MenuBar(Component* component) : Menu(new MenuAdapter(::CreateMenu())), _component(component) { if (component != App::getInstance()) throw UserInterfaceException("Only the App component can currently have a MenuBar."); ::SetMenu(HWND(component->getAdapter()->getHandle()), HMENU(getAdapter()->getHandle())); }
/* * Class: java_net_NetworkInterface * Method: supportsMulticast0 * Signature: (Ljava/lang/String;I)Z */ JNIEXPORT jboolean JNICALL Java_java_net_NetworkInterface_supportsMulticast0_XP (JNIEnv *env, jclass cls, jstring name, jint index) { IP_ADAPTER_ADDRESSES *ptr; jboolean val = JNI_TRUE; ptr = getAdapter(env, index); if (ptr != NULL) { val = ptr->Flags & IP_ADAPTER_NO_MULTICAST ? JNI_FALSE : JNI_TRUE; free(ptr); } return val; }
/* * Class: java_net_NetworkInterface * Method: isUp0 * Signature: (Ljava/lang/String;I)Z */ JNIEXPORT jboolean JNICALL Java_java_net_NetworkInterface_isUp0_XP (JNIEnv *env, jclass cls, jstring name, jint index) { IP_ADAPTER_ADDRESSES *ptr; jboolean val = JNI_FALSE; ptr = getAdapter(env, index); if (ptr != NULL) { val = ptr->OperStatus == IfOperStatusUp ? JNI_TRUE : JNI_FALSE; free(ptr); } return val; }
/* * Class: java_net_NetworkInterface * Method: getMTU0 * Signature: ([bLjava/lang/String;I)I */ JNIEXPORT jint JNICALL Java_java_net_NetworkInterface_getMTU0_XP (JNIEnv *env, jclass cls, jstring name, jint index) { IP_ADAPTER_ADDRESSES *ptr; jint ret = -1; ptr = getAdapter(env, index); if (ptr != NULL) { ret = ptr->Mtu; free(ptr); } return ret; }
/* * Class: java_net_NetworkInterface * Method: isLoopback0 * Signature: (Ljava/lang/String;I)Z */ JNIEXPORT jboolean JNICALL Java_java_net_NetworkInterface_isLoopback0_XP (JNIEnv *env, jclass cls, jstring name, jint index) { IP_ADAPTER_ADDRESSES *ptr; jboolean val = JNI_FALSE; ptr = getAdapter(env, index); if (ptr != NULL) { val = ptr->IfType == IF_TYPE_SOFTWARE_LOOPBACK ? JNI_TRUE : JNI_FALSE; free(ptr); } return val; }
StructAdapter::StructAdapter( RC::ConstHandle<Manager> const &manager, RC::ConstHandle<RT::StructDesc> const &structDesc ) : Adapter( manager, structDesc, FL_PASS_BY_REFERENCE ) , m_structDesc( structDesc ) , m_isShallow( structDesc->isShallow() ) { size_t numMembers = m_structDesc->getNumMembers(); m_memberAdapters.reserve( numMembers ); for ( size_t i=0; i<numMembers; ++i ) { RC::ConstHandle<Adapter> memberAdapter = getAdapter( m_structDesc->getMemberInfo( i ).desc ); m_memberAdapters.push_back( memberAdapter ); } }
void OptionsMenu::populate(const jni::Object& menu) { auto children = getChildren(); // Set up the adapter if we don't have one. if (!getAdapter()) setAdapter(new MenuAdapter(new jni::Object(menu))); IMenuAdapter* adapter = getAdapter(); // Parse the tree hierarchy, instantiating system resources. for (size_t i = 0; i < children.getLength(); ++i) { auto& child = children[i]; if (child.type == MenuItemType::Menu) { adapter->insert(i, *child.menu); } else if (child.type == MenuItemType::Action) { adapter->insert(i, *child.action); } } }
/** * \brief add a servant to the adapter */ Ice::Identity CommunicatorSingleton::add(Ice::ObjectPtr servant) { // create a new identity for the servant Ice::Identity identity; identity.name = IceUtil::generateUUID(); identity.category = ""; // add the servant to the adapter getAdapter()->add(servant, identity); debug(LOG_DEBUG, DEBUG_LOG, 0, "registered %s as %s", astro::demangle(typeid(*servant).name()).c_str(), identity.name.c_str()); // return the identity to the caller return identity; }
/* * Class: java_net_NetworkInterface * Method: isP2P0 * Signature: (Ljava/lang/String;I)Z */ JNIEXPORT jboolean JNICALL Java_java_net_NetworkInterface_isP2P0_XP (JNIEnv *env, jclass cls, jstring name, jint index) { IP_ADAPTER_ADDRESSES *ptr; jboolean val = JNI_FALSE; ptr = getAdapter(env, index); if (ptr != NULL) { if (ptr->IfType == IF_TYPE_PPP || ptr->IfType == IF_TYPE_SLIP || ptr->IfType == IF_TYPE_TUNNEL) { val = JNI_TRUE; } free(ptr); } return val; }
