SoundPlayer::SoundPlayer(EventListener *g) {
	sound->system->createChannelGroup(NULL, &cg);

	sound->system->createDSPByType(FMOD_DSP_TYPE_LOWPASS, &lowpass);
	sound->system->createDSPByType(FMOD_DSP_TYPE_HIGHPASS, &hipass);
	sound->system->createDSPByType(FMOD_DSP_TYPE_ECHO, &echo);
	sound->system->createDSPByType(FMOD_DSP_TYPE_REVERB, &reverb);
	
	vc = PLAYER_DEFAULT_DISTORTION;
	vol = PLAYER_DEFAULT_VOLUME;
	
	cg->setVolume(PLAYER_DEFAULT_VOLUME);

	distortion = getDistortion();
	slicer = getSlicer();
	amp = getAmp();
	pan = getPanner();
	
	cg->addDSP(amp);
	cg->addDSP(reverb);
	cg->addDSP(echo);
	cg->addDSP(pan);
	cg->addDSP(lowpass);
	cg->addDSP(hipass);
	ERRCHECK(cg->addDSP(distortion));
	ERRCHECK(cg->addDSP(slicer));

	slicer->setBypass(true);
	echo->setBypass(true);
	reverb->setBypass(true);

	echo->setParameter(FMOD_DSP_ECHO_DELAY, 60.0 / (float)sound->getTempo() * 1000 / 2);
	echo->setParameter(FMOD_DSP_ECHO_MAXCHANNELS, 2);
	echo->setParameter(FMOD_DSP_ECHO_WETMIX, 0.4);
	echo->setParameter(FMOD_DSP_ECHO_DRYMIX, 1);

	lowpass->setParameter(FMOD_DSP_LOWPASS_CUTOFF, OPTLPFCO(PLAYER_LPF_DEFAULT_CUTOFF));
	lowpass->setParameter(FMOD_DSP_LOWPASS_RESONANCE, OPTLPFRE(PLAYER_LPF_DEFAULT_RESONANCE));
	hipass->setParameter(FMOD_DSP_HIGHPASS_CUTOFF, OPTLPFCO(PLAYER_HPF_DEFAULT_CUTOFF));
	distortion->setParameter(0, PLAYER_DEFAULT_DISTORTION);
	amp->setParameter(0, PLAYER_DEFAULT_VOLUME);
	pan->setParameter(0, PLAYER_DEFAULT_PAN * 2 - 1);

	this->gui = g;
}
Пример #2
0
float Distortion_get(void* ctx)
{
    return getDistortion();
}
Пример #3
0
    DisplayConfigPtr DisplayConfigFactory::create(OSVR_ClientContext ctx) {
        DisplayConfigPtr cfg(new DisplayConfig);
        try {
            auto const descriptorString = ctx->getStringParameter("/display");

            auto desc = display_schema_1::DisplayDescriptor(descriptorString);
            cfg->m_viewers.container().emplace_back(Viewer(ctx, HEAD_PATH));
            auto &viewer = cfg->m_viewers.container().front();
            auto eyesDesc = desc.getEyes();

            /// Set up stereo vs mono
            std::vector<uint8_t> eyeIndices;
            Eigen::Vector3d offset;
            if (eyesDesc.size() == 2) {
                // stereo
                offset = desc.getIPDMeters() / 2. * Eigen::Vector3d::UnitX();
                eyeIndices = {0, 1};
            } else {
                // if (eyesDesc.size() == 1)
                // mono
                offset = Eigen::Vector3d::Zero();
                eyeIndices = {0};
            }

            /// Handle radial distortion parameters
            boost::optional<OSVR_RadialDistortionParameters> distort;
            auto k1 = desc.getDistortion();
            if (k1.k1_red != 0 || k1.k1_green != 0 || k1.k1_blue != 0) {
                OSVR_RadialDistortionParameters params;
                params.k1.data[0] = k1.k1_red;
                params.k1.data[1] = k1.k1_green;
                params.k1.data[2] = k1.k1_blue;
                distort = params;
            }

            /// Compute angular offset about Y of the optical (view) axis
            util::Angle axisOffset = 0. * util::radians;
            {
                auto overlapPct = desc.getOverlapPercent();

                if (overlapPct < 1.) {
                    const auto hfov = desc.getHorizontalFOV();
                    const auto angularOverlap = hfov * overlapPct;
                    axisOffset = (hfov - angularOverlap) / 2.;
                }
            }

            /// Infer the number of display inputs and their association with
            /// eyes (actually surfaces) based on the descriptor.
            std::vector<OSVR_DisplayInputCount> displayInputIndices;
            if (eyesDesc.size() == 2 &&
                display_schema_1::DisplayDescriptor::FULL_SCREEN ==
                    desc.getDisplayMode()) {
                // two eyes, full screen - that means two screens.

                displayInputIndices = {0, 1};

                cfg->m_displayInputs.push_back(DisplayInput(
                    desc.getDisplayWidth(), desc.getDisplayHeight()));
                cfg->m_displayInputs.push_back(DisplayInput(
                    desc.getDisplayWidth(), desc.getDisplayHeight()));
            } else {
                // everything else, assume 1 screen.
                // Note that it's OK that displayInputIndices.size() >=
                // eyesDesc.size(), we'll just not end up using the second
                // entry.
                displayInputIndices = {0, 0};

                cfg->m_displayInputs.push_back(DisplayInput(
                    desc.getDisplayWidth(), desc.getDisplayHeight()));
            }
            BOOST_ASSERT_MSG(displayInputIndices.size() >= eyesDesc.size(),
                             "Must have at least as many indices as eyes");

            /// Create the actual eye (with implied surface) objects
            for (auto eye : eyeIndices) {
                // This little computation turns 0 into -1 and 1 into 1, used as
                // a coefficient to make the two eyes do opposite things.
                // Doesn't affect mono, which has a zero offset vector.
                double offsetFactor = (2. * eye) - 1.;

                // Set up per-eye distortion parameters, if needed
                boost::optional<OSVR_RadialDistortionParameters> distortEye(
                    distort);
                if (distortEye) {
                    distortEye->centerOfProjection.data[0] =
                        eyesDesc[eye].m_CenterProjX;
                    distortEye->centerOfProjection.data[1] =
                        eyesDesc[eye].m_CenterProjY;
                }

                // precompute translation offset for this eye
                auto xlateOffset = (offsetFactor * offset).eval();

                // precompute the optical axis rotation for this eye
                // here, the left eye should get a positive offset since it's a
                // positive rotation about y, hence the -1 factor.
                auto eyeAxisOffset = axisOffset * -1. * offsetFactor;

                // Look up the display index for this eye.
                auto displayInputIdx = displayInputIndices[eye];

                /// Create the ViewerEye[Surface] and add it to the container.
                viewer.container().emplace_back(ViewerEye(
                    ctx, xlateOffset, HEAD_PATH, computeViewport(eye, desc),
                    computeRect(desc), eyesDesc[eye].m_rotate180,
                    desc.getPitchTilt().value(), distortEye, displayInputIdx,
                    eyeAxisOffset));
            }

            OSVR_DEV_VERBOSE("Display: " << desc.getHumanReadableDescription());
            return cfg;
        } catch (std::exception const &e) {
            OSVR_DEV_VERBOSE(
                "Couldn't create a display config internally! Exception: "
                << e.what());
            return DisplayConfigPtr{};
        } catch (...) {
            OSVR_DEV_VERBOSE("Couldn't create a display config internally! "
                             "Unknown exception!");
            return DisplayConfigPtr{};
        }
    }