static int roll_enter(void) { hud_init(); if (paused) paused = 0; else game_putt(); return 0; }
static int roll_enter(struct state *st, struct state *prev) { hud_init(); if (paused) paused = 0; else game_putt(); return 0; }
static int roll_enter(struct state *st, struct state *prev) { video_hide_cursor(); hud_init(); if (paused) paused = 0; else game_putt(); return 0; }