/* * Class: java_net_NetworkInterface * Method: getMacAddr0 * Signature: (Ljava/lang/String;I)Z */ JNIEXPORT jbyteArray JNICALL Java_java_net_NetworkInterface_getMacAddr0_XP (JNIEnv *env, jclass cls, jstring name, jint index) { IP_ADAPTER_ADDRESSES *ptr; jbyteArray ret = NULL; int len; ptr = getAdapter(env, index); if (ptr != NULL) { len = ptr->PhysicalAddressLength; ret = (*env)->NewByteArray(env, len); if (!IS_NULL(ret)) { (*env)->SetByteArrayRegion(env, ret, 0, len, (jbyte*) ptr->PhysicalAddress); } free(ptr); } return ret; }
bool MessageRouter::sendMessage( const Message& message) { bool sentMessage = false; // Retrieve the adapter. Adapter* adapter = getAdapter(message.getDestination()); if (adapter == 0) { Logger::logDebug("Failed to send " + toString(message.getMessageId()) + ". No adapter specified for destination \"" + message.getDestination() + "\"\n"); } else { // Send the message over the adapter. sentMessage = adapter->sendMessage(message); } }
void TvideoCodecLibavcodecDxva::detectVideoCard(HWND hwnd) { IDirect3D9* pD3D9; nPCIVendor = 0; nPCIDevice = 0; videoDriverVersion.HighPart = 0; videoDriverVersion.LowPart = 0; if (pD3D9 = Direct3DCreate9(D3D_SDK_VERSION)) { D3DADAPTER_IDENTIFIER9 adapterIdentifier; if (pD3D9->GetAdapterIdentifier(getAdapter(pD3D9, hwnd), 0, &adapterIdentifier) == S_OK) { nPCIVendor = adapterIdentifier.VendorId; nPCIDevice = adapterIdentifier.DeviceId; videoDriverVersion = adapterIdentifier.DriverVersion; strDeviceDescription = text<char_t>(adapterIdentifier.Description); strDeviceDescription.append(ffstring(_l(" (")) + ffstring::intToStr(nPCIVendor) + ffstring(_l(")"))); } pD3D9->Release(); } }
void initConfig(char *pName,char *pPasswd) { int exitFlag = 0; /* 0Nothing 1退出 2重启 */ strcpy(userName,pName); strcpy(password,pPasswd); #ifndef NO_DYLOAD if (load_libpcap() == -1) { /*初始化libpcap()失败*/ exit(EXIT_FAILURE); } #endif checkRunning(exitFlag); getAdapter(); if (dhcpScript[0] == '\0') /* 未填写DHCP脚本? */ strcpy(dhcpScript, D_DHCPSCRIPT); newBuffer(); if (fillHeader()==-1 || openPcap()==-1) { /* 获取IP、MAC,打开网卡 */ exit(EXIT_FAILURE); } }
void ServerService::drop(Eris::Entity* entity, const WFMath::Vector<3>& offset, const WFMath::Quaternion& orientation) { getAdapter().drop(entity, offset, orientation); }
//----------------------------------------------------------------------------- // Initialize - create window, device, etc //----------------------------------------------------------------------------- void GFXPCD3D9Device::init( const GFXVideoMode &mode, PlatformWindow *window /* = NULL */ ) { AssertFatal(window, "GFXPCD3D9Device::init - must specify a window!"); initD3DXFnTable(); HWND winHwnd = (HWND)window->getSystemWindow( PlatformWindow::WindowSystem_Windows ); AssertISV(winHwnd, "GFXPCD3D9WindowTarget::initPresentationParams() - no HWND"); // Create D3D Presentation params D3DPRESENT_PARAMETERS d3dpp = setupPresentParams( mode, winHwnd ); mMultisampleType = d3dpp.MultiSampleType; mMultisampleLevel = d3dpp.MultiSampleQuality; #ifndef TORQUE_SHIPPING bool usePerfHud = GFXPCD3D9Device::mEnableNVPerfHUD || Con::getBoolVariable("$Video::useNVPerfHud", false); #else bool usePerfHud = false; #endif HRESULT hres = E_FAIL; if ( usePerfHud ) { hres = createDevice( mD3D->GetAdapterCount() - 1, D3DDEVTYPE_REF, winHwnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp); } else { // Vertex processing was changed from MIXED to HARDWARE because of the switch to a pure D3D device. // Set up device flags