Пример #1
0
void ShaderEditor::onGUIMenu()
{
	if(ImGui::BeginMenuBar())
	{
		if(ImGui::BeginMenu("File"))
		{
			if (ImGui::MenuItem("New")) newGraph();
			if (ImGui::MenuItem("Open")) load();
			if (ImGui::MenuItem("Save", nullptr, false, m_path.isValid())) save(m_path.c_str());
			if (ImGui::MenuItem("Save as"))
			{
				getSavePath();
				if (m_path.isValid()) save(m_path.c_str());
			}
			ImGui::EndMenu();
		}
		if (ImGui::BeginMenu("Edit"))
		{
			if (ImGui::MenuItem("Undo", nullptr, false, canUndo())) undo();
			if (ImGui::MenuItem("Redo", nullptr, false, canRedo())) redo();
			ImGui::EndMenu();
		}
		if (ImGui::MenuItem("Generate", nullptr, false, m_path.isValid()))
		{
			generate(m_path.c_str(), ShaderType::VERTEX);
			generate(m_path.c_str(), ShaderType::FRAGMENT);
			generateMain(m_path.c_str());
		}

		ImGui::EndMenuBar();
	}
}
Пример #2
0
void beginMainExecution() {

    // Generate main
    generateMain();
    
    // Reset expression evaluation stacks
    operandStack = NULL;
    operatorStack = NULL;
    
}
Пример #3
0
void CodeGenerator::generateMainFile(const QDir &directory, const Sprite *bgSprite, const SpriteVector *spriteVec)
{
    writeToFile(directory.filePath(QStringLiteral("main.py")), generateMain(bgSprite, spriteVec));
}