void gwinCheckboxDraw_Button(GWidgetObject *gw, void *param) { const GColorSet * pcol; fixed alpha; fixed dalpha; coord_t i; color_t tcol, bcol; (void) param; if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return; pcol = getCheckboxColors(gw); #if GWIN_NEED_FLASHING // Flash the on and off state. pcol = _gwinGetFlashedColor(gw, pcol, TRUE); #endif /* Fill the box blended from variants of the fill color */ tcol = gdispBlendColor(White, pcol->fill, CHK_TOP_FADE); bcol = gdispBlendColor(Black, pcol->fill, CHK_BOTTOM_FADE); dalpha = FIXED(255)/gw->g.height; for(alpha = 0, i = 0; i < gw->g.height; i++, alpha += dalpha) gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+i, gw->g.x+gw->g.width-2, gw->g.y+i, gdispBlendColor(bcol, tcol, NONFIXED(alpha))); gdispGDrawStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width-1, gw->g.height-1, gw->text, gw->g.font, pcol->text, justifyCenter); gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, pcol->edge); gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gw->g.height-1, gw->g.x+gw->g.width-2, gw->g.y+gw->g.height-1, pcol->edge); }
void gwinButtonDraw_Normal(GWidgetObject *gw, void *param) { const GColorSet * pcol; fixed alpha; fixed dalpha; coord_t i; color_t tcol, bcol; (void) param; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getButtonColors(gw); /* Fill the box blended from variants of the fill color */ tcol = gdispBlendColor(White, pcol->fill, BTN_TOP_FADE); bcol = gdispBlendColor(Black, pcol->fill, BTN_BOTTOM_FADE); dalpha = FIXED(255)/gw->g.height; for(alpha = 0, i = 0; i < gw->g.height; i++, alpha += dalpha) gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+i, gw->g.x+gw->g.width-2, gw->g.y+i, gdispBlendColor(bcol, tcol, NONFIXED(alpha))); gdispGDrawStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width-1, gw->g.height-1, gw->text, gw->g.font, pcol->text, justifyCenter); gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, pcol->edge); gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gw->g.height-1, gw->g.x+gw->g.width-2, gw->g.y+gw->g.height-1, pcol->edge); // Render highlighted border if focused _gwidgetDrawFocusRect(gw, 0, 0, gw->g.width-1, gw->g.height-1); }
void gwinRadioDraw_Tab(GWidgetObject *gw, void *param) { const GColorSet * pcol; fixed alpha; fixed dalpha; coord_t i; color_t tcol, bcol; (void) param; if (gw->g.vmt != (gwinVMT *)&radioVMT) return; pcol = getDrawColors(gw); if ((gw->g.flags & GRADIO_FLG_PRESSED)) { tcol = gdispBlendColor(pcol->edge, gw->pstyle->background, GRADIO_OUTLINE_FADE); gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->text, gw->g.font, pcol->text, gw->g.bgcolor, justifyCenter); gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y, gw->g.x+gw->g.width-(GRADIO_TAB_CNR+1), gw->g.y, tcol); gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-(GRADIO_TAB_CNR+1), gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+GRADIO_TAB_CNR, tcol); gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y+GRADIO_TAB_CNR, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, tcol); } else { /* Fill the box blended from variants of the fill color */ tcol = gdispBlendColor(White, pcol->fill, GRADIO_TOP_FADE); bcol = gdispBlendColor(Black, pcol->fill, GRADIO_BOTTOM_FADE); dalpha = FIXED(255)/gw->g.height; for(alpha = 0, i = 0; i < gw->g.height; i++, alpha += dalpha) gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+i, gw->g.x+gw->g.width-2, gw->g.y+i, gdispBlendColor(bcol, tcol, NONFIXED(alpha))); gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, pcol->edge); gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter); } }
