//________________________________________________________________________ void notevisitor::print (ostream& out) const { if (isGrace()) out << "grace "; if (isCue()) out << "cue "; int type = getType(); if (type == kUndefinedType) out << "type undefined"; else if (type == kUnpitched) { out << "unpitched note - duration " << getDuration() << " "; } else if (type == kRest) { out << "rest - duration " << getDuration() << " "; } else if (type == kPitched) { out << "note " << getStep(); int alter = int(getAlter()); float diff = getAlter() - alter; if (diff >= 0.5) alter++; else if (diff <= -0.5) alter--; while (alter < 0) { out << 'b'; alter++; } while (alter > 0) { out << '#'; alter--; } out << getOctave() << " (" << getMidiPitch() << ")"; out << " - duration " << getDuration() << " "; } else out << "unknown type " << type << " "; if (inChord()) out << "in chord "; if (getTie() & StartStop::start) out << "- tie start "; if (getTie() & StartStop::stop) out << "- tie stop "; string instr = getInstrument(); if (!instr.empty()) out << "instrument " << instr << " "; if (getDynamics() >= 0) out << "dynamics " << getDynamics(); }
void GameObject::setTransform(const Vector3& position, const Quaternion& orientation) { *(getTransform()->getPosition()) = position; *(getTransform()->getOrientation()) = orientation; Dynamics* dynamics = getDynamics(); if(dynamics != NULL) { dynamics->setTransform(position, orientation); } }