void fungal_effects::create_spores( const tripoint &p, Creature *source ) { tripoint tmp = p; int &i = tmp.x; int &j = tmp.y; for( i = p.x - 1; i <= p.x + 1; i++ ) { for( j = p.y - 1; j <= p.y + 1; j++ ) { fungalize( tmp, source, 0.25 ); } } }
void fungal_effects::create_spores( const tripoint &p, Creature *origin ) { for( const tripoint &tmp : g->m.points_in_radius( p, 1 ) ) { fungalize( tmp, origin, 0.25 ); } }