Пример #1
0
void MemoryTest::update(IProgressMonitor* monitor) const {
  for (int i = 0; i < getIterations() && (monitor ? !monitor->getAbortRequested() : true); ++i) {
#ifdef WIN32
    _sleep(getDelay());
#else
    sleep(getDelay());
#endif
    if (monitor)
      monitor->reportProgress(100.0 * (i + 1) / getIterations());
  }

  newState->setOutput(boost::make_shared<std::vector<double> >(getSize()));
}
Пример #2
0
void Board::drawArrow(int x1, int y1, int x2, int y2) {
  if(trying)
    return;

  // find out number of array
  int num = 0;
  while(num < 4 && history[num].x != -2)
    num++;

  // lighten the fields
  // remember mark_x,mark_y
  int mx = mark_x, my = mark_y;
  mark_x = x1; mark_y = y1;
  updateField(x1, y1);
  mark_x = x2; mark_y = y2;
  updateField(x2, y2);

  // restore the mark
  mark_x = mx;
  mark_y = my;

  QPainter p;
  p.begin(this);
  p.setPen(QPen(QColor("red"), 6));
  num = 0;
  while(num < 3 && history[num+1].x != -2) {
    p.drawLine(midCoord(history[num].x, history[num].y),
	       midCoord(history[num+1].x, history[num+1].y));
    num++;    
  }
  p.flush();
  p.end();

  QTimer::singleShot(getDelay(), this, SLOT(undrawArrow()));
}
Пример #3
0
void EventManager::check()
{
	//_frameLimit=false;
	SDL_Event event;
	const unsigned int now=SDL_GetTicks();
	const unsigned int timePast=now-_lastTime;
	//std::cout<<"PimePast: "<<timePast<<"["<<now<<","<<_lastTime<<"\n";
	_duration=((float)(timePast))*0.001f;
	_lastTime=SDL_GetTicks();
	if (_frameLimit)SDL_Delay(getDelay());
	else time_=SDL_GetTicks();
	
	_fullScreenToggled=false;
	_escTyped=false;
	_upTyped=false;
	_downTyped=false;
	_leftTyped=false;
	_rightTyped=false;
	_escTyped=false;
	_keyTyped=false;
	_exit=false;
	
	
	while(SDL_PollEvent(&event)) evaluate(event); 
	      
}
void CTimerControlApp::createThread()
{
	CTimerControlThread* thread = new CTimerControlThread;

	wxString address, password;
	unsigned int port;
	getGateway(address, port, password);
	thread->setGateway(address, port, password);
	wxLogInfo(wxT("Gateway set to %s:%u"), address.c_str(), port);

	bool delay;
	getDelay(delay);
	thread->setDelay(delay);
	wxLogInfo(wxT("Delay set to %d"), int(delay));

	wxLogInfo(wxT("Schedule file is %s"), m_fileName.c_str());
	m_frame->setFileName(m_fileName);
	thread->setFileName(m_fileName);

	thread->reload();

	// Convert the worker class into a thread
	m_thread = new CTimerControlThreadHelper(thread);
	m_thread->start();
}
Пример #5
0
//
// KEYBOARD
//
Keyboard::Keyboard() {
  setPos(0,0);
  w = 780;
  h = 240;
  kr1.setPos(0, 0);
  kr1.setKeys("ESC|1|2|3|4|5|6|7|8|9|0|-|BACK|");
  
  kr2.setPos(25, 45);
  kr2.xpadding_small = 20;
  kr2.setKeys("TAB|Q|W|E|R|T|Y|U|I|O|P|( )|");
  
  kr3.setPos(40, 90);
  kr3.xpadding_small = 20;
  kr3.setKeys("CAPS|A|S|D|F|G|H|J|K|L|;|ENTER|");
  
  kr4.setPos(25, 135);
  kr4.xpadding_small = 20;
  kr4.setKeys("SHIFT|Z|X|C|V|B|N|M|,|.|/|SHIFT|");
  
  space.setPos(175, 190);

  // Animation settings
  events.clear();
  newEvent(0, 200, 0, 1); // intro
  newEvent(0, -1, 1, 1); // main
  currentEvent = events[0];
  
  updateDependencyDelays(getDelay());
}
Пример #6
0
SpikeGraph::SpikeGraph() {
	x = 0;
	y = 0;
	w = 240;
	h = 105;
	spikeWidth = 10;
	scounter = 0;
	speed = 1 / 4.0;
	for (int i = 0; i < 12; i++) {
		newSpike(0, 1, w - (i + 1)*spikeWidth * 2);
		newSpike(0, -1, w - (i + 1)*spikeWidth * 2);
	}

	maskShader.load("shadersGL3/null.vert", "shadersGL3/spike.frag");

	tline1 = newTickLine(0, 0, w, 40, 0, COLOR_LINE);
	tline2 = newTickLine(0, h + 30, w, 40, 0, COLOR_LINE);

	// Animation settings
	events.clear();
	newEvent(0, 300, 0, 1); // intro
	newEvent(0, -1, 1, 1); // main
	currentEvent = events[0];

	updateDependencyEvents();
	updateDependencyDelays(getDelay());
}
Пример #7
0
	void Player::playChain(Player* plai) {
		uint64_t micros = 0;
		auto iter = plai->first->returnNext();
		while (plai->playing) {
			while (micros >= iter->getDelay()) {
				iter->doEvent();
				micros -= iter->getDelay();
				iter = iter->returnNext();
				if (iter == nullptr) {
					emit plai->donePlaying();
					return;
				}
			}
			std::this_thread::sleep_for(std::chrono::milliseconds(1));
			micros += 1000;
		}
	}
Пример #8
0
  int LCAConn::update_dW(int axonId)
  { // compute dW but don't add them to the weights yet.
    // That takes place in reduceKernels, so that the output is
    // independent of the number of processors.
    int nExt = preSynapticLayer()->getNumExtended();
    int numKernelIndices = getNumDataPatches();
    const pvdata_t * preactbuf = preSynapticLayer()->getLayerData(getDelay(axonId));
    const pvdata_t * postactbuf = postSynapticLayer()->getLayerData(getDelay(axonId));

    int sya = (post->getLayerLoc()->nf * (post->getLayerLoc()->nx + 2*post->getLayerLoc()->nb));
    
    for(int kExt=0; kExt<nExt;kExt++) {
      PVPatch * weights = getWeights(kExt,axonId);
      size_t offset = getAPostOffset(kExt, axonId);
      pvdata_t preact = preactbuf[kExt];
      int ny = weights->ny;
      int nk = weights->nx * nfp;
      const pvdata_t * postactRef = &postactbuf[offset];
      pvdata_t * dwdata = get_dwData(axonId, kExt);
      int lineoffsetw = 0;
      int lineoffseta = 0;
      for( int y=0; y<ny; y++ ) {
	for( int k=0; k<nk; k++ ) {
	  dwdata[lineoffsetw + k] += updateRule_dW(preact, postactRef[lineoffseta+k],lineoffseta+k);
	}
	lineoffsetw += syp;
	lineoffseta += sya;
      }
    }
    
