Пример #1
0
GlutCloseClass::~GlutCloseClass()
{
    glDeleteTextures( 1, &texture ); 

	freeGeometry(walls);
	freeGeometry(rotatingMesh);
	freeGeometry(doorList[0]);
	freeGeometry(doorList[1]);
	freeGeometry(doorList[2]);
	freeGeometry(doorList[3]);

    sounds[0]->release();
    sounds[1]->release();
    sounds[2]->release();
    sounds[3]->release();

    fmodSystem->release();
}
Пример #2
0
void cleanup()
{
    freeGeometry(&geometry);
}