from our compile flags. U32 deviceFlags = 0; deviceFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING; // Currently, offscreen rendering is only used by WPF apps and we need to create with D3DCREATE_MULTITHREAD for it // In all other cases, you can do better by locking/creating resources in the primary thread // and passing them to worker threads. if (window->getOffscreenRender()) { deviceFlags |= D3DCREATE_MULTITHREADED; d3dpp.Windowed = TRUE; d3dpp.BackBufferHeight = 1; d3dpp.BackBufferWidth = 1; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; } // DirectX will switch the floating poing control word to single precision // and disable exceptions by default. There are a few issues with this... // // 1. It can cause rendering problems when running in WPF. // 2. Firefox embedding issues. // 3. Physics engines depend on the higher precision. // // Interestingly enough... DirectX 10 and 11 do not modifiy the floating point // settings and are always in full precision. // // The down side is we supposedly loose some performance, but so far i've not // seen a measurable impact. // deviceFlags |= D3DCREATE_FPU_PRESERVE; // Try to do pure, unless we're doing debug (and thus doing more paranoid checking). #ifndef TORQUE_DEBUG_RENDER deviceFlags |= D3DCREATE_PUREDEVICE; #endif hres = createDevice( mAdapterIndex, D3DDEVTYPE_HAL, winHwnd, deviceFlags, &d3dpp); if (FAILED(hres) && hres != D3DERR_OUTOFVIDEOMEMORY) { Con::errorf(" Failed to create hardware device, trying mixed device"); // turn off pure deviceFlags &= (~D3DCREATE_PUREDEVICE); // try mixed mode deviceFlags &= (~D3DCREATE_HARDWARE_VERTEXPROCESSING); deviceFlags |= D3DCREATE_MIXED_VERTEXPROCESSING; hres = createDevice( mAdapterIndex, D3DDEVTYPE_HAL, winHwnd, deviceFlags, &d3dpp); // try software if (FAILED(hres) && hres != D3DERR_OUTOFVIDEOMEMORY) { Con::errorf(" Failed to create mixed mode device, trying software device"); deviceFlags &= (~D3DCREATE_MIXED_VERTEXPROCESSING); deviceFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING; hres = createDevice( mAdapterIndex, D3DDEVTYPE_HAL, winHwnd, deviceFlags, &d3dpp); if (FAILED(hres) && hres != D3DERR_OUTOFVIDEOMEMORY) Con::errorf(" Failed to create software device, giving up"); D3D9Assert(hres, "GFXPCD3D9Device::init - CreateDevice failed!"); } } } // Gracefully die if they can't give us a device. if(!mD3DDevice) { if (hres == D3DERR_OUTOFVIDEOMEMORY) { char errorMsg[4096]; dSprintf(errorMsg, sizeof(errorMsg), "Out of video memory. Close other windows, reboot, and/or upgrade your video card drivers. Your video card is: %s", getAdapter().getName()); Platform::AlertOK("DirectX Error", errorMsg); } else { Platform::AlertOK("DirectX Error!", "Failed to initialize Direct3D! Make sure you have DirectX 9 installed, and " "are running a graphics card that supports Pixel Shader 1.1."); } Platform::forceShutdown(1); } // Check up on things Con::printf(" Cur. D3DDevice ref count=%d", mD3DDevice->AddRef() - 1); mD3DDevice->Release(); mTextureManager = new GFXD3D9TextureManager( mD3DDevice, mAdapterIndex ); // Now reacquire all the resources we trashed earlier reacquireDefaultPoolResources(); // Setup default states initStates(); //-------- Output init info --------- D3DCAPS9 caps; mD3DDevice->GetDeviceCaps( &caps ); U8 *pxPtr = (U8*) &caps.PixelShaderVersion; mPixVersion = pxPtr[1] + pxPtr[0] * 0.1; if (mPixVersion >= 2.0f && mPixVersion < 3.0f && caps.PS20Caps.NumTemps >= 32) mPixVersion += 0.2f; else if (mPixVersion >= 2.0f && mPixVersion < 3.0f && caps.PS20Caps.NumTemps >= 22) mPixVersion += 0.1f; Con::printf( " Pix version detected: %f", mPixVersion ); if ( smForcedPixVersion >= 0.0f && smForcedPixVersion < mPixVersion ) { mPixVersion = smForcedPixVersion; Con::errorf( " Forced pix version: %f", mPixVersion ); } U8 *vertPtr = (U8*) &caps.VertexShaderVersion; F32 vertVersion = vertPtr[1] + vertPtr[0] * 0.1; Con::printf( " Vert version detected: %f", vertVersion ); // The sampler count is based on the shader model and // not found in the caps. // // MaxSimultaneousTextures is only valid for fixed // function rendering. // if ( mPixVersion >= 2.0f ) mNumSamplers = 16; else if ( mPixVersion >= 1.4f ) mNumSamplers = 6; else if ( mPixVersion > 0.0f ) mNumSamplers = 4; else mNumSamplers = caps.MaxSimultaneousTextures; // This shouldn't happen until SM5 or some other // radical change in GPU hardware occurs. AssertFatal( mNumSamplers <= TEXTURE_STAGE_COUNT, "GFXPCD3D9Device::init - Sampler count greater than TEXTURE_STAGE_COUNT!" ); Con::printf( " Maximum number of simultaneous samplers: %d", mNumSamplers ); // detect max number of simultaneous render targets mNumRenderTargets = caps.NumSimultaneousRTs; Con::printf( " Number of simultaneous render targets: %d", mNumRenderTargets ); // detect occlusion query support if (SUCCEEDED(mD3DDevice->CreateQuery( D3DQUERYTYPE_OCCLUSION, NULL ))) mOcclusionQuerySupported = true; Con::printf( " Hardware occlusion query detected: %s", mOcclusionQuerySupported ? "Yes" : "No" ); Con::printf( " Using Direct3D9Ex: %s", isD3D9Ex() ? "Yes" : "No" ); mCardProfiler = new GFXD3D9CardProfiler(mAdapterIndex); mCardProfiler->init(); gScreenShot = new ScreenShotD3D; // Set the video capture frame grabber. mVideoFrameGrabber = new VideoFrameGrabberD3D9(); VIDCAP->setFrameGrabber( mVideoFrameGrabber ); // Grab the depth-stencil... SAFE_RELEASE(mDeviceDepthStencil); D3D9Assert(mD3DDevice->GetDepthStencilSurface(&mDeviceDepthStencil), "GFXD3D9Device::init - couldn't grab reference to device's depth-stencil surface."); mInitialized = true; deviceInited(); // Uncomment to dump out code needed in initStates, you may also need to enable the reference device (get rid of code in initStates first as well) // regenStates(); }
void ServerService::place(Eris::Entity* entity, Eris::Entity* target, const WFMath::Point<3>& pos) { getAdapter().place(entity, target, pos); }
void ServerService::setTypeInfo(const Atlas::Objects::Root& typeInfo) { getAdapter().setTypeInfo(typeInfo); }
void ServerService::adminTell(const std::string& entityId, const std::string& attribute, const std::string &value) { getAdapter().adminTell(entityId, attribute, value); }
void ServerService::wield(Eris::Entity* entity, const std::string& outfitSlot) { getAdapter().wield(entity, outfitSlot); }
void ServerService::emote(const std::string &message) { getAdapter().emote(message); }
void ServerService::say(const std::string &message) { getAdapter().say(message); }
void ServerService::eat(Eris::Entity* entity) { getAdapter().eat(entity); }
void ServerService::actuate(Eris::Entity* entity, const std::string& action) { getAdapter().actuate(entity, action); }
void ServerService::useStop() { getAdapter().useStop(); }
void ServerService::use(Eris::Entity* entity, WFMath::Point<3> pos, const std::string& operation) { getAdapter().use(entity, pos, operation); }
void ServerService::take(Eris::Entity* entity) { getAdapter().take(entity); }
void ServerService::deleteEntity(Eris::Entity* entity) { getAdapter().deleteEntity(entity); }
void ServerService::setAttributes(Eris::Entity* entity, Atlas::Message::MapType& attributes) { getAdapter().setAttributes(entity, attributes); }
void ServerService::attack(Eris::Entity* entity) { getAdapter().attack(entity); }
void ServerService::place(Eris::Entity* entity, Eris::Entity* target, const WFMath::Point<3>& pos, const WFMath::Quaternion& orient) { getAdapter().place(entity, target, pos, orient); }