    // Divide by (numNeurons/numKernels)
    int divisor = pre->getNumNeurons()/numKernelIndices;
    assert( divisor*numKernelIndices == pre->getNumNeurons() );
    for( int kernelindex=0; kernelindex<numKernelIndices; kernelindex++ ) {
      int numpatchitems = nxp*nyp*nfp;
      pvdata_t * dwpatchdata = get_dwDataHead(axonId,kernelindex);
      for( int n=0; n<numpatchitems; n++ ) {
	dwpatchdata[n] /= divisor;
      }
    }

    lastUpdateTime = parent->simulationTime();

    return PV_SUCCESS;    
  }
void GossipManager_timerFired(int index) {
	if(GM_gossip[index].isUsed) {
		GM_gossip[index].msg.msgType = GOSSIP_MESSAGE;
		GM_gossip[index].msg.label = GM_gossip[index].label;
		GM_gossip[index].updater(&GM_gossip[index]);
		sendMessageToAllNeighbors((char*)&GM_gossip[index].msg, GM_gossip[index].messageSize+2);
		long newDelay =  getDelay(GM_gossip[index].msDelay, GM_gossip[index].msVariance);
		TimerManager_setDelay(GM_gossip[index].timer, newDelay);
		fired++;
	}
}
void FireworkObjectImplementation::launch(CreatureObject* player, int removeDelay) {
	if (player == NULL)
		return;

	if(getDelay() == 0) {
		completeLaunch(player, removeDelay);
		return;
	}

	Reference<FireworkLaunchEvent*> launchEvent = new FireworkLaunchEvent(player, _this.getReferenceUnsafeStaticCast(), removeDelay);
	launchEvent->schedule(delay * 1000);
}
Пример #11
0
void Board::marked(int x, int y)
{
	// make sure that the previous connection is correctly undrawn
	undrawConnection();

	if(getField(x, y) == EMPTY)
		return;

	if(x == mark_x && y == mark_y)
	{
		// unmark the piece
		mark_x = -1;
		mark_y = -1;
		updateField(x, y, false);
		return;
	}

	if(mark_x == -1)
	{
		mark_x = x;
		mark_y = y;
		updateField(x, y, false);
		return;
	}

	int fld1 = getField(mark_x, mark_y);
	int fld2 = getField(x, y);

	// both field same?
	if(fld1 != fld2)
		return;

	// trace
	if(findPath(mark_x, mark_y, x, y, connection))
	{
		madeMove(mark_x, mark_y, x, y);
		drawConnection(getDelay());
		setField(mark_x, mark_y, EMPTY);
		setField(x, y, EMPTY);
		grav_col_1 = x;
		grav_col_2 = mark_x;
		mark_x = -1;
		mark_y = -1;

		// game is over?
		// Must delay until after tiles fall to make this test
		// See undrawConnection GP.
	}
	else
	{
		connection.clear();
	}
}
Пример #12
0
//
// KeyRow
//
KeyRow::KeyRow() {
  setPos(0,0);
  setKeys("x|x|x");
  xpadding_small = 30;
  xpadding_large = 30;
  
  // Animation settings
  events.clear();
  newEvent(0, 300, 0, 1); // intro
  newEvent(0, -1, 1, 1); // main
  currentEvent = events[0];
  
  updateDependencyDelays(getDelay());
}
Пример #13
0
void MosquitoNode::delaySpawn(sf::Time dt)
{
	if (!mDelaySet)
	{
		mTotalDelayTime = sf::seconds(getDelay());
		mDelaySet = true;
	}

	mUpdateDelayTime += dt;

	if (mUpdateDelayTime >= mTotalDelayTime)
	{
		mActive = true;
	}
}
Пример #14
0
void Board::getHint() {
  int x1, y1, x2, y2;
  History h[4];

  if(getHint_I(x1, y1, x2, y2, h)) {
    undrawArrow();
    for(int i = 0; i < 4; i++)
      history[i] = h[i];

    int old_delay = getDelay();
    setDelay(1000);
    drawArrow(x1, y1, x2, y2);
    setDelay(old_delay);
  }
}
Пример #15
0
void KeyRow::keysFromString(string s) {
  size_t pos = 0;
  string token;
  string delimiter = "|";
  float xoff = 0;
  int i = 0;
  while ((pos = s.find(delimiter)) != std::string::npos) {
    token = s.substr(0, pos);
    addKey(token, xoff, 0, i);
    xoff += getKeyPadding(keys[keys.size()-1]);
    s.erase(0, pos + delimiter.length());
    i++;
  }
  
  updateDependencyDelays(getDelay());
}
Пример #16
0
void AudioDecoder::handleDecodedFrame(AVFrame* frame) {
	/* compute destination number of samples */
	m_outNumSamples = static_cast<int>(av_rescale_rnd(getDelay(m_resampleCtx, frame->sample_rate)
														  + frame->nb_samples, OUT_SAMPLE_RATE, frame->sample_rate,
													  AV_ROUND_UP));

	if (m_outNumSamples > m_maxOutNumSamples) {
		av_freep(&m_outData[0]);
		auto ret = av_samples_alloc(m_outData, &m_outLinesize, OUT_NUM_CHANNELS, m_outNumSamples,
									OUT_SAMPLE_FORMAT, 1);
		if (ret < 0) {
			mprintf(("FFMPEG: Failed to allocate samples!!!"));
			return;
		}

		m_maxOutNumSamples = m_outNumSamples;
	}

	/* convert to destination format */
	auto ret = resample_convert(m_resampleCtx, m_outData, 0, m_outNumSamples,
								(uint8_t**) frame->data, 0, frame->nb_samples);
	if (ret < 0) {
		mprintf(("FFMPEG: Error while converting audio!\n"));
		return;
	}

	auto outBufsize = av_samples_get_buffer_size(&m_outLinesize, OUT_NUM_CHANNELS, ret, OUT_SAMPLE_FORMAT, 1);
	if (outBufsize < 0) {
		mprintf(("FFMPEG: Could not get sample buffer size!\n"));
		return;
	}

	auto begin = reinterpret_cast<short*>(m_outData[0]);
	auto end = reinterpret_cast<short*>(m_outData[0] + outBufsize);

	auto size = std::distance(begin, end);
	auto newSize = m_audioBuffer.size() + size;

	if (newSize <= m_audioBuffer.capacity()) {
		// We haven't filled the buffer yet
		m_audioBuffer.insert(m_audioBuffer.end(), begin, end);
	} else {
		flushAudioBuffer();
		m_audioBuffer.assign(begin, end);
	}
}
gossip_t* GossipManager_createGossip(uint8_t label, long msDelay, long msVariance, void (handler)(char*, char, char),void (*updater)(gossip_t*))  {
	uint8_t i;
	for(i=0;i<GOSSIP_MAX;i++)  {
		if(GM_gossip[i].isUsed != 1) {
			GM_gossip[i].isUsed = 1;
			GM_gossip[i].label = label;
			GM_gossip[i].handler = handler;
			GM_gossip[i].updater = updater;
			GM_gossip[i].msDelay = msDelay;
			GM_gossip[i].msVariance = msVariance;
			GM_gossip[i].timer = TimerManager_createPeriodicTimer(getDelay(msDelay, msVariance), i, GossipManager_timerFired);
			TimerManager_pauseTimer(GM_gossip[i].timer);
			return &GM_gossip[i];
		}
	}
	#ifdef PRINTF
	ase_printf("Error: #1 in GossipManager\n"); //out of gossips, increase number of GOSSIP_MAX
	#endif
	return NULL;
}
Пример #18
0
void WaveSystem::update(entityx::EntityManager &es, entityx::EventManager &events, double dt)
{
	if(waves_.size() == 0)
		return;

	auto currentWave = waves_.begin();
	auto currentCreep = currentWave->begin();

	if(startNextWave_ && timer_.done())
	{
		if(signalBegin_)
		{
			events.emit<WaveBegin>();
			signalBegin_ = false;
		}
		// spawn creep
		auto name = currentCreep->getName();

		std::size_t posLevel = name.find("-");
		auto level = name.substr(posLevel+1, 1);

		std::size_t posColor = name.rfind("-");
		auto color = name.substr(posColor+1);

		events.emit<WaveSpawn>(CreepInfo(creepColor(color), (CreepLevel)atoi(level.c_str())), currentCreep->getQuantity());

		currentWave->erase(currentCreep);
		if(currentWave->size() == 0 ) // All the creeps from the current wave have been spawn
		{
			waves_.erase(currentWave);
			signalBegin_ = true;
			startNextWave_ = false; // wait untill all the creeps to be killed
		}
		else // There is still creeps to be spawn from the current wave
		{
			auto nextCreep = currentWave->begin();
			timer_.reset(nextCreep->getDelay());
		}
	}
	timer_.update(dt);
}
Пример #19
0
/*
 * Function to process the subscribed messages
 */
int subscribeMessage(void *context, char *topicName, int topicLen,
		MQTTAsync_message *message) {
	int i;
	char* payloadptr;
	char* command;
	int time_delay = 0;

	payloadptr = message->payload;

	time_delay = getDelay(payloadptr);
	if(time_delay != -1) {
		sprintf(command,"sudo /sbin/shutdown -r %d", time_delay);
		syslog(LOG_INFO, "Received command to restart in %d minutes.",time_delay);
		system(command);
	} else
		syslog(LOG_ERR, "Invalid command received.");

