Пример #1
0
void update_x_y_from_touch(GeisTouch touch, float *x, float *y)
{
	GeisAttr attr;
	attr = geis_touch_attr_by_name(touch, GEIS_TOUCH_ATTRIBUTE_X);
	*x = geis_attr_value_to_float(attr);
	attr = geis_touch_attr_by_name(touch, GEIS_TOUCH_ATTRIBUTE_Y);
	*y = geis_attr_value_to_float(attr);
}
Пример #2
0
void print_attr(GeisAttr attr)
{
  GeisString attr_name = geis_attr_name(attr);
  switch (geis_attr_type(attr))
  {
    case GEIS_ATTR_TYPE_BOOLEAN:
      printf("  \"%s\": %s\n", attr_name,
             geis_attr_value_to_boolean(attr) ? "true" : "false");
      break;
    case GEIS_ATTR_TYPE_FLOAT:
      printf("  \"%s\": %g\n", attr_name, geis_attr_value_to_float(attr));
      break;
    case GEIS_ATTR_TYPE_INTEGER:
      printf("  \"%s\": %d\n", attr_name, geis_attr_value_to_integer(attr));
      break;
    case GEIS_ATTR_TYPE_STRING:
      printf("  \"%s\": %s\n", attr_name, geis_attr_value_to_string(attr));
      break;
    default:
      break;
  }
}