc.
    GrAssert(fStates.count() == currState);
    GrAssert(fClips.count() == currClip);
    GrAssert(fClipOrigins.count() == currClip);
    GrAssert(fClears.count() == currClear);
    GrAssert(fDraws.count()  == currDraw);
    GrAssert(fCopySurfaces.count() == currCopySurface);

    fDstGpu->setDrawState(prevDrawState);
    prevDrawState->unref();
    this->reset();
    return true;
}
Пример #3
0
void GrInOrderDrawBuffer::flush() {
    if (fFlushing) {
        return;
    }

    this->getContext()->getFontCache()->updateTextures();

    SkASSERT(kReserved_GeometrySrcType != this->getGeomSrc().fVertexSrc);
    SkASSERT(kReserved_GeometrySrcType != this->getGeomSrc().fIndexSrc);

    if (fCmdBuffer.empty()) {
        return;
    }

    GrAutoTRestore<bool> flushRestore(&fFlushing);
    fFlushing = true;

    fVertexPool.unmap();
    fIndexPool.unmap();

    GrDrawTarget::AutoClipRestore acr(fDstGpu);
    AutoGeometryAndStatePush agasp(fDstGpu, kPreserve_ASRInit);

    GrDrawState* prevDrawState = SkRef(fDstGpu->drawState());

    CmdBuffer::Iter iter(fCmdBuffer);

    int currCmdMarker = 0;
    fDstGpu->saveActiveTraceMarkers();

    while (iter.next()) {
        GrGpuTraceMarker newMarker("", -1);
        SkString traceString;
        if (cmd_has_trace_marker(iter->fType)) {
            traceString = fGpuCmdMarkers[currCmdMarker].toString();
            newMarker.fMarker = traceString.c_str();
            fDstGpu->addGpuTraceMarker(&newMarker);
            ++currCmdMarker;
        }

        SkDEBUGCODE(bool isDraw = kDraw_Cmd == strip_trace_bit(iter->fType) ||
                                  kStencilPath_Cmd == strip_trace_bit(iter->fType) ||
                                  kDrawPath_Cmd == strip_trace_bit(iter->fType) ||
                                  kDrawPaths_Cmd == strip_trace_bit(iter->fType));
        SkASSERT(!isDraw || fDstGpu->drawState() != prevDrawState);

        iter->execute(fDstGpu);

        if (cmd_has_trace_marker(iter->fType)) {
            fDstGpu->removeGpuTraceMarker(&newMarker);
        }
    }

    fDstGpu->restoreActiveTraceMarkers();
    SkASSERT(fGpuCmdMarkers.count() == currCmdMarker);

    fDstGpu->setDrawState(prevDrawState);
    prevDrawState->unref();
    this->reset();
    ++fDrawID;
}