	MQTTAsync_freeMessage(&message);
	MQTTAsync_free(topicName);
	return 1;
}
Пример #20
0
CinqsNode *JmtNodeParser::nodeFactory(Network *network, TiXmlNode *node, const string &nodeType, const string &nodeName) {
	if (nodeType.compare("Queue") == 0) {
		if (isDelay()) {
			TiXmlNode *node = getLowerLevelNodeWith(baseNode, "section", "className", "Delay");
			if (useOriginalCinqsDataStructures) {
				return new InfiniteServerNode(network, nodeName, getDelay(node));
			} else {
				if (isResourceConsumptionLocal(node)) {
					return new VexLocalInfiniteServerNode(network, nodeName, getDelay(node));
				} else {
//					cout << "PARSING DISTRIBUTION OF " << nodeName << endl;
					return new VexInfiniteServerNode(network, nodeName, getDelay(node));
				}
			}
		} else if (isRoutingStation()) {
//			cout << "routing station " << nodeName << endl;
			JmtQueueParser parseQueue(node);
//			TiXmlNode *node = getLowerLevelNodeWith(baseNode, "section", "className", "Router");
//			return new ResourcePool(network, nodeName, new Exp(100000000000.0), INT_MAX/2, parseQueue.getCinqsQueue());
			// Use a local queue with <1ns avg service time to simulate routing stations: the local queue will not lead to any waiting
			return new VexLocalQueueingNode(network, nodeName, new Delay(new Normal(0.00000000001, 0.0)), INT_MAX/2, parseQueue.getCinqsQueue());
		} else {
//			cout << "queueing node " << nodeName << endl;
			JmtQueueParser parseQueue(node);
			TiXmlNode *node = getLowerLevelNodeWith(baseNode, "section", "className", "Server");
			if (useOriginalCinqsDataStructures) {
				return new QueueingNode(network, nodeName, getDelay(node), getServers(node), parseQueue.getCinqsQueue());
			} else {
				if (isResourceConsumptionLocal(node)) {
					return new VexLocalQueueingNode(network, nodeName, getDelay(node), getServers(node), parseQueue.getCinqsQueue());
				} else {
					return new VexQueueingNode(network, nodeName, getDelay(node), getServers(node), parseQueue.getCinqsQueue());
				}
			}
		}
	} else 	if (nodeType.find("Source") != string::npos) {
		return new Source(network, nodeName, getServiceTimeDistribution(node));

	} else if (nodeType.find("Sink") != string::npos) {
		return new Sink(network, nodeName);

	}

	return NULL;
};
void CTimerControlApp::createThread()
{
	m_thread = new CTimerControlThread;

	wxString address, password;
	unsigned int port;
	getGateway(address, port, password);
	m_thread->setGateway(address, port, password);
	wxLogInfo(wxT("Gateway set to %s:%u"), address.c_str(), port);

	bool delay;
	getDelay(delay);
	m_thread->setDelay(delay);
	wxLogInfo(wxT("Delay set to %d"), int(delay));

	wxLogInfo(wxT("Schedule file is %s"), m_fileName.c_str());
	m_frame->setFileName(m_fileName);
	m_thread->setFileName(m_fileName);

	m_thread->reload();

	m_thread->Create();
	m_thread->Run();
}
Пример #22
0
void SimpleGen::handleMessage(cMessage* msg)
{
	if (msg == event)
	{
		// Calculate delay
		double delay = getDelay();

		emit(eventSignal, delay);

		if (canSendMessage())
		{
			// It's time to send message, so prepare new one and send
			send(generateMessage(), "out");
		}

		// Send next message after delay
		scheduleAt(simTime() + delay, event);
	}
	else
	{
		// This should never happen, but for sure delete
		delete msg;
	}
}
Пример #23
0
int main( int argc, char *argv[] ) {

  int db_timeout = 60000; 
  bool end = false;
  int ans;


  //parametry uruchomienia
  struct option long_options[] = {
    { "help", no_argument, 0, 'h' },
    { "version", no_argument, 0, 'v' },
    { 0, 0, 0, 0 }
  };

  while( end==false ) {
    int option_index = 0;
    int ch=getopt_long(argc, argv, "hv", long_options, &option_index);
    if (ch == -1)
      break;
    switch(ch) {
      case 'h':
        print_usage(argv[0]);
        end = true;
        break;
      case 'v':
        print_version(argv[0]);
        end = true;
        break;
MIN:
        std::cerr << "Unknown option ` " << char(ch) << " '" << std::endl;
        exit(1);
        break;
    }
  }
  //parametry uruchomienia -- koniec

  globalConfigDb=new sqlite3cc::conn();
  globalConfigDb->open( std::getenv("ICD_CONFIG_DB") );
  globalConfigDb->busy_timeout( db_timeout );
  globalConfig=new icd::config( *globalConfigDb );


//#define FLUSH_DELAY 180

  sleep( randVal()*20.0+10 );
  system( "icd-transfer-data" );//first sync


  int timeOfNextTransfer;
//  int timeOfNextFlush;
  int timeNow;
  int delayNow=0;


  while( 1==1 ) {

    sleep( 30 );//sleep to avoid running loop twice in one second
    timeNow=time(NULL);
//    timeOfNextFlush=timeNow;
//    timeOfNextFlush/=FLUSH_DELAY;
//    timeOfNextFlush+=1;
//    timeOfNextFlush*=FLUSH_DELAY;
//    timeOfNextFlush+=5;//rounded to 3 min, + 5 secs

    if( delayNow!=getDelay() ) {//delay changed by user or transfer 
      delayNow=getDelay();
      timeOfNextTransfer=timeNow;
      timeOfNextTransfer/=delayNow;
      timeOfNextTransfer+=1;
      timeOfNextTransfer*=delayNow;
      if( delayNow > 300 ) {//rand of no more than 5 minutes
        timeOfNextTransfer+=(int)((double)randVal()*(double)0.1*300.0);
      } else {
        timeOfNextTransfer+=(int)((double)randVal()*(double)0.1*(double)delayNow);
      }
      timeOfNextTransfer+=30;
    }

//    if( timeOfNextTransfer<=timeOfNextFlush ) {//transfer will be faster than flush
      if( timeOfNextTransfer-timeNow > 0 ) {
        sleep( timeOfNextTransfer-timeNow );
      }
//      system( "icd-flush-db" );
      system( "icd-transfer-data" );
      delayNow=0;//force get delay and calculate new time

//    } else {//only flush
//      if( timeOfNextFlush-timeNow > 0 ) {
//        sleep( timeOfNextFlush-timeNow );
//      }
//      system( "icd-flush-db" );

