bool game_file_reload(char *err_str) { return(game_file_load(game_file_last_save_name,err_str)); }
void file_click(void) { int id,k; char err_str[256],file_name[256]; id=-1; // keyboard if (input_get_keyboard_escape()) id=file_button_cancel_id; if (input_get_keyboard_return()) id=file_is_save?file_button_save_id:file_button_load_id; // clicking if (id==-1) { id=gui_click(); if (id!=-1) hud_click(); } if (id==-1) return; // handle click switch (id) { case file_button_save_id: if (!game_file_save(FALSE,FALSE,err_str)) console_add_error(err_str); server.next_state=gs_running; break; case file_button_load_id: k=element_get_value(file_info_table_id); if (k==-1) break; element_get_table_column_data(file_info_table_id,k,1,file_name,256); server.next_state=gs_running; if (game_file_load(file_name,FALSE,err_str)) { game_time_pause_end(); break; } if (server.map_open) map_end(); if (server.game_open) game_end(); error_setup(err_str,"Game Load Canceled"); server.next_state=gs_error; break; case file_button_delete_id: file_save_delete(); break; case file_button_cancel_id: server.next_state=file_last_state; break; case file_info_table_id: file_save_selected(); break; } }