Пример #1
0
extern void
resources_cleanup(void) {
    for (int i = 0; i < MAX_TEXTURES; i++)
        if (all_resources.textures[i].id != 0)
            free_texture(&all_resources.textures[i]);

    for (int i = 0; i < MAX_SAMPLERS; i++)
        if (all_resources.samplers[i].id != 0)
            free_sampler(&all_resources.samplers[i]);

    for (int i = 0; i < MAX_RENDERBUFFERS; i++)
        if (all_resources.renderbuffers[i].id)
            free_renderbuffer(&all_resources.renderbuffers[i]);

    for (int i = 0; i < MAX_FRAMEBUFFERS; i++)
        if (all_resources.framebuffers[i].id)
            free_framebuffer(&all_resources.framebuffers[i]);

    for (int i = 0; i < MAX_BUFFERS; i++)
        if (all_resources.buffers[i].id)
            free_video_buffer(&all_resources.buffers[i]);

    for (int i = 0; i < MAX_VERTEX_ARRAYS; i++)
        if (all_resources.arrays[i].id)
            free_vertex_array(&all_resources.arrays[i]);

    for (int i = 0; i < MAX_SHADERS; i++)
        free_shader(&all_resources.shaders[i]);        
}
Пример #2
0
/**
 * deconstructor
 */
template <class ZT, class F> GaussSieve<ZT, F>::~GaussSieve()
{
  free_list_queue();
  free_sampler();
}