//    }
  }//end while( 1==1 )

  return 0;
}
bool CTimerControlApp::OnInit()
{
	SetVendorName(VENDOR_NAME);

	if (!wxApp::OnInit())
		return false;

	if (!m_nolog) {
		wxString logBaseName = LOG_BASE_NAME;
		if (!m_name.IsEmpty()) {
			logBaseName.Append(wxT("_"));
			logBaseName.Append(m_name);
		}

		if (m_logDir.IsEmpty())
			m_logDir = wxFileName::GetHomeDir();

		wxLog* log = new CLogger(m_logDir, logBaseName);
		wxLog::SetActiveTarget(log);
	} else {
		new wxLogNull;
	}

#if defined(__WINDOWS__)
	m_config = new CTimerControlConfig(new wxConfig(APPLICATION_NAME), m_name);
#else
	if (m_confDir.IsEmpty())
		m_confDir = CONF_DIR;

	m_config = new CTimerControlConfig(m_confDir, m_name);
#endif

	wxString frameName = APPLICATION_NAME + wxT(" - ");
	if (!m_name.IsEmpty()) {
		frameName.Append(m_name);
		frameName.Append(wxT(" - "));
	}
	frameName.Append(VERSION);

	if (!m_name.IsEmpty()) {
		wxString fileBase = SCHEDULE_BASE_NAME;
		fileBase.Append(wxT("_"));
		fileBase.Append(m_name);
		fileBase.Replace(wxT(" "), wxT("_"));

		wxString dir = m_confDir;
		if (dir.IsEmpty())
			dir = wxFileName::GetHomeDir();

		wxFileName fileName(dir, fileBase, wxT("dat"));
		m_fileName = fileName.GetFullPath();
	} else {
		wxString dir = m_confDir;
		if (dir.IsEmpty())
			dir = wxFileName::GetHomeDir();

		wxFileName fileName(dir, SCHEDULE_BASE_NAME, wxT("dat"));
		m_fileName = fileName.GetFullPath();
	}

	wxPoint position = wxDefaultPosition;

	int x, y;
	getPosition(x, y);
	if (x >= 0 && y >= 0)
		position = wxPoint(x, y);

	bool delay;
	getDelay(delay);

	m_frame = new CTimerControlFrame(frameName, position, delay);
	m_frame->Show();

	SetTopWindow(m_frame);

	wxLogInfo(wxT("Starting ") + APPLICATION_NAME + wxT(" - ") + VERSION);

	// Log the SVN revsion and the version of wxWidgets and the Operating System
	wxLogInfo(SVNREV);
	wxLogInfo(wxT("Using wxWidgets %d.%d.%d on %s"), wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER, ::wxGetOsDescription().c_str());

	createThread();

	return wxApp::OnInit();
}
Пример #25
0
BoxVisualization::BoxVisualization() {
  x = 0;
  y = 0;
  w = 240;
  h = 11*GRID_SIZE;
  setDelay(0);

  waves = Waves();
  waves.setPos(ofPoint(285,375));
  
  tline1.w = w;
  tline1.duration = 40;
  tline1.setDelay(0);
  
  tline2.y = h;
  tline2.w = w;
  tline2.duration = 40;
  tline2.setDelay(0);
  
  texts.clear();
  int textDelay = -55;
  // Top Left
  texts.push_back(newText("SYSTEM SUMMARY", 5,
                          5, 7,
                          10, delay+textDelay,
                          COLOR_135,
                          false));
  // Top Right
  texts.push_back(newText("WAVES VISUALIZATION", 5,
                          w-5, 7,
                          10, delay+textDelay-5,
                          COLOR_55,
                          true));
  // Bottom Right
  texts.push_back(newText("HIGH LOAD", 5,
                          w-5, h-18,
                          10, delay+textDelay-10,
                          COLOR_55,
                          true));
  texts.push_back(newText("ALL ACTIVITY", 5,
                          w-4, h-11,
                          10, delay+textDelay-10,
                          COLOR_55,
                          true));
  // Bottom Left
  texts.push_back(newText("ANALYSIS OF", 5,
                          5,h-18,
                          10, delay+textDelay-15,
                          COLOR_55,
                          false));
  texts.push_back(newText("SYSTEM UTILIZATION", 5,
                          5,h-11,
                          10, delay+textDelay-15,
                          COLOR_55,
                          false));
  
  // Animation settings
  events.clear();
  newEvent(0, 300, 0, 1); // intro
  newEvent(0, -1, 1, 1); // main
  currentEvent = events[0];
  
  updateDependencyEvents();
  updateDependencyDelays(getDelay());
}
Пример #26
0
int main(void)
{
    // Configure the device for maximum performance but do not change the PBDIV
    // Given the options, this function will change the flash wait states, RAM
    // wait state and enable prefetch cache but will not change the PBDIV.
    // The PBDIV value is already set via the pragma FPBDIV option above..
    SYSTEMConfig(SYS_FREQ, SYS_CFG_WAIT_STATES | SYS_CFG_PCACHE);

    // Auto-configure the PIC32 for optimum performance at the specified operating frequency.
    SYSTEMConfigPerformance(SYS_FREQ);

    // osc source, PLL multipler value, PLL postscaler , RC divisor
    OSCConfig(OSC_POSC_PLL, OSC_PLL_MULT_20, OSC_PLL_POST_1, OSC_FRC_POST_1);

    // Configure the PB bus to run at 1/4 the CPU frequency
    OSCSetPBDIV(OSC_PB_DIV_4);

    // Enable multi-vector interrupts
    INTEnableSystemMultiVectoredInt();
    INTEnableInterrupts();

    // Set up the UART peripheral so we can send serial data.
    UARTConfigure(UART_USED, UART_ENABLE_PINS_TX_RX_ONLY);
    UARTSetFifoMode(UART_USED, UART_INTERRUPT_ON_TX_NOT_FULL | UART_INTERRUPT_ON_RX_NOT_EMPTY);
    UARTSetLineControl(UART_USED, UART_DATA_SIZE_8_BITS | UART_PARITY_NONE | UART_STOP_BITS_1);
    UARTSetDataRate(UART_USED, F_PB, UART_BAUD_RATE);
    UARTEnable(UART_USED, UART_ENABLE | UART_TX);

    // And configure printf/scanf to use the correct UART.
    if (UART_USED == UART1) {
        __XC_UART = 1;
    }

    // Enable LED outputs 0-7 by setting TRISE register
    TRISECLR = 0x00FF;
    // Initialize the PORTE to 0
    PORTECLR = 0x00FF;
    // Set the lowest bit
    int mask = 1;
    PORTESET = mask;
    int delay = 0xA0000;
    // Loop forever, it is bad to exit in an embedded processor.
    int count=0; // move this into the delay function
    while (1) {
        // Move this printf into your getDelay function!
//         printf("Hello, world! %d\n",count++);
        // Replace this with the getDelay function call!
     
        int delay = getDelay();
        int x = PORTD;
        delay = x << 12;
        // do nothing for a lot of cycles
        int i=0;
        for(i=0;i<delay;i++)
            ;
        // shift left by 1
        mask = mask << 1;
        // rotate around if more than 8 bits
        if (mask & 0x0100)
            mask = 1;
        // Set the output to the new mask
        PORTE=mask;

//        delay = 0xA0000 + 0x40000*sin((double)count/10) + 0x20000*cos((double)count/5);
//
//        if(delay < 0)
//            delay *= -1;

    }


}
Пример #27
0
int InhibSTDPConn::updateWeights(int arborID)
{
   // Steps:
   // 2. Update pre_stdp_tr[arborID]
   // 3. Update w_ij

   const float dt                = parent->getDeltaTime();
   const float decayLTP          = exp(-dt / tauLTP);

   //Extended Pre
   const int nkPre = pre->getNumExtended();
   assert(nkPre == getNumWeightPatches());


