Пример #1
0
/** Called before a race is started (or restarted). It resets the data
 *  structures that keep track of position and distance long track of
 *  all karts.
 */
void LinearWorld::reset()
{
    WorldWithRank::reset();
    m_last_lap_sfx_played = false;
    m_last_lap_sfx_playing = false;

    const unsigned int kart_amount = (unsigned int) m_karts.size();
    for(unsigned int i=0; i<kart_amount; i++)
    {
        m_kart_info[i].reset();
        m_karts[i]->setWrongwayCounter(0);
    }   // next kart

    // At the moment the last kart would be the one that is furthest away
    // from the start line, i.e. it would determine the amount by which
    // the track length must be extended (to avoid negative numbers in
    // estimateFinishTimeForKart()). On the other hand future game modes
    // might not follow this rule, so check the distance for all karts here:
    m_distance_increase = m_track->getTrackLength();
    for(unsigned int i=0; i<kart_amount; i++)
    {
        m_distance_increase = std::min(m_distance_increase,
                                       getDistanceDownTrackForKart(i));
    }
    // Track length - minimum distance is how much the track length must
    // be increased to avoid negative values in estimateFinishTimeForKart
    // Increase this value somewhat in case that a kart drivess/slides
    // backwards a little bit at start.
    m_distance_increase = m_track->getTrackLength() - m_distance_increase
                        + 5.0f;

    if(m_distance_increase<0) m_distance_increase = 1.0f;  // shouldn't happen

    // First all kart infos must be updated before the kart position can be
    // recomputed, since otherwise 'new' (initialised) valued will be compared
    // with old values.
    updateRacePosition();

#ifdef DEBUG
    //FIXME: this could be defined somewhere in a central header so it can
    //       be used everywhere
#define assertExpr( ARG1, OP, ARG2 ) if (!(ARG1 OP ARG2)) \
        { \
            std::cerr << "Failed assert " << #ARG1 << #OP << #ARG2 << " @ " \
                      << __FILE__ << ":" << __LINE__ \
                      << "; values are (" << ARG1 << #OP << ARG2 << ")\n"; \
            assert(false); \
        }

    for (unsigned int i=0; i<kart_amount; i++)
    {
        for (unsigned int j=i+1; j<kart_amount; j++)
        {
            assertExpr( m_karts[i]->getPosition(), !=,
                        m_karts[j]->getPosition() );
        }
    }
#endif

}   // reset
Пример #2
0
/** Estimate the arrival time of any karts that haven't arrived yet by using 
 *  their average speed up to now and the distance still to race. This 
 *  approach guarantees that the order of the karts won't change anymore 
 *  (karts ahead will have a higher average speed and therefore finish the 
 *  race earlier than karts further behind), so the position doesn't have to
 *  be updated to get the correct scoring.
 *  \param kart The kart for which to estimate the finishing times.
 */
float LinearWorld::estimateFinishTimeForKart(Kart* kart)
{
    const KartInfo &kart_info = m_kart_info[kart->getWorldKartId()];
    float distance_covered  = kart_info.m_race_lap * m_track->getTrackLength()
        + getDistanceDownTrackForKart(kart->getWorldKartId());
    // In case that a kart is rescued behind start line, or ...
    if(distance_covered<0) distance_covered =1.0f;

    const float full_distance = race_manager->getNumLaps()*m_track->getTrackLength();
    const float average_speed = distance_covered/getTime();

    // Finish time is the time needed for the whole race with
    // the average speed computed above.
    return getTime() + (full_distance - distance_covered)  / average_speed;

}   // estimateFinishTimeForKart
Пример #3
0
/** Is called by check structures if a kart starts a new lap.
 *  \param kart_index Index of the kart.
 */
void LinearWorld::newLap(unsigned int kart_index)
{
    KartInfo &kart_info = m_kart_info[kart_index];
    AbstractKart *kart  = m_karts[kart_index];

    // Reset reset-after-lap achievements
    StateManager::ActivePlayer *c = kart->getController()->getPlayer();
    PlayerProfile *p = PlayerManager::getCurrentPlayer();
    if (c && c->getConstProfile() == p)
    {
        p->getAchievementsStatus()->onLapEnd();
    }

    // Only update the kart controller if a kart that has already finished
    // the race crosses the start line again. This avoids 'fastest lap'
    // messages if the end controller does a fastest lap, but especially
    // allows the end controller to switch end cameras
    if(kart->hasFinishedRace())
    {
        kart->getController()->newLap(kart_info.m_race_lap);
        return;
    }

    const int lap_count = race_manager->getNumLaps();

