Пример #1
0
Файл: gfx.c Проект: glankk/gz
static inline void gfx_sync(void)
{
  if (!gfx_synced) {
    gDPPipeSync(gfx_disp_p++);
    gfx_synced = 1;
  }
}
Пример #2
0
/*----------------------------------------------------------------------------
  gfxClearCfb

  Clear frame buffer/Z buffer
----------------------------------------------------------------------------*/
void gfxClearCfb(void)
{
  /* clear Z buffer*/
  gDPSetDepthImage(glist_ptr++, OS_K0_TO_PHYSICAL(zbuffer));
  gDPPipeSync(glist_ptr++);
  gDPSetCycleType(glist_ptr++, G_CYC_FILL);
  gDPSetColorImage(glist_ptr++, G_IM_FMT_RGBA, G_IM_SIZ_16b,SCREEN_WD,
		   OS_K0_TO_PHYSICAL(zbuffer));
  gDPSetFillColor(glist_ptr++,(GPACK_ZDZ(G_MAXFBZ,0) << 16 |
			       GPACK_ZDZ(G_MAXFBZ,0)));
  gDPFillRectangle(glist_ptr++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
  gDPPipeSync(glist_ptr++);
  
    /* clear frame buffer */
  gDPSetColorImage(glist_ptr++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
		   osVirtualToPhysical(cfb[gfx_cfbdrawbuffer]));
  gDPSetFillColor(glist_ptr++, (GPACK_RGBA5551(0, 0, 0, 1) << 16 | 
				GPACK_RGBA5551(0, 0, 0, 1)));
  gDPFillRectangle(glist_ptr++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
  gDPPipeSync(glist_ptr++);

}
Пример #3
0
static void drawframe(dynamic_stuff *generate, Gfx **glistpParam,
		      float t) {
  Gfx   *glistp;
  Vtx   *valist[2]; /* Array of vertex lists */
  float weights[2]; /* Array of weights      */
  u16   perspnorm;
  int i;
  unsigned char a2;

  glistp = *glistpParam;  /* Copy to local var */
  /*
   * Set up matricies
   */
  /* Z-distance to force for faces */
#define ZDIST (700*4)

  guPerspective(&(generate->projection), &perspnorm,
		60.0, 320.0/240.0,
		ZDIST-500.0, ZDIST+500.0, 1.0);
  gSPPerspNormalize(glistp++, perspnorm);

  /* guRotate(&(generate->modeling_rotate1), 40.0, 1.0, 1.0, 1.0); */
  guTranslate(&(generate->modeling_translate), 0.0, 0.0, 0.0);  /* -... */
  
  gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(generate->projection)),
	    G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
  gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(generate->modeling_translate)),
	    G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
  /* gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(generate->modeling_rotate1)),
	    G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH); */

  /*
   * Morph
   */
  valist[0]  = vface1;
  weights[0] = t;
  valist[1]  = vface2;
  weights[1] = 1.0 - t;
  /* Two sets of key verticies, tricnt*3 verticies per set, alpha = 255 */
  /* Texture coords come from vface1 */
  morph(valist, weights, 2, &(generate->tvface1[0]), tricnt*3, 255, -ZDIST);

  /*
   * 2nd set of verticies, same except for different alpha and s,t
   */
  a2 = 255*(1.0-t); /* alpha value */
  for (i=0; i<tricnt*3; i++) {
    generate->tvface2[i] = generate->tvface1[i];
    generate->tvface2[i].v.tc[0] = vface2[i].v.tc[0] << 6;
    generate->tvface2[i].v.tc[1] = vface2[i].v.tc[1] << 6;
    generate->tvface2[i].v.cn[3] = a2;
  } /* for i */

  /* Pass 1 -- opaque */
  gSPSetGeometryMode(glistp++, G_SHADE);
  gDPPipeSync(glistp++);
  gDPSetRenderMode(glistp++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
  gSPDisplayList(glistp++, OS_K0_TO_PHYSICAL(dlist1));