   //Restricted Post
   const pvdata_t * aPost = post->getLayerData(getDelay(arborID));
   pvdata_t * post_stdp_tr_m;   // Postsynaptic trace matrix; i.e. data of post_stdp_tr struct
   pvdata_t * post_oja_tr_m;    // Postsynaptic mean trace matrix
   pvdata_t * ampLTD_m;         // local ampLTD

   //Extended Pre
   const pvdata_t * preLayerData = pre->getLayerData(getDelay(arborID));
   pvdata_t aPre;
   pvdata_t * pre_stdp_tr_m;    // Presynaptic trace matrix
   pvwdata_t * W;               // Weight matrix pointer

   //Restricted post vals
   const int postNx = post->getLayerLoc()->nx;
   const int postNy = post->getLayerLoc()->ny;
   const int postNf = post->getLayerLoc()->nf;
   const PVHalo * postHalo = &post->getLayerLoc()->halo;

   //stride in restricted space
   const int postStrideYRes = postNf * postNx;

   int nk, ny;

#ifdef SPLIT_PRE_POST //Separate LTD and LTP calculations to take advantage of sparsity
   //Loop over postsynaptic neurons for post before pre (tau'')
   const int numPostPatch = nxpPost * nypPost * nfpPost; // Number of pre-neurons in post receptive field. Postsynaptic weights are never shrunken

   //Update all pre traces (all traces decay every time step)
   for (int kPreExt = 0; kPreExt < nkPre; kPreExt++)           // Loop over all presynaptic neurons
   {
      aPre           = preLayerData[kPreExt];                  // Spiking activity
      pre_stdp_tr_m  = &(pre_stdp_tr[arborID]->data[kPreExt]); // PreTrace for given presynaptic neuron kPreExt
      *pre_stdp_tr_m = decayLTP * ((*pre_stdp_tr_m) + aPre);   //If spiked, minimum is 1. If no spike, minimum is 0.
   }

   pvwdata_t * startAdd = this->get_wDataStart(arborID); // Address of first neuron in pre layer
   //Loop through postsynaptic neurons (non-extended indices)
   for (int kPost = 0; kPost < post->getNumNeurons(); kPost++) { //Neuron indices
	   //Post in extended space
	   if (aPost[kPost] == 0) { //No LTP if post does not spike
		   continue;
	   }

	   pvdata_t ** postData = getPostWeightsp(arborID,kPost); // Pointer array full of addresses pointing to the weights for all of the preNeurons connected to the given postNeuron's receptive field
	   for (int kPrePatch=0; kPrePatch < numPostPatch; kPrePatch++) { // Loop through all pre-neurons connected to given post-neuron
		   float * kPreAdd = postData[kPrePatch];  // Address of preNeuron in receptive field of postNeuron
		   assert(kPreAdd != NULL);

           int kPreExt = (kPreAdd-startAdd) / (this->xPatchSize()*this->yPatchSize()*this->fPatchSize()); // Grab index based on patch size
           assert(kPreExt < nkPre);

		   // Pre in extended space
		   pre_stdp_tr_m  = &(pre_stdp_tr[arborID]->data[kPreExt]); // PreTrace for given presynaptic neuron kPreExt

		   // See STDP_LCA_Equations.pdf in documentation for description of feed-forward inhibitory weight adaptation equations. TODO: That file does not exist.
		   //STDP Equation
           (*postData[kPrePatch]) -= dWMax * ampLTP * aPost[kPost] * (*pre_stdp_tr_m);

           (*postData[kPrePatch]) = (*postData[kPrePatch]) < wMin ? wMin : (*postData[kPrePatch]); // Stop weights from going all the way to 0
	   }
   }

   // Pre-synaptic neurons for Pre Before Post (tau')
   for (int kPreExt = 0; kPreExt < nkPre; kPreExt++) // Loop over all presynaptic neurons
   {
      //Pre in extended space
      aPre = preLayerData[kPreExt]; // Spiking activity
      if (aPre == 0) { //No LTD if pre does not spike
    	  continue;
      }

      size_t postOffsetExt = getAPostOffset(kPreExt, arborID); // Gets start index for postsynaptic vectors for given presynaptic neuron and axon
      // size_t postOffsetRes = postOffsetExt - (postNb * (postNx + 2*postNb) + postNb);
      size_t postOffsetRes = kIndexRestricted(postOffsetExt, postNx, postNy, postNf, postNb);
      //Post in restricted space
      post_stdp_tr_m = &(post_stdp_tr->data[postOffsetRes]);   // Reference to STDP post trace (local)
      ampLTD_m       = &(ampLTD[postOffsetRes]);               // Points to local address

      W = get_wData(arborID, kPreExt);                         // Pointer to data of given axon & presynaptic neuron

      // Get weights in form of a patch (nx,ny,nf)
      // nk and ny are the number of neurons connected to the given presynaptic neuron in the x*nfp and y
      // if each of the presynaptic neurons connects to all postsynaptic than nk*ny = nkPost TODO: Is this true? Rui says yes.
      PVPatch * w = getWeights(kPreExt, arborID);                // Get weights in form of a patch (nx,ny,nf), TODO: what's the role of the offset?
      nk  = nfp * w->nx; // one line in x at a time
      ny  = w->ny;

      // 3. Update weights
      for (int y = 0; y < ny; y++) {
         for (int kPatchLoc = 0; kPatchLoc < nk; kPatchLoc++) { //loop over all postsynaptic neurons connected to given presynaptic neuron

            //STDP Equation
            W[kPatchLoc] += dWMax * ampLTD_m[kPatchLoc] * aPre * post_stdp_tr_m[kPatchLoc];

            W[kPatchLoc] = W[kPatchLoc] < wMin ? wMin : W[kPatchLoc]; // Stop weights from going all the way to 0
         }

         // advance pointers in y
         W += syp;

         // postActivity and post trace are extended layer
         post_stdp_tr_m += postStrideYRes;
         ampLTD_m       += postStrideYRes;
      }
   }
#else
   // this stride is in extended space for post-synaptic activity and STDP decrement variable
   const int postStrideYExt = postNf * (postNx + postHalo->lt + postHalo->rt);

   for (int kPreExt = 0; kPreExt < nkPre; kPreExt++)           // Loop over all presynaptic neurons
   {
      size_t postOffsetExt = getAPostOffset(kPreExt, arborID); // Gets start index for postsynaptic vectors for given presynaptic neuron and axon
      // size_t postOffsetRes = postOffsetExt - (postNb * (postNx + 2*postNb) + postNb);
      size_t postOffsetRes = kIndexRestricted(postOffsetExt, postNx, postNy, postNf, postHalo->lt, postHalo->rt, postHalo->dn, postHalo->up);

      //Post in extended space
      aPost          = &post->getLayerData()[postOffsetExt];   // Gets address of postsynaptic activity
      //Post in restricted space
      post_stdp_tr_m = &(post_stdp_tr->data[postOffsetRes]);   // Reference to STDP post trace (local)
      ampLTD_m       = &(ampLTD[postOffsetRes]);               // Points to local address
      //Pre in extended space
      aPre           = preLayerData[kPreExt];                  // Spiking activity
      pre_stdp_tr_m  = &(pre_stdp_tr[arborID]->data[kPreExt]); // PreTrace for given presynaptic neuron kPre

      W = get_wData(arborID, kPreExt);                         // Pointer to data of given axon & presynaptic neuron

      // Get weights in form of a patch (nx,ny,nf)
      // nk and ny are the number of neurons connected to the given presynaptic neuron in the x*nfp and y
      // if each of the presynaptic neurons connects to all postsynaptic than nk*ny = nkPost TODO: Is this true? Rui says yes.
      PVPatch * w = getWeights(kPreExt, arborID);                // Get weights in form of a patch (nx,ny,nf), TODO: what's the role of the offset?
      nk  = nfp * w->nx; // one line in x at a time
      ny  = w->ny;

      // 2. Updates the presynaptic trace
      *pre_stdp_tr_m = decayLTP * ((*pre_stdp_tr_m) + aPre);        //If spiked, minimum is 1. If no spike, minimum is 0.

