void RestShapeSpringsForceField<Rigid3fTypes>::draw(const core::visual::VisualParams* vparams)
{
    if (!vparams->displayFlags().getShowForceFields() || !drawSpring.getValue())
        return;  /// \todo put this in the parent class

    vparams->drawTool()->saveLastState();
    vparams->drawTool()->setLightingEnabled(false);

    sofa::helper::ReadAccessor< DataVecCoord > p0 = *getExtPosition();
    sofa::helper::ReadAccessor< DataVecCoord > p = this->mstate->read(core::VecCoordId::position());

    sofa::helper::vector<sofa::defaulttype::Vector3> vertices;

    for (unsigned int i=0; i<m_indices.size(); i++)
    {
        const unsigned int index = m_indices[i];

        sofa::defaulttype::Vector3 v0(p[index].getCenter()[0],
                                      p[index].getCenter()[1],
                                      p[index].getCenter()[2]);
        unsigned int tempIndex = (useRestMState) ? m_ext_indices[i] : index;

        sofa::defaulttype::Vector3 v1(p0[tempIndex].getCenter()[0],
                                      p0[tempIndex].getCenter()[1],
                                      p0[tempIndex].getCenter()[2]);


        vertices.push_back(v0);
        vertices.push_back(v1);
    }

    vparams->drawTool()->drawLines(vertices,5,springColor.getValue());

    vparams->drawTool()->restoreLastState();
}
void RestShapeSpringsForceField<Vec3dTypes>::draw(const core::visual::VisualParams* vparams)
{
#ifndef SOFA_NO_OPENGL
    if (!vparams->displayFlags().getShowForceFields())
        return;  /// \todo put this in the parent class

    sofa::helper::ReadAccessor< DataVecCoord > p0 = *getExtPosition();

    sofa::helper::ReadAccessor< DataVecCoord > p = this->mstate->read(core::VecCoordId::position());

    const VecIndex& indices = m_indices;
    const VecIndex& ext_indices = (useRestMState ? m_ext_indices : m_indices);


    for (unsigned int i=0; i<indices.size(); i++)
    {
        const unsigned int index = indices[i];
        const unsigned int ext_index = ext_indices[i];

        glDisable(GL_LIGHTING);
        glBegin(GL_LINES);
        glColor3f(0,1,0);

        glVertex3f( (GLfloat)p[index][0], (GLfloat)p[index][1], (GLfloat)p[index][2] );
        glVertex3f( (GLfloat)p0[ext_index][0], (GLfloat)p0[ext_index][1], (GLfloat)p0[ext_index][2] );

        glEnd();
    }
#endif /* SOFA_NO_OPENGL */
}
void RestShapeSpringsForceField<Rigid3fTypes>::addForce(const core::MechanicalParams* /* mparams */ /* PARAMS FIRST */, DataVecDeriv& f, const DataVecCoord& x, const DataVecDeriv& /* v */)
{
    sofa::helper::WriteAccessor< DataVecDeriv > f1 = f;
    sofa::helper::ReadAccessor< DataVecCoord > p1 = x;

    sofa::helper::ReadAccessor< DataVecCoord > p0 = *getExtPosition();

    f1.resize(p1.size());

    if (recompute_indices.getValue())
    {
        recomputeIndices();
    }

    const VecReal& k = stiffness.getValue();
    const VecReal& k_a = angularStiffness.getValue();

    for (unsigned int i=0; i<m_indices.size(); i++)
    {
        const unsigned int index = m_indices[i];
        const unsigned int ext_index = m_ext_indices[i];

        // translation
        Vec3f dx = p1[index].getCenter() - p0[ext_index].getCenter();
        getVCenter(f1[index]) -=  dx * (i < k.size() ? k[i] : k[0]) ;

        // rotation
        Quatf dq = p1[index].getOrientation() * p0[ext_index].getOrientation().inverse();
        Vec3f dir;
        Real angle=0;
        dq.normalize();
        if (dq[3] < 0.999999999999999)
            dq.quatToAxis(dir, angle);
        dq.quatToAxis(dir, angle);

        //std::cout<<"dq : "<<dq <<"  dir :"<<dir<<"  angle :"<<angle<<std::endl;
        getVOrientation(f1[index]) -= dir * angle * (i < k_a.size() ? k_a[i] : k_a[0]) ;
    }
}
Пример #4
0
static void stabilizerTask(void* param)
{
  uint32_t tick;
  uint32_t lastWakeTime;
  vTaskSetApplicationTaskTag(0, (void*)TASK_STABILIZER_ID_NBR);

  //Wait for the system to be fully started to start stabilization loop
  systemWaitStart();

  // Wait for sensors to be calibrated
  lastWakeTime = xTaskGetTickCount ();
  while(!sensorsAreCalibrated()) {
    vTaskDelayUntil(&lastWakeTime, F2T(RATE_MAIN_LOOP));
  }
  // Initialize tick to something else then 0
  tick = 1;

  while(1) {
    vTaskDelayUntil(&lastWakeTime, F2T(RATE_MAIN_LOOP));

    getExtPosition(&state);
#ifdef ESTIMATOR_TYPE_kalman
    stateEstimatorUpdate(&state, &sensorData, &control);
#else
    sensorsAcquire(&sensorData, tick);
    stateEstimator(&state, &sensorData, tick);
#endif

    commanderGetSetpoint(&setpoint, &state);

    sitAwUpdateSetpoint(&setpoint, &sensorData, &state);

    stateController(&control, &setpoint, &sensorData, &state, tick);
    powerDistribution(&control);

    tick++;
  }
}
void RestShapeSpringsForceField<Rigid3fTypes>::draw(const core::visual::VisualParams* vparams)
{
#ifndef SOFA_NO_OPENGL
    if (!vparams->displayFlags().getShowForceFields())
        return;  /// \todo put this in the parent class

    const VecIndex& indices = points.getValue();
    const VecIndex& ext_indices=external_points.getValue();

    sofa::helper::ReadAccessor< DataVecCoord > p0 = *getExtPosition();
    sofa::helper::ReadAccessor< DataVecCoord > p = this->mstate->read(core::VecCoordId::position());

//  if(ext_indices.size() == indices.size())

    for (unsigned int i=0; i<indices.size(); i++)
    {
        const unsigned int index = indices[i];

        glDisable(GL_LIGHTING);
        glLineWidth(4.0);
        glBegin(GL_LINES);
        glColor3f(0,1,0);

        glVertex3fv(&p[index].getCenter().elems[0]);

        if(useRestMState)
        {
            const unsigned int ext_index = ext_indices[i];
            glVertex3fv(&p0[ext_index].getCenter().elems[0]);
        }
        else
        {
            glVertex3fv(&p0[index].getCenter().elems[0]);
        }
        glEnd();
    }
#endif /* SOFA_NO_OPENGL */
}