  /* Pass 2 -- transparent */
  gSPSetGeometryMode(glistp++, G_SHADE);
  gDPPipeSync(glistp++);
  gDPSetRenderMode(glistp++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
  gSPDisplayList(glistp++, OS_K0_TO_PHYSICAL(dlist2));

  *glistpParam = glistp;  /* Copy back from local var */
} /* drawframe */
Пример #4
0
void RDP_PipeSync( u32 w0, u32 w1 )
{
    gDPPipeSync();
}
Пример #5
0
// doFont()
//
// Draw all fonts for this frame.
//
void doFont(void) {
	static int color = 255;

#ifdef DD64
	currBufferPtr = fontBuffer;
#endif

	/* Settings */
	gDPPipeSync(glistp++);
	gDPSetCycleType(glistp++,G_CYC_1CYCLE);
	gDPSetTexturePersp(glistp++,G_TP_NONE);
	gDPSetTextureLUT(glistp++,G_TT_NONE);
	gDPSetTextureLOD(glistp++,G_TL_LOD);
	gDPSetAlphaCompare(glistp++,G_AC_THRESHOLD);

	gDPSetRenderMode(glistp++,G_RM_XLU_SURF,G_RM_XLU_SURF2);
	gDPSetCombineMode(glistp++,G_CC_INT4,G_CC_INT4);
	gDPSetPrimColor(glistp++,0,0,255,255,255,255);

	// Print welcome message
	printString(40, 30, 3, message[WELCOME_MESG]);

#ifdef DD64
	// Assume no EEPROM if DD game
	gDPSetPrimColor(glistp++,0,0,255,0,0,255);
#else
	// Print EEPROM message if EEPROM exists
	if (EepromFound == 1) {
	  gDPSetPrimColor(glistp++,0,0,0,255,0,255);
	} else {
	  gDPSetPrimColor(glistp++,0,0,255,0,0,255);
	}
#endif
	printString(30, 52, 3, message[EEPROM_MESG]);

	// Print DD message
#ifdef DD64
	gDPSetPrimColor(glistp++,0,0,0,255,0,255);
#else
	gDPSetPrimColor(glistp++,0,0,255,0,0,255);
#endif
	printString(250, 52, 3, message[DD_MESG]);
	
#ifdef DD64
	// Print Data menu
	if (DataMenu != DM_INVISIBLE) {
	  gDPSetPrimColor(glistp++, 0, 0, 255, 255, 0, 255);
	  printString(200, 170, 3, message[DM_READ_MESG]);
	  printString(200, 182, 3, message[DM_WRITE_MESG]);
	  printString(200, 194, 3, message[DM_GOAWAY_MESG]);
	  gDPSetPrimColor(glistp++, 0, 0, color, 200, 200, 255);
	  color += COLOR_DELTA;
	  color = color%256;
	  printString(200, 170 + 12*DataMenuPos, 3, message[DataMenuPos+3]); 
	}
#else
	// Print Data menu
	if ((EepromFound == 1) && (DataMenu != DM_INVISIBLE)) {
	  gDPSetPrimColor(glistp++, 0, 0, 255, 255, 0, 255);
	  printString(30, 170, 3, message[DM_READ_MESG]);
	  printString(30, 182, 3, message[DM_WRITE_MESG]);
	  printString(30, 194, 3, message[DM_GOAWAY_MESG]);
	  gDPSetPrimColor(glistp++, 0, 0, color, 200, 200, 255);
	  color += COLOR_DELTA;
	  color = color%256;
	  printString(30, 170 + 12*DataMenuPos, 3, message[DataMenuPos+3]); 
	}
#endif