      // 3. Update weights
      for (int y = 0; y < ny; y++) {
         for (int kPatchLoc = 0; kPatchLoc < nk; kPatchLoc++) { //loop over all postsynaptic neurons connected to given presynaptic neuron

            // See STDP_LCA_Equations.pdf in documentation for description of feed-forward inhibitory weight adaptation equations. TODO: That file does not exist.
            //STDP Equation
            W[kPatchLoc] += dWMax * (ampLTD_m[kPatchLoc] * aPre * post_stdp_tr_m[kPatchLoc] - ampLTP * aPost[kPatchLoc] * (*pre_stdp_tr_m));

            W[kPatchLoc] = W[kPatchLoc] < wMin ? wMin : W[kPatchLoc]; // Stop weights from going all the way to 0
         }

         // advance pointers in y
         W += syp;

         // postActivity and post trace are extended layer
         aPost          += postStrideYExt; //TODO: is this really in the extended space?
         post_stdp_tr_m += postStrideYRes;
         post_oja_tr_m  += postStrideYRes;
         ampLTD_m       += postStrideYRes;
      }
   }
#endif
   return 0;
}
Пример #28
0
int main (int argc, char *argv[])
{
	std::string error;
	std::string in="out.lev",out="out.lev";
	if (argc>=2){in=std::string(argv[1]);out=std::string(argv[2]);}
    if(!level.load(in,error)) std::cout<<"Fehler :\""<<error<<"\"\n";
    int done=0;
    bool _fullScreenToggled=false;
	std::cout<<"init: "<<init("Test01", 0, 800, 600)<<std::endl;
	
	if(!shader_per_pixel.compileAndLink()  )std::cout<<("White-Shader-Error:"  +shader_per_pixel.getLog()  )<<"\n";
    //Sound
	//irrklang::ISoundEngine* SoundEngine = irrklang::createIrrKlangDevice();
	//irrklang::ISound* SoundEffect = SoundEngine->play2D("Sound_Water0001.wav",true,true,false,irrklang::ESM_AUTO_DETECT, true);
	//SoundEffect->setIsPaused(true);
	//Sound_Water0001.wav
	time_=SDL_GetTicks();
	bool up_pressed=false;
    bool down_pressed=false;
	bool right_pressed=false;
	bool left_pressed=false;
	bool plus_pressed=false;
	bool minus_pressed=false;
	bool num_pressed[10]={false,false,false,false,false,false,false,false,false,false};
	bool numKP_pressed[10]={false,false,false,false,false,false,false,false,false,false};
	bool mousebuttondown[2]={false,false};
	int mx,my;
	while (!done)
    {
		//SDL_Delay(50);
        
		if (frameLimit)SDL_Delay(getDelay());
		else time_=SDL_GetTicks();
		SDL_Event event;
        /* Check for events */
        while (SDL_PollEvent (&event))
        {
			
			
            switch (event.type)
            {
			case SDL_MOUSEBUTTONDOWN:
				mx=event.button.x;
				my=event.button.y;
				switch(event.button.button)
				{
					case SDL_BUTTON_LEFT: 
					{
						int tr=pickTriangle(event.button.x,event.button.y);
						if(tr>=0)counter=tr;
						mousebuttondown[0]=true;
					}
					break;
					case SDL_BUTTON_MIDDLE:
					{
							
					}
						
					break;
					case SDL_BUTTON_RIGHT:
					{
						mousebuttondown[1]=true;
						
					}	
					break;
				}break;
			case SDL_MOUSEBUTTONUP:switch(event.button.button)
				{
					case SDL_BUTTON_LEFT: 
					{
						mousebuttondown[0]=false;
					}
					break;
					case SDL_BUTTON_MIDDLE:
					{
							
					}
						
					break;
					case SDL_BUTTON_RIGHT:
					{
						mousebuttondown[1]=false;
						
					}	
					break;
				}break;
			case SDL_MOUSEMOTION: 
				if (mousebuttondown[0]){
					int tr=pickTriangle(event.motion.x,event.motion.y);
					if(tr>=0)counter=tr;
				}
				if (mousebuttondown[1])
				{
					roty+=0.1*(float)(event.button.x-mx);
					rotx+=0.1*(float)(event.button.y-my);	
				}
				mx=event.button.x;
				my=event.button.y;
			break;
            case SDL_KEYUP:
				switch (event.key.keysym.sym) 
				{
					case SDLK_UP:      up_pressed=false;    break;
					case SDLK_DOWN:    down_pressed=false;  break;
					case SDLK_RIGHT:   right_pressed=false; break;
					case SDLK_LEFT:    left_pressed=false;  break;
					case SDLK_w:       up_pressed=false;    break;
					case SDLK_s:       down_pressed=false;  break;
					case SDLK_d:       right_pressed=false; break;
					case SDLK_a:       left_pressed=false;  break;
					case SDLK_PLUS:
					case SDLK_KP_PLUS: plus_pressed=false;  break;
					case SDLK_MINUS:
					case SDLK_KP_MINUS:minus_pressed=false; break;
					//case SDLK_m: SoundEffect->setIsPaused(true);break;	
					case SDLK_ESCAPE: done=1;               break;
					case SDLK_KP0: numKP_pressed[0]=false; break; 
					case SDLK_KP1: numKP_pressed[1]=false; break;
					case SDLK_KP2: numKP_pressed[2]=false; break;
					case SDLK_KP3: numKP_pressed[3]=false; break;
					case SDLK_KP4: numKP_pressed[4]=false; break;
					case SDLK_KP5: numKP_pressed[5]=false; break;
					case SDLK_KP6: numKP_pressed[6]=false; break;
					case SDLK_KP7: numKP_pressed[7]=false; break;
					case SDLK_KP8: numKP_pressed[8]=false; break;
					case SDLK_KP9: numKP_pressed[9]=false; break;
					case SDLK_0: num_pressed[0]=false; break;
					case SDLK_1: num_pressed[1]=false; break;
					case SDLK_2: num_pressed[2]=false; break;
					case SDLK_3: num_pressed[3]=false; break;
					case SDLK_4: num_pressed[4]=false; break;
					case SDLK_5: num_pressed[5]=false; break;
					case SDLK_6: num_pressed[6]=false; break;
					case SDLK_7: num_pressed[7]=false; break;
					case SDLK_8: num_pressed[8]=false; break;
					case SDLK_9: num_pressed[9]=false; break;
				
