RendererCreator::RendererCreator(MainWindow& aUi) : iUi( aUi ) { generateFolders(); generateResource(); generateBuildFile(); generateMMP(); generateHeader(); generateSource(); }
bool ScummDiskImage::openSubFile(const Common::String &filename) { assert(isOpen()); const char *ext = strrchr(filename.c_str(), '.'); char resNum[3]; int res; // We always have file name in form of XX.lfl resNum[0] = ext[-2]; resNum[1] = ext[-1]; resNum[2] = 0; res = atoi(resNum); if (res == 0) { return generateIndex(); } else { return generateResource(res); } return true; }