Пример #1
0
static void finalize_level( void )
{
	/* set alpha keys to OPAQUE */
	SDL_SetAlpha( paddle_pic, 0,0 );
	SDL_SetAlpha( weapon_pic, 0,0 );
	SDL_SetAlpha( extra_pic, 0,0 );
	SDL_SetAlpha( ball_pic, 0,0 );
	SDL_SetAlpha( shot_pic, 0,0 );
	SDL_SetAlpha( display_font->surface, 0,0 );

	/* reset ball graphic */
	ball_pic_x_offset = 0;
	
	/* reset shrapnells */
	shrapnells_reset();
	/* reset shine */
	shine_reset();
	/* reset explosions */
	exps_clear();
	exps_set_dark( 0 );

	/* delete offscreen */
	stk_surface_free( &offscreen );

	/* clear credits */
	credit_clear();
	
	/* clear displays */
	displays_clear();
	
	/* clear game contexts */
	if ( game->game_type == GT_LOCAL ) 
		game_finalize( local_game );
	game_finalize( game );
}
Пример #2
0
/* a player won the game */
TEG_STATUS clitok_winner( char *str )
{
	PARSER p;
	DELIM igualador={ ':', ':', ':' };
	DELIM separador={ ',', ',', ',' };
	int numjug;
	int mission;
	PCPLAYER pJ;

	p.igualador = &igualador;
	p.separador = &separador;
	p.data = str;

	if( strlen(str)==0 )
		goto error;

	if( parser_call( &p ) && p.hay_otro ) {
		numjug = atoi( p.token );
	} else goto error;

	if( parser_call( &p ) && !p.hay_otro ) {
		mission = atoi( p.token );
	} else goto error;


	if( player_whois( numjug, &pJ) != TEG_STATUS_SUCCESS)
		goto error;

	if( mission == -1 ) mission = 0;

	if( mission < 0 || mission >= missions_cant() )
		goto error;

	textmsg( M_IMP,_("Player %s(%s) is the WINNER"),
				pJ->name,
				_(g_colores[pJ->color])
				);

	gui_winner( pJ->numjug, mission );

	ESTADO_SET( PLAYER_STATUS_HABILITADO );
	gui_sensi();

	game_finalize();
	return TEG_STATUS_SUCCESS;
error:
	textmsg(M_ERR,"Error in clitok_winner()");
	return TEG_STATUS_ERROR;
}