RendererCreator::RendererCreator(MainWindow& aUi) : iUi( aUi )
{
    generateFolders();
    generateResource();
    generateBuildFile();
    generateMMP();
    generateHeader();
    generateSource();
}
Пример #2
0
bool ScummDiskImage::openSubFile(const Common::String &filename) {
	assert(isOpen());

	const char *ext = strrchr(filename.c_str(), '.');
	char resNum[3];
	int res;

	// We always have file name in form of XX.lfl
	resNum[0] = ext[-2];
	resNum[1] = ext[-1];
	resNum[2] = 0;

	res = atoi(resNum);

	if (res == 0) {
		return generateIndex();
	} else {
		return generateResource(res);
	}

	return true;
}