bool GameFeatures::autoDetectSci21StringFunctionType() { // Look up the script address reg_t addr = getDetectionAddr("Str", SELECTOR(size)); if (!addr.segment) return false; uint16 offset = addr.offset; Script *script = _segMan->getScript(addr.segment); while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; if (opcode == op_callk) { uint16 kFuncNum = opparams[0]; // SCI2.1 games which use the new kString functions call kString(8). // Earlier ones call the callKernel script function, but not kString // directly if (_kernel->getKernelName(kFuncNum) == "String") return true; } } return false; // not found a call to kString }
bool GameFeatures::autoDetectSci21KernelType() { // First, check if the Sound object is loaded reg_t soundObjAddr = _segMan->findObjectByName("Sound"); if (soundObjAddr.isNull()) { // Usually, this means that the Sound object isn't loaded yet. // This case doesn't occur in early SCI2.1 games, and we've only // seen it happen in the RAMA demo, thus we can assume that the // game is using a SCI2.1 table warning("autoDetectSci21KernelType(): Sound object not loaded, assuming a SCI2.1 table"); _sci21KernelType = SCI_VERSION_2_1; return true; } // Look up the script address reg_t addr = getDetectionAddr("Sound", SELECTOR(play)); if (!addr.segment) return false; uint16 offset = addr.offset; Script *script = _segMan->getScript(addr.segment); while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; if (opcode == op_callk) { uint16 kFuncNum = opparams[0]; // Here we check for the kDoSound opcode that's used in SCI2.1. // Finding 0x40 as kDoSound in the Sound::play() function means the // game is using the modified SCI2 kernel table found in some older // SCI2.1 games (GK2 demo, KQ7 v1.4). // Finding 0x75 as kDoSound means the game is using the regular // SCI2.1 kernel table. if (kFuncNum == 0x40) { _sci21KernelType = SCI_VERSION_2; return true; } else if (kFuncNum == 0x75) { _sci21KernelType = SCI_VERSION_2_1; return true; } } } return false; // not found }
bool GameFeatures::autoDetectLofsType(Common::String gameSuperClassName, int methodNum) { // Look up the script address reg_t addr = getDetectionAddr(gameSuperClassName.c_str(), -1, methodNum); if (!addr.getSegment()) return false; uint16 offset = addr.getOffset(); Script *script = _segMan->getScript(addr.getSegment()); while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; if (opcode == op_lofsa || opcode == op_lofss) { // Load lofs operand uint16 lofs = opparams[0]; // Check for going out of bounds when interpreting as abs/rel if (lofs >= script->getBufSize()) _lofsType = SCI_VERSION_0_EARLY; if ((signed)offset + (int16)lofs < 0) _lofsType = SCI_VERSION_1_MIDDLE; if ((signed)offset + (int16)lofs >= (signed)script->getBufSize()) _lofsType = SCI_VERSION_1_MIDDLE; if (_lofsType != SCI_VERSION_NONE) return true; // If we reach here, we haven't been able to deduce the lofs // parameter type so far. } } return false; // not found }
bool GameFeatures::autoDetectGfxFunctionsType(int methodNum) { // Look up the script address reg_t addr = getDetectionAddr("Rm", SELECTOR(overlay), methodNum); if (!addr.getSegment()) return false; uint16 offset = addr.getOffset(); Script *script = _segMan->getScript(addr.getSegment()); while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; if (opcode == op_callk) { uint16 kFuncNum = opparams[0]; uint16 argc = opparams[1]; if (kFuncNum == 8) { // kDrawPic (SCI0 - SCI11) // If kDrawPic is called with 6 parameters from the overlay // selector, the game is using old graphics functions. // Otherwise, if it's called with 8 parameters (e.g. SQ3) or 4 parameters // (e.g. Hoyle 1/2), it's using new graphics functions. _gfxFunctionsType = (argc == 6) ? SCI_VERSION_0_EARLY : SCI_VERSION_0_LATE; return true; } } } return false; // not found }