#ifdef DD64
	osInvalDCache(fontBuffer,currBufferPtr-fontBuffer);
#else
	osInvalDCache(myFont,sizeof(myFont));
#endif
}
Пример #6
0
/*---------------------------------------------------------------------------*
 * M A I N 
 *---------------------------------------------------------------------------*/
void	Main(void *arg)
{
  u8	draw_frame = 0;
  u32	objRM;
  Gfx	*gp, *gtop;
  OSTime rspstart;
  u32	 rsptime, rdptime;
  
  bg16seg = (u32)_codeSegmentEnd 
          + (u32)_staticSegmentEnd - (u32)_staticSegmentStart;
  bg8seg  = bg16seg + 
          + (u32)_bg_rgbaSegmentRomEnd - (u32)_bg_rgbaSegmentRomStart;
  
  loadSegment(bg16seg, bg8seg);
  menuInit();
  actionInit();
  rsptime = rdptime = 0;
  
  while(1){

    /*------ Start to read the controller. ------*/
    osContStartReadData(&siMessageQ);
    
    /*------ Wait for the retrace. ------*/
    osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);

    /*------ Setting the Bg structure. ------*/
    setBg();
    
    /*------ Setting the Object structure. ------*/
    setObject();
    
    /*------ Create the Gfx list. ------*/
    gtop = gp = glist[draw_frame];

    /*------ RSP initialization setting. ------*/
    gSPSegment(gp ++, 0, 0x0);
    gSPSegment(gp ++, STATIC_SEGMENT, _codeSegmentEnd);
    if (aMenu[MENU_BG_TX_FORMAT]){
      gSPSegment(gp ++, BG_SEGMENT, bg8seg);
    }
    gDPSetColorImage(gp ++, G_IM_FMT_RGBA,
		     G_IM_SIZ_16b, SCREEN_WD, system_cfb[draw_frame]);
    gSPDisplayList(gp ++, rdpInit_dl);
    gSPDisplayList(gp ++, clearCfb_dl);
    gSPDisplayList(gp ++, spriteInit_dl);

    /*------ Bg output. ------*/
    if (aMenu[MENU_BG_TX_FORMAT]){
      gDPSetTextureLUT(gp ++, G_TT_RGBA16);
      gSPObjLoadTxtr(gp ++, &objBgTLUT);
    }
    if (aMenu[MENU_BG_SCALABLE] == 0){

      /* Unscalable BG plane */
      gDPSetRenderMode(gp ++, G_RM_NOOP, G_RM_NOOP2);
      gDPSetCycleType(gp ++, G_CYC_COPY);
      gSPBgRectCopy(gp ++, &objBg);

    } else {
      /* Scalable BG plane */
      gDPSetRenderMode(gp ++, G_RM_SPRITE, G_RM_SPRITE2);
      gDPSetCycleType(gp ++, G_CYC_1CYCLE);
      gDPSetTextureFilter(gp ++,
			  RMmodeTable[aMenu[MENU_RENDERMODE]].txtrFilter);
      if (aMenu[MENU_BG_SCALABLE] == 1){
	/* Emulated by CPU */
	guS2DEmuSetScissor(0, 0, SCREEN_WD, SCREEN_HT, 
			   (RMmodeTable[aMenu[MENU_RENDERMODE]].txtrFilter
			    == G_TF_BILERP));
	guS2DEmuBgRect1Cyc(&gp, &objBg);
      } else {
	/* GBI command */
	gSPObjRenderMode(gp ++, RMmodeTable[aMenu[MENU_RENDERMODE]].objRMode);
	gSPBgRect1Cyc(gp ++, &objBg);
      }
    }
    gDPPipeSync(gp ++);

    /*------ Setting the Render Mode. ------*/
    objRM = RMmodeTable[aMenu[MENU_RENDERMODE]].objRMode;
    if (RMmodeTable[aMenu[MENU_RENDERMODE]].cycleType != G_CYC_COPY){
      if (!aMenu[MENU_RENDERMODE_2]){
	/* Opaque */
	if (RMmodeTable[aMenu[MENU_RENDERMODE]].antiAlias){
	  gDPSetRenderMode(gp ++, G_RM_AA_SPRITE, G_RM_AA_SPRITE2);
	} else {
	  gDPSetRenderMode(gp ++, G_RM_SPRITE, G_RM_SPRITE2);
	}
      } else {
	/* Translucent */
	if (RMmodeTable[aMenu[MENU_RENDERMODE]].antiAlias){
	  gDPSetRenderMode(gp ++, G_RM_AA_XLU_SPRITE, G_RM_AA_XLU_SPRITE2);
	} else {
	  gDPSetRenderMode(gp ++, G_RM_XLU_SPRITE, G_RM_XLU_SPRITE2);
	}
	gDPSetCombineMode(gp ++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
	gDPSetPrimColor(gp ++, 0, 0, 255, 255, 255, 128);
      }
    }
    
