void GFrancesco::particlesUpdated(const NEventData& PDat) { for (const PairEventData& pdat : PDat.L2partChanges) { _eventTimes[pdat.particle1_.getParticleID()] = generateTime(); _eventTimes[pdat.particle2_.getParticleID()] = generateTime(); } }
void drowGame(Board board) { int x = 200; int y = 100; int moveY = 0; int temp = 0; SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(gRenderer); gSceneTexture.render(0, 0); if (gPtrHelp == NULL) { for (int i = 0; i < NUMBER_OF_BUTTON; ++i) { if(i == 3) { gButton[i].setPosition(760, 5); } else { gButton[i].setPosition(650, 50 + 40 * i); } gButton[i].renderButton(); } if (board.isStarted()) { for (int i = 0; i < 5; ++i) { for (int j = 0; j < 6; ++j) { if (!board.pile[i][j].empty()) { temp = takeID(board.pile[i][j].top().getFace()); gTile[temp].setFace(board.pile[i][j].top().getFace()); gTile[temp].setBlocked(!board.pile[i][j].top().getBlocked()); gTile[temp].coordinates.i = i; gTile[temp].coordinates.j = j; moveY = 0; for (size_t z = 0; z < board.pile[i][j].size(); z++){ gTile[temp].setPosition(x, y + moveY); gTile[temp].renderButton(); moveY -= 3; } } x += gTile[temp].getWidth(); } y += (gTile[temp].getHeight()+4); x = 200; } } if(gameOver) { gGameOver.render((SCREEN_WIDTH - gGameOver.getWidth())/2, (SCREEN_HEIGHT - gGameOver.getHeight())/2); } if(youWin) { gYouWin.render((SCREEN_WIDTH - gGameOver.getWidth())/2, (SCREEN_HEIGHT - gGameOver.getHeight())/2); } if(youLose) { gYouLose.render((SCREEN_WIDTH - gGameOver.getWidth())/2, (SCREEN_HEIGHT - gGameOver.getHeight())/2); } } else { gPtrHelp->render(25, 50); gButton[2].setPosition(25 + gPtrHelp->getWidth() / 2 - gButton[2].getWidth() / 2, gPtrHelp->getHeight()); gButton[2].renderButton(); gButton[3].setPosition(760, 5); gButton[3].renderButton(); } markSelectedTile(); generateTime(); wordTime.render(20, 550); generateMoves(); wordMoves.render(20, 530); generateMatches(); wordMatches.render(20, 510); generateCredits(); wordCredits.render(630, 470); generateInfo(); wordAllGame.render(630, 490); wordWinGame.render(630, 510); wordLoseGame.render(630, 530); wordWinRateGame.render(630, 550); firstAnimation_1.renderAnimation(); secondAnimation_1.renderAnimation(); firstAnimation_2.renderAnimation(); secondAnimation_2.renderAnimation(); firstAnimation_3.renderAnimation(); secondAnimation_3.renderAnimation(); winAnimation.renderAnimation(); SDL_RenderPresent(gRenderer); }