Пример #1
0
int main(void) {
    int result;
    error err = calc(10, 20, result);
    if (err != error::success) {
        printf("%s:%d: %s\n",
                getErrorFile().c_str(), getErrorLine(), getErrorMessage(err));
    } else {
        printf("No error\n");
    }
    return 0;
}
Пример #2
0
static void checkShader (int i)
{
  int  err;
  char msg[256];

  glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err);
  if (err >= 0) {
    getErrorLine(ShaderSrc[i], err, msg, sizeof(msg));
    printf("Error in shader #%d: %s\n", i,
              glGetString(GL_PROGRAM_ERROR_STRING_ARB));
    printf("Source line:    %s\n", msg);
  }
}
Пример #3
0
#include <Python.h>

#include <catch/catch.hpp>

#include "graph/graph.h"
#include "graph/script_node.h"
#include "graph/datum.h"
#include "graph/proxy.h"

TEST_CASE("Script evaluation")
{
    auto g = new Graph();
    auto n = new ScriptNode("n", g);
    n->setScript("print('hi there!')");
    CAPTURE(n->getError());
    REQUIRE(n->getErrorLine() == -1);
    delete g;
}

TEST_CASE("Invalid script")
{
    auto g = new Graph();
    auto n = new ScriptNode("n", g);
    n->setScript("wargarble");
    CAPTURE(n->getError());
    REQUIRE(n->getErrorLine() == 1);
    delete g;
}

TEST_CASE("Script with import")
{