    /*------ Setting the Texture Filter and CycleType. ------*/
    gDPSetTextureFilter(gp ++, RMmodeTable[aMenu[MENU_RENDERMODE]].txtrFilter);
    gDPSetCycleType    (gp ++, RMmodeTable[aMenu[MENU_RENDERMODE]].cycleType );
    
    /*------ Setting the Texture Window. ------*/
    if (aMenu[MENU_OBJ_TX_WINDOW]) objRM |= G_OBJRM_NOTXCLAMP;

    /*------ Setting the Shrink. ------*/
    objRM |= ShrinkTable[aMenu[MENU_OBJ_SHRINK]];
    
    /*------ Setting the Object Render Mode. ------*/    
    gSPObjRenderMode(gp ++, objRM);
    
    /*------ Load setting of the Texture. -----*/
    if (!aMenu[MENU_OBJ_TX_TYPE]){
      gDPSetTextureLUT(gp ++, G_TT_NONE);
      gSPObjLoadTxtr(gp ++, (aMenu[MENU_OBJ_TX_LOAD_BY]
			     ? &objTxtrTile_RGBA16 : &objTxtrBlock_RGBA16));
    } else {
      gDPSetTextureLUT(gp ++, G_TT_RGBA16);
      gSPObjLoadTxtr(gp ++, (aMenu[MENU_OBJ_TX_LOAD_BY]
			     ? &objTxtrTile_CI4 : &objTxtrBlock_CI4));
      gSPObjLoadTxtr(gp ++, &objTLUT_CI4);
    }
    
    /*------ Output of Object:Rectangle1. ------*/
    gSPObjRectangle(gp ++, &(objRect[0]));

    if (RMmodeTable[aMenu[MENU_RENDERMODE]].cycleType != G_CYC_COPY){

      /*------ Output of Object:Rectangle2. ------*/
      gSPObjMatrix(gp ++, &(objMtx[0]));
      gSPObjSprite(gp ++, &(objRect[1]));

      /*------ Output of Object:Ball. ------*/      
      /* 
	 Ball is displayed by combining two sprite pieces.  Because of this, you need to change
	 the processing method by setting the Texture Filter.  

	 If the Texture Filter is PointSample, you don't have to specify SHRINKSIZE; but, If it
	 is Bilerp, it must be SHRINKSIZE_1.  When you specify SHRINKSIZE_1, the circumference
	 of Sprite for 0.5 texel is clamped.  The area excepted by this clamp becomes a part
	 that the Bilerp process gives no effect.     