    // Only increase the lap counter and set the new time if the
    // kart hasn't already finished the race (otherwise the race_gui
    // will begin another countdown).
    if(kart_info.m_race_lap+1 <= lap_count)
    {
        assert(kart->getWorldKartId()==kart_index);
        kart_info.m_time_at_last_lap=getTime();
        kart_info.m_race_lap++;
        m_kart_info[kart_index].m_overall_distance =
              m_kart_info[kart_index].m_race_lap * m_track->getTrackLength()
            + getDistanceDownTrackForKart(kart->getWorldKartId());
    }
    // Last lap message (kart_index's assert in previous block already)
    if (raceHasLaps() && kart_info.m_race_lap+1 == lap_count)
    {
        m_race_gui->addMessage(_("Final lap!"), kart,
                               3.0f, video::SColor(255, 210, 100, 50), true);
        if(!m_last_lap_sfx_played && lap_count > 1)
        {
            if (UserConfigParams::m_music)
            {
                m_last_lap_sfx->play();
                m_last_lap_sfx_played = true;
                m_last_lap_sfx_playing = true;

                // In case that no music is defined
                if(music_manager->getCurrentMusic() &&
                    music_manager->getMasterMusicVolume() > 0.2f)
                {
                    music_manager->setTemporaryVolume(0.2f);
                }
            }
            else
            {
                m_last_lap_sfx_played = true;
                m_last_lap_sfx_playing = false;
            }
        }
    }
    else if (raceHasLaps() && kart_info.m_race_lap > 0 &&
             kart_info.m_race_lap+1 < lap_count)
    {
        m_race_gui->addMessage(_("Lap %i", kart_info.m_race_lap+1),
                               kart, 3.0f, video::SColor(255, 210, 100, 50),
                               true);
    }

    // The race positions must be updated here: consider the situation where
    // the first kart does not cross the finish line in its last lap, instead
    // it passes it, the kart reverses and crosses the finishing line
    // backwards. Just before crossing the finishing line the kart will be on
    // the last lap, but with a distance along the track close to zero.
    // Therefore its position will be wrong. If the race position gets updated
    // after increasing the number of laps (but before tagging the kart to have
    // finished the race) the position will be correct (since the kart now
    // has one additional lap it will be ahead of the other karts).
    // Without this call the incorrect position for this kart would remain
    // (since a kart that has finished the race does not get its position
    // changed anymore), potentially resulting in a duplicated race position
    // (since the first kart does not have position 1, no other kart can get
    // position 1, so one rank will be duplicated).
    // Similarly the situation can happen if the distance along track should
    // go back to zero before actually crossing the finishing line. While this
    // should not happen, it could potentially be caused by floating point
    // errors. In this case the call to updateRacePosition will avoid
    // duplicated race positions as well.
    updateRacePosition();

    // Race finished
    if(kart_info.m_race_lap >= race_manager->getNumLaps() && raceHasLaps())
    {
        kart->finishedRace(getTime());
    }
    float time_per_lap;
    if (kart_info.m_race_lap == 1) // just completed first lap
    {
        time_per_lap=getTime();
    }
    else //completing subsequent laps
    {
        time_per_lap=getTime() - kart_info.m_lap_start_time;
    }

    // if new fastest lap
    if(time_per_lap < m_fastest_lap && raceHasLaps() &&
        kart_info.m_race_lap>0)
    {
        m_fastest_lap = time_per_lap;

        std::string s = StringUtils::timeToString(time_per_lap);

        // Store the temporary string because clang would mess this up
        // (remove the stringw before the wchar_t* is used).
        const core::stringw &kart_name = kart->getName();

        //I18N: as in "fastest lap: 60 seconds by Wilber"
        irr::core::stringw m_fastest_lap_message =
            _C("fastest_lap", "%s by %s", s.c_str(), kart_name);

        m_race_gui->addMessage(m_fastest_lap_message, NULL,
                               3.0f, video::SColor(255, 255, 255, 255), false);

        m_race_gui->addMessage(_("New fastest lap"), NULL,
                               3.0f, video::SColor(255, 255, 255, 255), false);