				};
                break;
            case SDL_KEYDOWN:
				switch (event.key.keysym.sym) 
				{
					case SDLK_UP:      up_pressed=true;    break;
					case SDLK_DOWN:    down_pressed=true;  break;
					case SDLK_RIGHT:   right_pressed=true; break;
					case SDLK_LEFT:    left_pressed=true;  break;
					case SDLK_w:       up_pressed=true;    break;
					case SDLK_s:       down_pressed=true;  break;
					case SDLK_d:       right_pressed=true; break;
					case SDLK_a:       left_pressed=true;  break;
				//	case SDLK_b:	level[counter].blocking=!level[counter].blocking; break;
					case SDLK_PLUS:
					case SDLK_KP_PLUS: plus_pressed=true;  break;
					case SDLK_MINUS:
					case SDLK_KP_MINUS:minus_pressed=true; break;
					//case SDLK_m: SoundEffect->setIsPaused(false);break;	
					case SDLK_ESCAPE: done=1;              break;
					case SDLK_l: wireframe = ! wireframe; break;
					case SDLK_TAB: counter=(counter+1)%80;std::cout<<"c:"<<counter<<"\n";break;
					//case SDLK_PAGEUP: lod++;delete tg; tg = new TriangleGraph(lod);break;
					//case SDLK_PAGEDOWN: lod--;if(lod<0)lod=0;delete tg; tg = new TriangleGraph(lod);break;
					case SDLK_KP0: numKP_pressed[0]=true; break; 
					case SDLK_KP1: numKP_pressed[1]=true; break;
					case SDLK_KP2: numKP_pressed[2]=true; break;
					case SDLK_KP3: numKP_pressed[3]=true; break;
					case SDLK_KP4: numKP_pressed[4]=true; break;
					case SDLK_KP5: numKP_pressed[5]=true; break;
					case SDLK_KP6: numKP_pressed[6]=true; break;
					case SDLK_KP7: numKP_pressed[7]=true; break;
					case SDLK_KP8: numKP_pressed[8]=true; break;
					case SDLK_KP9: numKP_pressed[9]=true; break;
					case SDLK_0: num_pressed[0]=true; break;
					case SDLK_1: num_pressed[1]=true; break;
					case SDLK_2: num_pressed[2]=true; break;
					case SDLK_3: num_pressed[3]=true; break;
					case SDLK_4: num_pressed[4]=true; break;
					case SDLK_5: num_pressed[5]=true; break;
					case SDLK_6: num_pressed[6]=true; break;
					case SDLK_7: num_pressed[7]=true; break;
					case SDLK_8: num_pressed[8]=true; break;
					case SDLK_9: num_pressed[9]=true; break;
				};
                break;
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
        if (up_pressed   )rotx+=1.1;
        if (down_pressed )rotx-=1.1;
        if (right_pressed)roty+=1.1;
        if (left_pressed )roty-=1.1;
        if (plus_pressed )level[counter].height+=0.001f;//{scale*=1.05;if (scale>1.0f)scale=1.0f;}
        if (minus_pressed)level[counter].height-=0.001f;//{scale/=1.05;if (scale<0.01f)scale=0.01f;}
        for (int i=0;i<10;i++)
        {
			if (num_pressed[i] && counter>=0 && level[counter].changeable()) setTile(i); 
			if (numKP_pressed[i] && counter>=0 && level[counter].changeable())level[counter].height=0.85f+((float)i)*0.05;
		}
        draw ();
    }
	//if (SoundEngine) SoundEngine->drop();
	level.save(out);
    return 0;
}
Пример #29
0
int main (int argc, char *argv[])
{
    
    int done=0;
    bool _fullScreenToggled=false;
	std::cout<<"init: "<<init("Test01", 0, 800, 600)<<std::endl;
	
	if(!shader_per_pixel.compileAndLink()  )std::cout<<("White-Shader-Error:"  +shader_per_pixel.getLog()  )<<"\n";
    //Sound
	irrklang::ISoundEngine* SoundEngine = irrklang::createIrrKlangDevice();
	irrklang::ISound* SoundEffect = SoundEngine->play2D("Sound_Water0001.wav",true,true,false,irrklang::ESM_AUTO_DETECT, true);
	SoundEffect->setIsPaused(true);
	//Sound_Water0001.wav
	time_=SDL_GetTicks();
	bool up_pressed=false;
    bool down_pressed=false;
	bool right_pressed=false;
	bool left_pressed=false;
	bool plus_pressed=false;
	bool minus_pressed=false;
	while (!done)
    {
		//SDL_Delay(50);
        
		if (frameLimit)SDL_Delay(getDelay());
		else time_=SDL_GetTicks();
		SDL_Event event;
        /* Check for events */
        while (SDL_PollEvent (&event))
        {
			
			
            switch (event.type)
            {
			case SDL_MOUSEBUTTONDOWN:
				{
					
					int tr=pickTriangle(event.button.x,event.button.y);
					if(tr>=0)counter=tr;
				}
			break;/**/
			/*case SDL_MOUSEMOTION: 
				{
					int tr=pickTriangle(event.motion.x,event.motion.y);
					if(tr>=0)counter=tr;
				}
			break;*/
            case SDL_KEYUP:
				switch (event.key.keysym.sym) 
				{
					case SDLK_UP:      up_pressed=false;    break;
					case SDLK_DOWN:    down_pressed=false;  break;
					case SDLK_RIGHT:   right_pressed=false; break;
					case SDLK_LEFT:    left_pressed=false;  break;
					case SDLK_w:       up_pressed=false;    break;
					case SDLK_s:       down_pressed=false;  break;
					case SDLK_d:       right_pressed=false; break;
					case SDLK_a:       left_pressed=false;  break;
					case SDLK_PLUS:
					case SDLK_KP_PLUS: plus_pressed=false;  break;
					case SDLK_MINUS:
					case SDLK_KP_MINUS:minus_pressed=false; break;
					case SDLK_m: SoundEffect->setIsPaused(true);break;	
					case SDLK_ESCAPE: done=1;               break;
				
				};
                break;
            case SDL_KEYDOWN:
				switch (event.key.keysym.sym) 
				{
					case SDLK_UP:      up_pressed=true;    break;
					case SDLK_DOWN:    down_pressed=true;  break;
					case SDLK_RIGHT:   right_pressed=true; break;
					case SDLK_LEFT:    left_pressed=true;  break;
					case SDLK_w:       up_pressed=true;    break;
					case SDLK_s:       down_pressed=true;  break;
					case SDLK_d:       right_pressed=true; break;
					case SDLK_a:       left_pressed=true;  break;
					case SDLK_PLUS:
					case SDLK_KP_PLUS: plus_pressed=true;  break;
					case SDLK_MINUS:
					case SDLK_KP_MINUS:minus_pressed=true; break;
					case SDLK_m: SoundEffect->setIsPaused(false);break;	
					case SDLK_ESCAPE: done=1;              break;
					case SDLK_l: wireframe = ! wireframe; break;
					case SDLK_TAB: counter=(counter+1)%80;std::cout<<"c:"<<counter<<"\n";break;
					case SDLK_PAGEUP: lod++;delete tg; tg = new TriangleGraph(lod);break;
					case SDLK_PAGEDOWN: lod--;if(lod<0)lod=0;delete tg; tg = new TriangleGraph(lod);break;
				};
                break;
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
        if (up_pressed   )rotx+=1.1;
        if (down_pressed )rotx-=1.1;
        if (right_pressed)roty+=1.1;
        if (left_pressed )roty-=1.1;
        if (plus_pressed ){scale*=1.05;if (scale>1.0f)scale=1.0f;}
        if (minus_pressed){scale/=1.05;if (scale<0.01f)scale=0.01f;}
        draw ();
    }
	if (SoundEngine) SoundEngine->drop();
    return 0;
}
Пример #30
0
int TransposePoolingConn::deliverPresynapticPerspective(PVLayerCube const * activity, int arborID) {
   //Check if we need to update based on connection's channel
   if(getChannel() == CHANNEL_NOUPDATE){
      return PV_SUCCESS;
   }
   assert(post->getChannel(getChannel()));

   const PVLayerLoc * preLoc = preSynapticLayer()->getLayerLoc();
   const PVLayerLoc * postLoc = postSynapticLayer()->getLayerLoc();

   assert(arborID >= 0);
   const int numExtended = activity->numItems;

   //Grab postIdxLayer's data
   int* postIdxData = NULL;
   if(pvpatchAccumulateType == ACCUMULATE_MAXPOOLING){
      PoolingIndexLayer* postIndexLayer = originalConn->getPostIndexLayer();
      assert(postIndexLayer);
      //Make sure this layer is an integer layer
      assert(postIndexLayer->getDataType() == PV_INT);
      DataStore * store = parent->icCommunicator()->publisherStore(postIndexLayer->getLayerId());
      int delay = getDelay(arborID);