bool GameFeatures::autoDetectMoveCountType() { // Look up the script address reg_t addr = getDetectionAddr("Motion", SELECTOR(doit)); if (!addr.getSegment()) return false; uint16 offset = addr.getOffset(); Script *script = _segMan->getScript(addr.getSegment()); bool foundTarget = false; while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; if (opcode == op_callk) { uint16 kFuncNum = opparams[0]; // Games which ignore move count call kAbs before calling kDoBresen if (_kernel->getKernelName(kFuncNum) == "Abs") { foundTarget = true; } else if (_kernel->getKernelName(kFuncNum) == "DoBresen") { _moveCountType = foundTarget ? kIgnoreMoveCount : kIncrementMoveCount; return true; } } } return false; // not found }
bool GameFeatures::autoDetectSoundType() { // Look up the script address reg_t addr = getDetectionAddr("Sound", SELECTOR(play)); if (!addr.getSegment()) return false; uint16 offset = addr.getOffset(); Script *script = _segMan->getScript(addr.getSegment()); uint16 intParam = 0xFFFF; bool foundTarget = false; while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; // The play method of the Sound object pushes the DoSound command that // it will use just before it calls DoSound. We intercept that here in // order to check what sound semantics are used, cause the position of // the sound commands has changed at some point during SCI1 middle. if (opcode == op_pushi) { // Load the pushi parameter intParam = opparams[0]; } else if (opcode == op_callk) { uint16 kFuncNum = opparams[0]; // Late SCI1 games call kIsObject before kDoSound if (kFuncNum == 6) { // kIsObject (SCI0-SCI11) foundTarget = true; } else if (kFuncNum == 45) { // kDoSound (SCI1) // First, check which DoSound function is called by the play // method of the Sound object switch (intParam) { case 1: _doSoundType = SCI_VERSION_0_EARLY; break; case 7: _doSoundType = SCI_VERSION_1_EARLY; break; case 8: _doSoundType = SCI_VERSION_1_LATE; break; default: // Unknown case... should never happen. We fall back to // alternative detection here, which works in general, apart // from some transitive games like Jones CD _doSoundType = foundTarget ? SCI_VERSION_1_LATE : SCI_VERSION_1_EARLY; break; } if (_doSoundType != SCI_VERSION_NONE) return true; } } } return false; // not found }
bool GameFeatures::autoDetectSci21KernelType() { // First, check if the Sound object is loaded reg_t soundObjAddr = _segMan->findObjectByName("Sound"); if (soundObjAddr.isNull()) { // Usually, this means that the Sound object isn't loaded yet. // This case doesn't occur in early SCI2.1 games, and we've only // seen it happen in the RAMA demo, thus we can assume that the // game is using a SCI2.1 table // HACK: The Inside the Chest Demo and King's Questions minigame // don't have sounds at all, but they're using a SCI2 kernel if (g_sci->getGameId() == GID_CHEST || g_sci->getGameId() == GID_KQUESTIONS) { _sci21KernelType = SCI_VERSION_2; return true; } warning("autoDetectSci21KernelType(): Sound object not loaded, assuming a SCI2.1 table"); _sci21KernelType = SCI_VERSION_2_1_EARLY; return true; } // Look up the script address reg_t addr = getDetectionAddr("Sound", SELECTOR(play)); if (!addr.getSegment()) return false; uint16 offset = addr.getOffset(); Script *script = _segMan->getScript(addr.getSegment()); while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script // We don't check for op_ret here because the Phantasmagoria Mac script // has an op_ret early on in its script (controlled by a branch). if (offset >= script->getBufSize()) break; if (opcode == op_callk) { uint16 kFuncNum = opparams[0]; // Here we check for the kDoSound opcode that's used in SCI2.1. // Finding 0x40 as kDoSound in the Sound::play() function means the // game is using the modified SCI2 kernel table found in some older // SCI2.1 games (GK2 demo, KQ7 v1.4). // Finding 0x75 as kDoSound means the game is using the regular // SCI2.1 kernel table. if (kFuncNum == 0x40) { _sci21KernelType = SCI_VERSION_2; return true; } else if (kFuncNum == 0x75) { _sci21KernelType = SCI_VERSION_2_1_EARLY; return true; } } } return false; // not found }