Пример #1
0
static void
gdk_wayland_gl_context_end_frame (GdkGLContext   *context,
                                  cairo_region_t *painted,
                                  cairo_region_t *damage)
{
  GdkWindow *window = gdk_gl_context_get_window (context);
  GdkDisplay *display = gdk_window_get_display (window);
  GdkWaylandDisplay *display_wayland = GDK_WAYLAND_DISPLAY (display);
  GdkWaylandGLContext *context_wayland = GDK_WAYLAND_GL_CONTEXT (context);
  EGLSurface egl_surface;

  gdk_gl_context_make_current (context);

  egl_surface = gdk_wayland_window_get_egl_surface (window->impl_window,
                                                    context_wayland->egl_config);

  /* TODO: Use eglSwapBuffersWithDamageEXT if available */
  if (display_wayland->have_egl_swap_buffers_with_damage)
    {
      int i, j, n_rects = cairo_region_num_rectangles (damage);
      EGLint *rects = g_new (EGLint, n_rects * 4);
      cairo_rectangle_int_t rect;
      int window_height = gdk_window_get_height (window);

      for (i = 0, j = 0; i < n_rects; i++)
        {
          cairo_region_get_rectangle (damage, i, &rect);
          rects[j++] = rect.x;
          rects[j++] = window_height - rect.height - rect.y;
          rects[j++] = rect.width;
          rects[j++] = rect.height;
        }
      eglSwapBuffersWithDamageEXT (display_wayland->egl_display, egl_surface, rects, n_rects);
      g_free (rects);
    }
  else
    eglSwapBuffers (display_wayland->egl_display, egl_surface);
}
Пример #2
0
int gd_gl_area_make_current(DisplayChangeListener *dcl,
                            QEMUGLContext ctx)
{
    gdk_gl_context_make_current(ctx);
    return 0;
}
Пример #3
0
void
gdk_wayland_window_invalidate_for_new_frame (GdkWindow      *window,
                                             cairo_region_t *update_area)
{
  cairo_rectangle_int_t window_rect;
  GdkDisplay *display = gdk_window_get_display (window);
  GdkWaylandDisplay *display_wayland = GDK_WAYLAND_DISPLAY (display);
  GdkWaylandGLContext *context_wayland;
  int buffer_age;
  gboolean invalidate_all;
  EGLSurface egl_surface;

  /* Minimal update is ok if we're not drawing with gl */
  if (window->gl_paint_context == NULL)
    return;

  context_wayland = GDK_WAYLAND_GL_CONTEXT (window->gl_paint_context);
  buffer_age = 0;

  egl_surface = gdk_wayland_window_get_egl_surface (window->impl_window,
                                                    context_wayland->egl_config);

  if (display_wayland->have_egl_buffer_age)
    {
      gdk_gl_context_make_current (window->gl_paint_context);
      eglQuerySurface (display_wayland->egl_display, egl_surface,
		       EGL_BUFFER_AGE_EXT, &buffer_age);
    }

  invalidate_all = FALSE;
  if (buffer_age == 0 || buffer_age >= 4)
    invalidate_all = TRUE;
  else
    {
      if (buffer_age >= 2)
        {
          if (window->old_updated_area[0])
            cairo_region_union (update_area, window->old_updated_area[0]);
          else
            invalidate_all = TRUE;
        }
      if (buffer_age >= 3)
        {
          if (window->old_updated_area[1])
            cairo_region_union (update_area, window->old_updated_area[1]);
          else
            invalidate_all = TRUE;
        }
    }

  if (invalidate_all)
    {
      window_rect.x = 0;
      window_rect.y = 0;
      window_rect.width = gdk_window_get_width (window);
      window_rect.height = gdk_window_get_height (window);

      /* If nothing else is known, repaint everything so that the back
       * buffer is fully up-to-date for the swapbuffer
       */
      cairo_region_union_rectangle (update_area, &window_rect);
    }
}
Пример #4
0
/**
 * gdk_cairo_draw_from_gl:
 * @cr: a cairo context
 * @window: The window we're rendering for (not necessarily into)
 * @source: The GL ID of the source buffer
 * @source_type: The type of the @source
 * @buffer_scale: The scale-factor that the @source buffer is allocated for
 * @x: The source x position in @source to start copying from in GL coordinates
 * @y: The source y position in @source to start copying from in GL coordinates
 * @width: The width of the region to draw
 * @height: The height of the region to draw
 *
 * This is the main way to draw GL content in GTK+. It takes a render buffer ID
 * (@source_type == #GL_RENDERBUFFER) or a texture id (@source_type == #GL_TEXTURE)
 * and draws it onto @cr with an OVER operation, respecting the current clip.
 * The top left corner of the rectangle specified by @x, @y, @width and @height
 * will be drawn at the current (0,0) position of the cairo_t.
 *
 * This will work for *all* cairo_t, as long as @window is realized, but the
 * fallback implementation that reads back the pixels from the buffer may be
 * used in the general case. In the case of direct drawing to a window with
 * no special effects applied to @cr it will however use a more efficient
 * approach.
 *
 * For #GL_RENDERBUFFER the code will always fall back to software for buffers
 * with alpha components, so make sure you use #GL_TEXTURE if using alpha.
 *
 * Calling this may change the current GL context.
 *
 * Since: 3.16
 */
void
gdk_cairo_draw_from_gl (cairo_t              *cr,
                        GdkWindow            *window,
                        int                   source,
                        int                   source_type,
                        int                   buffer_scale,
                        int                   x,
                        int                   y,
                        int                   width,
                        int                   height)
{
    GdkGLContext *paint_context;
    cairo_surface_t *image;
    cairo_matrix_t matrix;
    int dx, dy, window_scale;
    gboolean trivial_transform;
    cairo_surface_t *group_target;
    GdkWindow *direct_window, *impl_window;
    guint framebuffer;
    int alpha_size = 0;
    cairo_region_t *clip_region;
    GdkGLContextPaintData *paint_data;