    } // end if new fastest lap

    kart_info.m_lap_start_time = getTime();
    kart->getController()->newLap(kart_info.m_race_lap);
}   // newLap
Пример #4
0
/** General update function called once per frame. This updates the kart
 *  sectors, which are then used to determine the kart positions.
 *  \param dt Time step size.
 */
void LinearWorld::update(float dt)
{
    // run generic parent stuff that applies to all modes. It
    // especially updates the kart positions.
    WorldWithRank::update(dt);

    if (m_last_lap_sfx_playing &&
        m_last_lap_sfx->getStatus() != SFXBase::SFX_PLAYING)
    {
        music_manager->resetTemporaryVolume();
        m_last_lap_sfx_playing = false;
    }

    const unsigned int kart_amount = getNumKarts();

    // Do stuff specific to this subtype of race.
    // ------------------------------------------
    for(unsigned int n=0; n<kart_amount; n++)
    {
        KartInfo& kart_info = m_kart_info[n];
        AbstractKart* kart = m_karts[n];

        // Nothing to do for karts that are currently being
        // rescued or eliminated
        if(kart->getKartAnimation()) continue;

        kart_info.getTrackSector()->update(kart->getFrontXYZ());
        kart_info.m_overall_distance = kart_info.m_race_lap
                                     * m_track->getTrackLength()
                        + getDistanceDownTrackForKart(kart->getWorldKartId());
    }   // for n

    // Update all positions. This must be done after _all_ karts have
    // updated their position and laps etc, otherwise inconsistencies
    // (like two karts at same position) can occur.
    // ---------------------------------------------------------------
    WorldWithRank::updateTrack(dt);
    updateRacePosition();

    for (unsigned int i=0; i<kart_amount; i++)
    {
        // ---------- update rank ------
        if (m_karts[i]->hasFinishedRace() ||
            m_karts[i]->isEliminated()       ) continue;

        // During the last lap update the estimated finish time.
        // This is used to play the faster music, and by the AI
        if (m_kart_info[i].m_race_lap == race_manager->getNumLaps()-1)
        {
            m_kart_info[i].m_estimated_finish =
                estimateFinishTimeForKart(m_karts[i]);
        }
        checkForWrongDirection(i, dt);
    }

#ifdef DEBUG
    // Debug output in case that the double position error occurs again.
    std::vector<int> pos_used;
    pos_used.resize(kart_amount+1, -99);
    for(unsigned int i=0; i<kart_amount; i++)
    {
        if(pos_used[m_karts[i]->getPosition()]!=-99)
        {
            for(unsigned int j=0; j<kart_amount; j++)
            {
                Log::verbose("[LinearWorld]", "kart id=%u, position=%d, finished=%d, laps=%d, "
                       "distanceDownTrack=%f overallDistance=%f %s",
                    j, m_karts[j]->getPosition(),
                    m_karts[j]->hasFinishedRace(),
                    m_kart_info[j].m_race_lap,
                    getDistanceDownTrackForKart(m_karts[j]->getWorldKartId()),
                    m_kart_info[j].m_overall_distance,
                    (m_karts[j]->getPosition() == m_karts[i]->getPosition()
                     ? "<--- !!!" : "")                                      );
            }
        }
        pos_used[m_karts[i]->getPosition()]=i;
    }
#endif
}   // update
Пример #5
0
/** Find the position (rank) of every kart
  */
void LinearWorld::updateRacePosition()
{
    // Mostly for debugging:
    beginSetKartPositions();
    const unsigned int kart_amount = m_karts.size();

#ifdef DEBUG
    bool rank_changed = false;
#endif
    
    // NOTE: if you do any changes to this loop, the next loop (see
    // DEBUG_KART_RANK below) needs to have the same changes applied
    // so that debug output is still correct!!!!!!!!!!!
    for (unsigned int i=0; i<kart_amount; i++)
    {
        Kart* kart          = m_karts[i];
        // Karts that are either eliminated or have finished the
        // race already have their (final) position assigned. If
        // these karts would get their rank updated, it could happen
        // that a kart that finished first will be overtaken after
        // crossing the finishing line and become second!
        if(kart->isEliminated() || kart->hasFinishedRace())
        {
            // This is only necessary to support debugging inconsistencies
            // in kart position parameters.
            setKartPosition(i, kart->getPosition());
            continue;
        }
        KartInfo& kart_info = m_kart_info[i];
        
        int p = 1 ;

        const int my_id                = kart->getWorldKartId();
        const int my_laps              = getLapForKart(my_id);
        const float my_progression     = getDistanceDownTrackForKart(my_id);        
        // Count karts ahead of the current kart, i.e. kart that are already finished,
        // have done more laps, or the same number of laps, but a greater distance.
        for (unsigned int j = 0 ; j < kart_amount ; j++)
        {
            if(j == kart->getWorldKartId())  continue; // don't compare a kart with itself
            
            if(m_karts[j]->isEliminated())   continue; // dismiss eliminated karts

            if(!kart->hasFinishedRace() && m_karts[j]->hasFinishedRace())
            {
                p++;
                continue;
            }