      //TODO this is currently a hack, need to properly implement data types.
      postIdxData = (int*) store->buffer(LOCAL, delay);
   }

   for(int b = 0; b < parent->getNBatch(); b++){
      pvdata_t * activityBatch = activity->data + b * (preLoc->nx + preLoc->halo.rt + preLoc->halo.lt) * (preLoc->ny + preLoc->halo.up + preLoc->halo.dn) * preLoc->nf;
      pvdata_t * gSynPatchHeadBatch = post->getChannel(getChannel()) + b * postLoc->nx * postLoc->ny * postLoc->nf;
      int * postIdxDataBatch = NULL;
      if(pvpatchAccumulateType == ACCUMULATE_MAXPOOLING){
         postIdxDataBatch = postIdxData + b * originalConn->getPostIndexLayer()->getNumExtended();
      }

      unsigned int * activeIndicesBatch = NULL;
      if(activity->isSparse){
         activeIndicesBatch = activity->activeIndices + b * (preLoc->nx + preLoc->halo.rt + preLoc->halo.lt) * (preLoc->ny + preLoc->halo.up + preLoc->halo.dn) * preLoc->nf;
      }

      int numLoop;
      if(activity->isSparse){
         numLoop = activity->numActive[b];
      }
      else{
         numLoop = numExtended;
      }

#ifdef PV_USE_OPENMP_THREADS
      //Clear all thread gsyn buffer
      if(thread_gSyn){
         int numNeurons = post->getNumNeurons();
#ifdef PV_USE_OPENMP_THREADS
#pragma omp parallel for
#endif
         for(int i = 0; i < parent->getNumThreads() * numNeurons; i++){
            int ti = i/numNeurons;
            int ni = i % numNeurons;
            thread_gSyn[ti][ni] = 0;
         }
      }
#endif // PV_USE_OPENMP_THREADS


#ifdef PV_USE_OPENMP_THREADS
#pragma omp parallel for schedule(static)
#endif
      for (int loopIndex = 0; loopIndex < numLoop; loopIndex++) {
         int kPreExt;
         if(activity->isSparse){
            kPreExt = activeIndicesBatch[loopIndex];
         }
         else{
            kPreExt = loopIndex;
         }

         float a = activityBatch[kPreExt];
         if (a == 0.0f) continue;

         //If we're using thread_gSyn, set this here
         pvdata_t * gSynPatchHead;
#ifdef PV_USE_OPENMP_THREADS
         if(thread_gSyn){
            int ti = omp_get_thread_num();
            gSynPatchHead = thread_gSyn[ti];
         }
         else{
            gSynPatchHead = gSynPatchHeadBatch;
         }
#else // PV_USE_OPENMP_THREADS
         gSynPatchHead = gSynPatchHeadBatch;
#endif // PV_USE_OPENMP_THREADS

         const int kxPreExt = kxPos(kPreExt, preLoc->nx + preLoc->halo.lt + preLoc->halo.rt, preLoc->ny + preLoc->halo.dn + preLoc->halo.up, preLoc->nf);
         const int kyPreExt = kyPos(kPreExt, preLoc->nx + preLoc->halo.lt + preLoc->halo.rt, preLoc->ny + preLoc->halo.dn + preLoc->halo.up, preLoc->nf);
         const int kfPre = featureIndex(kPreExt, preLoc->nx + preLoc->halo.lt + preLoc->halo.rt, preLoc->ny + preLoc->halo.dn + preLoc->halo.up, preLoc->nf);

         if(pvpatchAccumulateType == ACCUMULATE_MAXPOOLING){
            const int kxPreGlobalExt = kxPreExt + preLoc->kx0;
            const int kyPreGlobalExt = kyPreExt + preLoc->ky0;
            if(kxPreGlobalExt < preLoc->halo.lt || kxPreGlobalExt >= preLoc->nxGlobal + preLoc->halo.lt ||
               kyPreGlobalExt < preLoc->halo.up || kyPreGlobalExt >= preLoc->nyGlobal + preLoc->halo.up){
               continue;
            }

            //Convert stored global extended index into local extended index
            int postGlobalExtIdx = postIdxDataBatch[kPreExt];

            // If all inputs are zero and input layer is sparse, postGlobalExtIdx will still be -1.
            if(postGlobalExtIdx == -1) { continue; }

            //Make sure the index is in bounds
            assert(postGlobalExtIdx >= 0 && postGlobalExtIdx <
                  (postLoc->nxGlobal + postLoc->halo.lt + postLoc->halo.rt) * 
                  (postLoc->nyGlobal + postLoc->halo.up + postLoc->halo.dn) * 
                  postLoc->nf);

            const int kxPostGlobalExt = kxPos(postGlobalExtIdx, postLoc->nxGlobal + postLoc->halo.lt + postLoc->halo.rt, postLoc->nyGlobal + postLoc->halo.dn + postLoc->halo.up, postLoc->nf);
            const int kyPostGlobalExt = kyPos(postGlobalExtIdx, postLoc->nxGlobal + postLoc->halo.lt + postLoc->halo.rt, postLoc->nyGlobal + postLoc->halo.dn + postLoc->halo.up, postLoc->nf);
            const int kfPost = featureIndex(postGlobalExtIdx, postLoc->nxGlobal + postLoc->halo.lt + postLoc->halo.rt, postLoc->nyGlobal + postLoc->halo.dn + postLoc->halo.up, postLoc->nf);

            const int kxPostLocalRes = kxPostGlobalExt - postLoc->kx0 - postLoc->halo.lt;
            const int kyPostLocalRes = kyPostGlobalExt - postLoc->ky0 - postLoc->halo.up;
            if(kxPostLocalRes < 0 || kxPostLocalRes >= postLoc->nx|| 
               kyPostLocalRes < 0 || kyPostLocalRes >= postLoc->ny){
               continue;
            }

            const int kPostLocalRes = kIndex(kxPostLocalRes, kyPostLocalRes, kfPost, postLoc->nx, postLoc->ny, postLoc->nf);
            gSynPatchHeadBatch[kPostLocalRes] = a;
         }
         else{
            PVPatch * weights = getWeights(kPreExt, arborID);
            const int nk = weights->nx * fPatchSize();
            const int ny = weights->ny;
            pvgsyndata_t * postPatchStart = gSynPatchHead + getGSynPatchStart(kPreExt, arborID);
            const int sy  = getPostNonextStrides()->sy;       // stride in layer

            int offset = kfPre;
            int sf = fPatchSize();

            pvwdata_t w = 1.0;
            if(getPvpatchAccumulateType() == ACCUMULATE_SUMPOOLING){
              float relative_XScale = pow(2, (post->getXScale() - pre->getXScale()));
              float relative_YScale = pow(2, (post->getYScale() - pre->getYScale()));
              w = 1.0/(nxp*nyp*relative_XScale*relative_YScale);
            }
            void* auxPtr = NULL;
            for (int y = 0; y < ny; y++) {
               (accumulateFunctionPointer)(0, nk, postPatchStart + y*sy + offset, a, &w, auxPtr, sf);
            }
         }
      }

#ifdef PV_USE_OPENMP_THREADS
      //Set back into gSyn
      if(thread_gSyn){
         pvdata_t * gSynPatchHead = gSynPatchHeadBatch;
         int numNeurons = post->getNumNeurons();
         //Looping over neurons first to be thread safe
#pragma omp parallel for
         for(int ni = 0; ni < numNeurons; ni++){
            for(int ti = 0; ti < parent->getNumThreads(); ti++){
               if(pvpatchAccumulateType == ACCUMULATE_MAXPOOLING){
                  if(gSynPatchHead[ni] < fabs(thread_gSyn[ti][ni])){
                     gSynPatchHead[ni] = thread_gSyn[ti][ni];
                  }
               }
               else{
                  gSynPatchHead[ni] += thread_gSyn[ti][ni];
               }
            }
         }
      }
#endif
   }
   return PV_SUCCESS;
}