    impl_window = window->impl_window;

    window_scale = gdk_window_get_scale_factor (impl_window);

    paint_context = gdk_window_get_paint_gl_context (window, NULL);
    if (paint_context == NULL)
    {
        g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
        return;
    }

    clip_region = gdk_cairo_region_from_clip (cr);

    gdk_gl_context_make_current (paint_context);
    paint_data = gdk_gl_context_get_paint_data (paint_context);

    if (paint_data->tmp_framebuffer == 0)
        glGenFramebuffersEXT (1, &paint_data->tmp_framebuffer);

    if (source_type == GL_RENDERBUFFER)
    {
        glBindRenderbuffer (GL_RENDERBUFFER, source);
        glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE,  &alpha_size);
    }
    else if (source_type == GL_TEXTURE)
    {
        glBindTexture (GL_TEXTURE_2D, source);

        glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE,  &alpha_size);
    }
    else
    {
        g_warning ("Unsupported gl source type %d\n", source_type);
        return;
    }

    group_target = cairo_get_group_target (cr);
    direct_window = cairo_surface_get_user_data (group_target, &direct_key);

    cairo_get_matrix (cr, &matrix);

    dx = matrix.x0;
    dy = matrix.y0;

    /* Trivial == integer-only translation */
    trivial_transform =
        (double)dx == matrix.x0 && (double)dy == matrix.y0 &&
        matrix.xx == 1.0 && matrix.xy == 0.0 &&
        matrix.yx == 0.0 && matrix.yy == 1.0;

    /* For direct paint of non-alpha renderbuffer, we can
       just do a bitblit */
    if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
            source_type == GL_RENDERBUFFER &&
            alpha_size == 0 &&
            direct_window != NULL &&
            direct_window->current_paint.use_gl &&
            trivial_transform &&
            clip_region != NULL)
    {
        int unscaled_window_height;
        int i;

        /* Create a framebuffer with the source renderbuffer and
           make it the current target for reads */
        framebuffer = paint_data->tmp_framebuffer;
        glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
        glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
                                      GL_RENDERBUFFER_EXT, source);
        glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, 0);

        /* Translate to impl coords */
        cairo_region_translate (clip_region, dx, dy);

        glEnable (GL_SCISSOR_TEST);

        gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);
        glDrawBuffer (GL_BACK);

#define FLIP_Y(_y) (unscaled_window_height - (_y))

        for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
        {
            cairo_rectangle_int_t clip_rect, dest;

            cairo_region_get_rectangle (clip_region, i, &clip_rect);
            clip_rect.x *= window_scale;
            clip_rect.y *= window_scale;
            clip_rect.width *= window_scale;
            clip_rect.height *= window_scale;

            glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
                       clip_rect.width, clip_rect.height);

            dest.x = dx * window_scale;
            dest.y = dy * window_scale;
            dest.width = width * window_scale / buffer_scale;
            dest.height = height * window_scale / buffer_scale;

            if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
            {
                int clipped_src_x = x + (dest.x - dx * window_scale);
                int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
                glBlitFramebufferEXT(clipped_src_x, clipped_src_y,
                                     (clipped_src_x + dest.width), (clipped_src_y + dest.height),
                                     dest.x, FLIP_Y(dest.y + dest.height),
                                     dest.x + dest.width, FLIP_Y(dest.y),
                                     GL_COLOR_BUFFER_BIT, GL_NEAREST);
                if (impl_window->current_paint.flushed_region)
                {
                    cairo_rectangle_int_t flushed_rect;

                    flushed_rect.x = dest.x / window_scale;
                    flushed_rect.y = dest.y / window_scale;
                    flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
                    flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;

                    cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
                                                  &flushed_rect);
                    cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
                                                     &flushed_rect);
                }
            }
        }

        glDisable (GL_SCISSOR_TEST);

        glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);