static void bgarea(GWidgetObject *gw, const char *text, coord_t y, coord_t x, coord_t w) { const GColorSet * pcol; fixed alpha; coord_t i; color_t tcol, bcol; pcol = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled; /* Fill the box blended from variants of the fill color */ tcol = gdispBlendColor(White, pcol->fill, GTABSET_TOP_FADE); bcol = gdispBlendColor(Black, pcol->fill, GTABSET_BOTTOM_FADE); for(alpha = 0, i = 0; i < GWIN_TABSET_TABHEIGHT; i++, alpha += FIXED(255)/GWIN_TABSET_TABHEIGHT) gdispGDrawLine(gw->g.display, gw->g.x+x, gw->g.y+y+i, gw->g.x+x+w-2, gw->g.y+y+i, gdispBlendColor(bcol, tcol, NONFIXED(alpha))); gdispGDrawLine(gw->g.display, gw->g.x+x+w-1, gw->g.y+y, gw->g.x+x+w-1, gw->g.y+y+GWIN_TABSET_TABHEIGHT-1, pcol->edge); gdispGDrawStringBox(gw->g.display, gw->g.x+x+1, gw->g.y+y+1, w-2, GWIN_TABSET_TABHEIGHT-2, text, gw->g.font, pcol->text, justifyCenter); }
static void fgarea(GWidgetObject *gw, const char *text, coord_t y, coord_t x, coord_t w) { const GColorSet * pcol; color_t tcol; pcol = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->pressed : &gw->pstyle->disabled; tcol = gdispBlendColor(pcol->edge, gw->pstyle->background, GTABSET_OUTLINE_FADE); gdispGFillStringBox(gw->g.display, gw->g.x+x, gw->g.y+y, w, GWIN_TABSET_TABHEIGHT, text, gw->g.font, pcol->text, gw->g.bgcolor, justifyCenter); gdispGDrawLine(gw->g.display, gw->g.x+x, gw->g.y+y, gw->g.x+x+w-(GTABSET_TAB_CNR+1), gw->g.y+y, tcol); gdispGDrawLine(gw->g.display, gw->g.x+x+w-(GTABSET_TAB_CNR+1), gw->g.y+y, gw->g.x+x+w-1, gw->g.y+y+GTABSET_TAB_CNR, tcol); gdispGDrawLine(gw->g.display, gw->g.x+x+w-1, gw->g.y+y+GTABSET_TAB_CNR, gw->g.x+x+w-1, gw->g.y+y+GWIN_TABSET_TABHEIGHT-1, tcol); if (!x) gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+y, gw->g.x, gw->g.y+y+GWIN_TABSET_TABHEIGHT-1, tcol); }
void gwinFrameDraw_Transparent(GWidgetObject *gw, void *param) { const GColorSet *pcol; coord_t pos; color_t contrast; color_t btn; (void)param; if (gw->g.vmt != (gwinVMT *)&frameVMT) return; pcol = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled; contrast = gdispContrastColor(pcol->edge); btn = gdispBlendColor(pcol->edge, contrast, 128); // Render the frame gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, FRM_BORDER_T, gw->text, gw->g.font, contrast, pcol->edge, justifyCenter); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+FRM_BORDER_T, FRM_BORDER_L, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x+gw->g.width-FRM_BORDER_R, gw->g.y+FRM_BORDER_T, FRM_BORDER_R, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gw->g.height-FRM_BORDER_B, gw->g.width, FRM_BORDER_B, pcol->edge); // Add the buttons pos = gw->g.x+gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X); if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) { if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED)) gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn); gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast); gdispDrawLine(pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast); pos -= FRM_BUTTON_X; } if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) { if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED)) gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn); // the symbol gdispDrawBox(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), FRM_BUTTON_X-2*FRM_BUTTON_I, FRM_BUTTON_Y-2*FRM_BUTTON_I, contrast); gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), contrast); gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), contrast); pos -= FRM_BUTTON_X; if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED)) gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn); gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast); pos -= FRM_BUTTON_X; } // Don't touch the client area }
