GlutCloseClass::~GlutCloseClass() { glDeleteTextures( 1, &texture ); freeGeometry(walls); freeGeometry(rotatingMesh); freeGeometry(doorList[0]); freeGeometry(doorList[1]); freeGeometry(doorList[2]); freeGeometry(doorList[3]); sounds[0]->release(); sounds[1]->release(); sounds[2]->release(); sounds[3]->release(); fmodSystem->release(); }
void cleanup() { freeGeometry(&geometry); }