#undef FLIP_Y

    }
    /* For direct paint of alpha or non-alpha textures we can use texturing */
    else if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
             source_type == GL_TEXTURE &&
             direct_window != NULL &&
             direct_window->current_paint.use_gl &&
             trivial_transform &&
             clip_region != NULL)
    {
        int unscaled_window_height;
        GLint texture_width;
        GLint texture_height;
        int i, n_rects, n_quads;
        GdkTexturedQuad *quads;
        cairo_rectangle_int_t clip_rect;

        /* Translate to impl coords */
        cairo_region_translate (clip_region, dx, dy);

        if (alpha_size != 0)
        {
            cairo_region_t *opaque_region, *blend_region;

            opaque_region = cairo_region_copy (clip_region);
            cairo_region_subtract (opaque_region, impl_window->current_paint.flushed_region);
            cairo_region_subtract (opaque_region, impl_window->current_paint.need_blend_region);

            if (!cairo_region_is_empty (opaque_region))
                gdk_gl_texture_from_surface (impl_window->current_paint.surface,
                                             opaque_region);

            blend_region = cairo_region_copy (clip_region);
            cairo_region_intersect (blend_region, impl_window->current_paint.need_blend_region);

            glEnable (GL_BLEND);
            if (!cairo_region_is_empty (blend_region))
                gdk_gl_texture_from_surface (impl_window->current_paint.surface,
                                             blend_region);

            cairo_region_destroy (opaque_region);
            cairo_region_destroy (blend_region);
        }

        glBindTexture (GL_TEXTURE_2D, source);

        glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,  &texture_width);
        glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,  &texture_height);

        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

        glEnable (GL_SCISSOR_TEST);

        gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);

#define FLIP_Y(_y) (unscaled_window_height - (_y))

        cairo_region_get_extents (clip_region, &clip_rect);

        glScissor (clip_rect.x * window_scale, FLIP_Y ((clip_rect.y + clip_rect.height) * window_scale),
                   clip_rect.width * window_scale, clip_rect.height * window_scale);

        n_quads = 0;
        n_rects = cairo_region_num_rectangles (clip_region);
        quads = g_new (GdkTexturedQuad, n_rects);
        for (i = 0; i < n_rects; i++)
        {
            cairo_rectangle_int_t dest;

            cairo_region_get_rectangle (clip_region, i, &clip_rect);

            clip_rect.x *= window_scale;
            clip_rect.y *= window_scale;
            clip_rect.width *= window_scale;
            clip_rect.height *= window_scale;

            dest.x = dx * window_scale;
            dest.y = dy * window_scale;
            dest.width = width * window_scale / buffer_scale;
            dest.height = height * window_scale / buffer_scale;

            if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
            {
                int clipped_src_x = x + (dest.x - dx * window_scale);
                int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
                GdkTexturedQuad quad = {
                    dest.x, FLIP_Y(dest.y),
                    dest.x + dest.width, FLIP_Y(dest.y + dest.height),
                    clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
                    (clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height,
                };

                quads[n_quads++] = quad;

                if (impl_window->current_paint.flushed_region)
                {
                    cairo_rectangle_int_t flushed_rect;

                    flushed_rect.x = dest.x / window_scale;
                    flushed_rect.y = dest.y / window_scale;
                    flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
                    flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;

                    cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
                                                  &flushed_rect);
                    cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
                                                     &flushed_rect);
                }
            }
        }

        if (n_quads > 0)
            gdk_gl_texture_quads (paint_context, GL_TEXTURE_2D, n_quads, quads);

        g_free (quads);

        if (alpha_size != 0)
            glDisable (GL_BLEND);

#undef FLIP_Y

    }
    else
    {
        /* Software fallback */

        /* TODO: avoid reading back non-required data due to dest clip */
        image = cairo_surface_create_similar_image (cairo_get_target (cr),
                (alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32,
                width, height);

        cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);

        framebuffer = paint_data->tmp_framebuffer;
        glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);

        if (source_type == GL_RENDERBUFFER)
        {
            /* Create a framebuffer with the source renderbuffer and
               make it the current target for reads */
            glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
                                          GL_RENDERBUFFER_EXT, source);
        }
        else
        {
            glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
                                       GL_TEXTURE_2D, source, 0);
        }

        glPixelStorei (GL_PACK_ALIGNMENT, 4);
        glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4);

        glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
                      cairo_image_surface_get_data (image));

        glPixelStorei (GL_PACK_ROW_LENGTH, 0);

        glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);

        cairo_surface_mark_dirty (image);

        /* Invert due to opengl having different origin */
        cairo_scale (cr, 1, -1);
        cairo_translate (cr, 0, -height / buffer_scale);

        cairo_set_source_surface (cr, image, 0, 0);
        cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
        cairo_paint (cr);

        cairo_surface_destroy (image);
    }

    if (clip_region)
        cairo_region_destroy (clip_region);

}