            /* has done more or less lapses */
            assert(j==m_karts[j]->getWorldKartId());
            int other_laps = getLapForKart(j);
            if (other_laps !=  my_laps)
            {
                if(other_laps > my_laps)
                {
                    p++; // Other kart has more lapses
                }
                continue;
            }
            // Now both karts have the same number of lapses. Test progression.
            // A kart is ahead if it's driven further, or driven the same
            // distance, but started further to the back.
            float other_progression = getDistanceDownTrackForKart(j);
            if(other_progression > my_progression ||
                (other_progression == my_progression &&
                m_karts[j]->getInitialPosition() > kart->getInitialPosition()) )
            {
                p++;
#if _DEBUG_PRINTS_LIKE_MAD_
                std::cout << "    " << p << " : " << m_karts[j]->getIdent() <<
                        " because he has is further within the track (my progression is " <<
                        my_progression << ", his progression is " << other_progression << ")\n";
#endif
            }
        } //next kart

#ifndef DEBUG
        setKartPosition(i, p);
#else
        rank_changed |= kart->getPosition()!=p;
        if (!setKartPosition(i,p))
        {
            std::cerr << "ERROR, same rank used twice!!\n";

            std::cerr <<  "Info used to decide ranking :\n";
            for (unsigned int d=0; d<kart_amount; d++)
            {
                std::cerr << "   kart " << m_karts[d]->getIdent() << " has finished(" << m_karts[d]->hasFinishedRace()
                          << "), is at lap (" << getLapForKart(d) << "), is at distance("
                          << getDistanceDownTrackForKart(d) << "), is eliminated(" << m_karts[d]->isEliminated() << ")" << std::endl;
            }
                        
            std::cerr <<  "Who has each ranking so far :\n";
            for (unsigned int d=0; d<i; d++)
            {
                std::cerr << "    " << m_karts[d]->getIdent() << " has rank " << m_karts[d]->getPosition() << std::endl;
            }
            
            std::cerr << "    --> And " << kart->getIdent() << " is being set at rank " << p << std::endl;
            history->Save();
            assert(false);
        }
#endif

        // Switch on faster music if not already done so, if the
        // first kart is doing its last lap, and if the estimated
        // remaining time is less than 30 seconds.
        if(!m_faster_music_active                                  &&
           kart_info.m_race_lap == race_manager->getNumLaps()-1    &&
           p==1                                                    &&
           useFastMusicNearEnd()                                   &&
           kart_info.m_estimated_finish > 0                        &&
           kart_info.m_estimated_finish - getTime() < 30.0f              )
        {
            music_manager->switchToFastMusic();
            m_faster_music_active=true;
        }
    }   // for i<kart_amount

    // Define this to get a detailled analyses each time a race position 
    // changes.
#ifdef DEBUG
#undef DEBUG_KART_RANK
#ifdef DEBUG_KART_RANK
    if(rank_changed)
    {
        std::cout << "Counting laps at "<<getTime()<<" seconds.\n";
        for (unsigned int i=0; i<kart_amount; i++)
        {
            Kart* kart          = m_karts[i];
            if(kart->isEliminated() || kart->hasFinishedRace()) continue;
            KartInfo& kart_info = m_kart_info[i];
            int p = 1 ;
            const int my_id                = kart->getWorldKartId();
            const int my_laps              = getLapForKart(my_id);
            const float my_progression     = getDistanceDownTrackForKart(my_id);
            std::cout << "counting karts ahead of " << kart->getIdent() 
                << " (laps "<<m_kart_info[i].m_race_lap<<", progress "
                << my_progression<<").\n";
            for (unsigned int j = 0 ; j < kart_amount ; j++)
            {
                if(j == kart->getWorldKartId())  continue; // don't compare a kart with itself
                if(!kart->hasFinishedRace() && m_karts[j]->hasFinishedRace())
                {
                    p++;
                    std::cout << "    " << p << " : " << m_karts[j]->getIdent() << " because he has finished.\n";
                    continue;
                }
                int other_laps = getLapForKart(j);
                if (other_laps !=  my_laps)
                {
                    if(other_laps > my_laps)
                    {
                        p++; // Other kart has more lapses
                        std::cout << "    " << p << " : " << m_karts[j]->getIdent() << " because he has more laps than me.\n";
                    }
                    continue;
                }
                float other_progression = getDistanceDownTrackForKart(j);
                if(other_progression > my_progression ||
                    (other_progression == my_progression &&
                    m_karts[j]->getInitialPosition() > kart->getInitialPosition()) )
                {
                    p++;
                    std::cout << "    " << p << " : " << m_karts[j]->getIdent() <<
                        " because he is further within the track (my progression is " <<
                        my_progression << ", his progression is " << other_progression << ")\n";
                }
            } //next kart
        }   // for i<kart_amount
        std::cout << "-------------------------------------------\n";
    }   // if rank_changed
#endif
#endif