void gwinListDefaultDraw(GWidgetObject* gw, void* param) { const gfxQueueASyncItem* qi; int i; coord_t x, y, iheight, iwidth; color_t fill; const GColorSet * ps; #if GWIN_NEED_LIST_IMAGES coord_t sy; #endif #if GDISP_NEED_CONVEX_POLYGON static const point upArrow[] = { {0, LST_ARROW_SZ}, {LST_ARROW_SZ, LST_ARROW_SZ}, {LST_ARROW_SZ/2, 0} }; static const point downArrow[] = { {0, 0}, {LST_ARROW_SZ, 0}, {LST_ARROW_SZ/2, LST_ARROW_SZ} }; #endif (void)param; // is it a valid handle? if (gw->g.vmt != (gwinVMT *)&listVMT) return; // don't render if render has been disabled if (!(gw->g.flags & GLIST_FLG_ENABLERENDER)) return; ps = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled; iheight = gdispGetFontMetric(gw->g.font, fontHeight) + LST_VERT_PAD; x = 1; // the scroll area if (gw->g.flags & GLIST_FLG_SCROLLSMOOTH) { iwidth = gw->g.width - 2 - 4; if (gw2obj->cnt > 0) { int max_scroll_value = gw2obj->cnt * iheight - gw->g.height-2; if (max_scroll_value > 0) { int bar_height = (gw->g.height-2) * (gw->g.height-2) / (gw2obj->cnt * iheight); gdispGFillArea(gw->g.display, gw->g.x + gw->g.width-4, gw->g.y + 1, 2, gw->g.height-1, gw->pstyle->background); gdispGFillArea(gw->g.display, gw->g.x + gw->g.width-4, gw->g.y + gw2obj->top * ((gw->g.height-2)-bar_height) / max_scroll_value, 2, bar_height, ps->edge); } } } else if ((gw2obj->cnt > (gw->g.height-2) / iheight) || (gw->g.flags & GLIST_FLG_SCROLLALWAYS)) { iwidth = gw->g.width - (LST_SCROLLWIDTH+3); gdispGFillArea(gw->g.display, gw->g.x+iwidth+2, gw->g.y+1, LST_SCROLLWIDTH, gw->g.height-2, gdispBlendColor(ps->fill, gw->pstyle->background, 128)); gdispGDrawLine(gw->g.display, gw->g.x+iwidth+1, gw->g.y+1, gw->g.x+iwidth+1, gw->g.y+gw->g.height-2, ps->edge); #if GDISP_NEED_CONVEX_POLYGON gdispGFillConvexPoly(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+(LST_ARROW_SZ/2+1), upArrow, 3, ps->fill); gdispGFillConvexPoly(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+gw->g.height-(LST_ARROW_SZ+LST_ARROW_SZ/2+1), downArrow, 3, ps->fill); #else #warning "GWIN: Lists display better when GDISP_NEED_CONVEX_POLYGON is turned on" gdispGFillArea(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+(LST_ARROW_SZ/2+1), LST_ARROW_SZ, LST_ARROW_SZ, ps->fill); gdispGFillArea(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+gw->g.height-(LST_ARROW_SZ+LST_ARROW_SZ/2+1), LST_ARROW_SZ, LST_ARROW_SZ, ps->fill); #endif } else iwidth = gw->g.width - 2; #if GWIN_NEED_LIST_IMAGES if ((gw->g.flags & GLIST_FLG_HASIMAGES)) { x += iheight; iwidth -= iheight; } #endif // Find the top item for (qi = gfxQueueASyncPeek(&gw2obj->list_head), i = iheight - 1; i < gw2obj->top && qi; qi = gfxQueueASyncNext(qi), i+=iheight); // the list frame gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, ps->edge); // Set the clipping region so we do not override the frame. #if GDISP_NEED_CLIP gdispGSetClip(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2); #endif // Draw until we run out of room or items for (y = 1-(gw2obj->top%iheight); y < gw->g.height-2 && qi; qi = gfxQueueASyncNext(qi), y += iheight) { fill = (qi2li->flags & GLIST_FLG_SELECTED) ? ps->fill : gw->pstyle->background; gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, iwidth, iheight, fill); #if GWIN_NEED_LIST_IMAGES if ((gw->g.flags & GLIST_FLG_HASIMAGES)) { // Clear the image area if (qi2li->pimg && gdispImageIsOpen(qi2li->pimg)) { // Calculate which image sy = (qi2li->flags & GLIST_FLG_SELECTED) ? 0 : (iheight-LST_VERT_PAD); if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) sy += 2*(iheight-LST_VERT_PAD); while (sy > qi2li->pimg->height) sy -= iheight-LST_VERT_PAD; // Draw the image gdispImageSetBgColor(qi2li->pimg, fill); gdispGImageDraw(gw->g.display, qi2li->pimg, gw->g.x+1, gw->g.y+y, iheight-LST_VERT_PAD, iheight-LST_VERT_PAD, 0, sy); } } #endif gdispGFillStringBox(gw->g.display, gw->g.x+x+LST_HORIZ_PAD, gw->g.y+y, iwidth-LST_HORIZ_PAD, iheight, qi2li->text, gw->g.font, ps->text, fill, justifyLeft); } // Fill any remaining item space if (y < gw->g.height-1) gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, iwidth, gw->g.height-1-y, gw->pstyle->background); }