	 Because you need to load the part of adjoining of Sprite twice in Bilerp, Ball draws
	 only for 64x63 texels.  It is important to understand the differences between
	 objBall[1] and objBall[2] well. 
      */
      if (!aMenu[MENU_RENDERMODE_2]){
	/* Draw one size larger to hide the joining part.  (Only opaque.)
	   It became unnecessary after S2DEX 1.05.   */
	/* objRM |= G_OBJRM_WIDEN; */
      }
      gDPPipeSync(gp ++);
      gDPSetTextureLUT(gp ++, G_TT_RGBA16);
      gSPObjLoadTxtr(gp ++, &objBallTLUT);
      if (RMmodeTable[aMenu[MENU_RENDERMODE]].txtrFilter == G_TF_POINT){
	gSPObjRenderMode(gp ++, objRM);
	gSPObjMatrix(gp ++, &(objMtx[2]));
	gSPObjLoadTxRectR(gp ++, &(objBall[0]));
	gSPObjLoadTxRectR(gp ++, &(objBall[1]));
	gSPObjMatrix(gp ++, &(objMtx[1]));
	gSPObjLoadTxSprite(gp ++, &(objBall[0]));
	gSPObjLoadTxSprite(gp ++, &(objBall[1]));
      } else {
	gSPObjRenderMode(gp ++, objRM|G_OBJRM_SHRINKSIZE_1);
	gSPObjMatrix(gp ++, &(objMtx[2]));
	gSPObjLoadTxRectR(gp ++, &(objBall[0]));
	gSPObjLoadTxRectR(gp ++, &(objBall[2]));
	gSPObjMatrix(gp ++, &(objMtx[1]));
	gSPObjLoadTxSprite(gp ++, &(objBall[0]));
	gSPObjLoadTxSprite(gp ++, &(objBall[2]));
      }
    }
    
    /*------ Output the processing meter. ------*/
    if (rsptime){
      gDPPipeSync(gp ++);
      gDPSetCycleType(gp ++, G_CYC_FILL);
      gDPSetRenderMode(gp ++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
      gDPSetFillColor(gp ++, (GPACK_RGBA5551(128,128,255,1) << 16 | 
			      GPACK_RGBA5551(128,128,255,1)));
      gDPFillRectangle(gp ++, 30, 201, 30+rsptime/100, 202);
      gDPFillRectangle(gp ++, 30, 205, 30+rdptime/100, 206);
      gDPSetFillColor(gp ++, (GPACK_RGBA5551(255,255,255,1) << 16 | 
			      GPACK_RGBA5551(255,255,255,1)));
      gDPFillRectangle(gp ++, 30,     200, 30,     207);
      gDPFillRectangle(gp ++, 30+166, 200, 30+166, 207);
    }
    gDPFullSync(gp ++);
    gSPEndDisplayList(gp ++);
    
    /*------ Execute the Gfx task. ------*/
    tlist.t.data_ptr = (u64 *)gtop;
    osWritebackDCache(gtop, ((u32)gp)-((u32)gtop));
    rspstart = osGetTime();
    osSpTaskStart(&tlist);
    
    /*------ Wait for the end. ------*/
    osRecvMesg(&rspMessageQ, NULL, OS_MESG_BLOCK);
    rsptime = OS_CYCLES_TO_NSEC(osGetTime() - rspstart) / 1000;

#ifdef	RSP_DEBUG
    /*------ The ASSERT process of the micro-code. ------*/
    if (ucCheckAssert()){
      ucDebugGfxLogPrint(&tlist);  	/* Output the process log of RSP, Gfx and DL. */
//	ucDebugRdpFifoPrint(&tlist); 	/* Output the RDP and fifo buffers.           */
//	ucDebugIMEMPrint(); 		/* Output IMEM.                     	      */
//      ucDebugDMEMPrint(); 		/* Output DMEM.                     	      */
      ucDebugAssertPrint();		/* Output Assert stop location, etc.          */
      ucDebugInfoPrint();		/* Output the work area for Debugging.        */
      while(1);
    }
#endif

#if 0
    /*------ Output the DEBUG information. ------*/
    if (Ac.pad[0].push & Z_TRIG){
      ucDebugRdpFifoPrint(&tlist); 	/* Output the RDP and fifo buffers.    */
      ucDebugInfoPrint();		/* Output the work area for Debugging. */
    }
#endif
    osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
    rdptime = OS_CYCLES_TO_NSEC(osGetTime() - rspstart) / 1000;
    
    /* Switching the Frame. */
    osViSwapBuffer(system_cfb[draw_frame]);
    draw_frame ^= 1;

    /* Accept the controller data. */
    osRecvMesg(&siMessageQ, NULL, OS_MESG_BLOCK);
    osContGetReadData(contPad);
    
    /* The input process. */
    actionUpdate();
  }
}