Пример #1
0
// Reset the game when loading a save game
bool saveGameReset(void)
{
	debug(LOG_MAIN, "saveGameReset");

	cdAudio_Stop();

	freeAllStructs();
	freeAllDroids();
	freeAllFeatures();
	freeAllFlagPositions();
	initMission();
	initTransporters();

	//free up the gateway stuff?
	gwShutDown();
	intResetScreen(true);
	intResetPreviousObj();

	if (!mapShutdown())
	{
		return false;
	}

    //clear out any messages
    freeMessages();

	return true;
}
Пример #2
0
// ////////////////////////////////////////////////////////////////////////////
// ////////////////////////////////////////////////////////////////////////////
// Free up after level specific data has been released but before base data is released
//
bool stageTwoShutDown(void)
{
	debug(LOG_WZ, "== stageTwoShutDown ==");

	cdAudio_Stop();

	freeAllStructs();
	freeAllDroids();
	freeAllFeatures();
	freeAllFlagPositions();

	if (!shutdownScripts())
	{
		return false;
	}

	if (!messageShutdown())
	{
		return false;
	}

	if (!mechanicsShutdown())
	{
		return false;
	}


	if(!ShutdownRadar()) {
		return false;
	}

	interfaceShutDown();

	cmdDroidShutDown();

	//free up the gateway stuff?
	gwShutDown();

	if (!mapShutdown())
	{
		return false;
	}

	return true;
}