    endSetKartPositions();
}   // updateRacePosition
Пример #6
0
/** General update function called once per frame. This updates the kart
 *  sectors, which are then used to determine the kart positions.
 *  \param dt Time step size.
 */
void LinearWorld::update(float delta)
{
    // run generic parent stuff that applies to all modes. It
    // especially updates the kart positions.
    WorldWithRank::update(delta);
    
    if (m_last_lap_sfx_playing && m_last_lap_sfx->getStatus() != SFXManager::SFX_PLAYING)
    {
        music_manager->getCurrentMusic()->resetTemporaryVolume();
        m_last_lap_sfx_playing = false;
    }
    
    const unsigned int kart_amount = getNumKarts();

    // Do stuff specific to this subtype of race.
    // ------------------------------------------
    for(unsigned int n=0; n<kart_amount; n++)
    {
        KartInfo& kart_info = m_kart_info[n];
        Kart* kart = m_karts[n];

        // Nothing to do for karts that are currently being rescued or eliminated
        if(kart->playingEmergencyAnimation()) continue;

        // ---------- deal with sector data ---------

        // update sector variables
        int prev_sector = kart_info.m_track_sector;
        m_track->getQuadGraph().findRoadSector(kart->getXYZ(),
                                               &kart_info.m_track_sector);

        kart_info.m_on_road = kart_info.m_track_sector != QuadGraph::UNKNOWN_SECTOR;
        if(kart_info.m_on_road)
        {
            kart_info.m_last_valid_sector   = kart_info.m_track_sector;
            kart_info.m_last_valid_race_lap = kart_info.m_race_lap;
        }
        else
        {
            // Kart off road. Find the closest sector instead.
            kart_info.m_track_sector =
                m_track->getQuadGraph().findOutOfRoadSector(kart->getXYZ(), prev_sector );
        }

        // Update track coords (=progression)
        m_track->getQuadGraph().spatialToTrack(&kart_info.m_curr_track_coords,
                                               kart->getXYZ(),
                                               kart_info.m_track_sector    );

    }   // for n

    // Update all positions. This must be done after _all_ karts have
    // updated their position and laps etc, otherwise inconsistencies
    // (like two karts at same position) can occur.
    // ---------------------------------------------------------------
    
    updateRacePosition();
    
    for (unsigned int i=0; i<kart_amount; i++)
    {
        // ---------- update rank ------
        if (m_karts[i]->hasFinishedRace() || m_karts[i]->isEliminated()) continue;

        // During the last lap update the estimated finish time.
        // This is used to play the faster music, and by the AI
        if (m_kart_info[i].m_race_lap == race_manager->getNumLaps()-1)
        {
            m_kart_info[i].m_estimated_finish = estimateFinishTimeForKart(m_karts[i]);
        }
        checkForWrongDirection(i);
    }
    
#ifdef DEBUG
    // FIXME: Debug output in case that the double position error occurs again.
    std::vector<int> pos_used;
    pos_used.resize(kart_amount+1, -99);
    for(unsigned int i=0; i<kart_amount; i++)
    {
        if(pos_used[m_karts[i]->getPosition()]!=-99)
        {
            for(unsigned int j =0; j<kart_amount; j++)
            {
                printf("kart id=%d, position=%d, finished=%d, laps=%d, distanceDownTrack=%f %s\n",
                    j, m_karts[j]->getPosition(),
                    m_karts[j]->hasFinishedRace(),
                    m_kart_info[j].m_race_lap,
                    getDistanceDownTrackForKart(m_karts[j]->getWorldKartId()),
                    (m_karts[j]->getPosition() == m_karts[i]->getPosition() ? "<--- !!!" : ""));
            }
        }
        pos_used[m_karts[i]->getPosition()]=i;
    }
#endif
}   // update