Пример #1
0
		void AudioManager::playsound(String File, String ext) {
			ga_Mixer* mixer = gau_manager_mixer(m_Manager);
			ga_Sound* sound = gau_load_sound_file(File, ext);
			if (!loop) pLoopSrc = 0;
			ga_Handle* handle = gau_create_handle_sound(mixer, sound, &setFlagAndDestroyOnFinish, &quit, pLoopSrc);
			ga_handle_play(handle);
		}
Пример #2
0
	void Sound::Loop()
	{
#ifdef SPARKY_PLATFORM_WEB
		SoundManagerLoop(m_Name.c_str());
#else
		gc_int32 quit = 0;
		m_Handle = gau_create_handle_sound(SoundManager::m_Mixer, m_Sound, &loop_on_finish, &quit, NULL);
		m_Handle->sound = this;
		ga_handle_play(m_Handle);
#endif
		m_Playing = true;
	}
Пример #3
0
	void Sound::play()
	{
#ifdef SPARKY_EMSCRIPTEN
		SoundManagerPlay(m_Name.c_str());
#else
		gc_int32 quit = 0;
		m_Handle = gau_create_handle_sound(SoundManager::m_Mixer, m_Sound, &destroy_on_finish, &quit, NULL);
		m_Handle->sound = this;
		ga_handle_play(m_Handle);
		m_Count++;
#endif
		m_Playing = true;
	}
Пример #4
0
int main(int argc, char** argv)
{
  gau_Manager* mgr;
  ga_Mixer* mixer;
  ga_Sound* sound;
  ga_Handle* handle;
  gau_SampleSourceLoop* loopSrc = 0;
  gau_SampleSourceLoop** pLoopSrc = &loopSrc;
  gc_int32 loop = 0;
  gc_int32 quit = 0;

  /* Initialize library + manager */
  gc_initialize(0);
  mgr = gau_manager_create();
  mixer = gau_manager_mixer(mgr);

  /* Create and play shared sound */
  if(!loop)
    pLoopSrc = 0;
  sound = gau_load_sound_file("test.wav", "wav");
  handle = gau_create_handle_sound(mixer, sound, &setFlagAndDestroyOnFinish, &quit, pLoopSrc);
  ga_handle_play(handle);

  /* Bounded mix/queue/dispatch loop */
  while(!quit)
  {
    gau_manager_update(mgr);
    printf("%d / %d\n", ga_handle_tell(handle, GA_TELL_PARAM_CURRENT), ga_handle_tell(handle, GA_TELL_PARAM_TOTAL));
    gc_thread_sleep(1);
  }

  /* Clean up sound */
  ga_sound_release(sound);

  /* Clean up library + manager */
  gau_manager_destroy(mgr);
  gc_shutdown();

  return 0;
}