GUIContentImages BuiltinEditorResources::getEditorToggleIcon(EditorToggleIcon icon) const { HSpriteTexture off; HSpriteTexture on; switch (icon) { case EditorToggleIcon::AnimateProperty: off = getGUIIcon("AnimPropertyIcon.png"); on = getGUIIcon("AnimPropertyIconOn.png"); break; } GUIContentImages output; output.normal = off; output.hover = off; output.active = on; output.focused = off; output.normalOn = on; output.hoverOn = on; output.activeOn = on; output.focusedOn = on; return output; }
HSpriteTexture BuiltinEditorResources::getIcon(EditorIcon icon) const { switch (icon) { case EditorIcon::X: return getGUIIcon(XButtonNormalTex); case EditorIcon::Component: return getGUIIcon("IconComponent.png"); case EditorIcon::SceneObject: return getGUIIcon("IconSceneObject.png"); } return HSpriteTexture(); }
HSpriteTexture BuiltinEditorResources::getLibraryWindowIcon(LibraryWindowIcon icon) const { switch (icon) { case LibraryWindowIcon::Home: return getGUIIcon("LibraryHomeIcon.png"); case LibraryWindowIcon::Up: return getGUIIcon("LibraryUpIcon.png"); case LibraryWindowIcon::Clear: return getGUIIcon("LibraryClearSearchIcon.png"); case LibraryWindowIcon::Options: return getGUIIcon("LibraryOptionsIcon.png"); } return HSpriteTexture(); }
HSpriteTexture BuiltinEditorResources::getLogMessageIcon(LogMessageIcon icon, UINT32 size, bool dark) const { if (size < 24) // Round to 16 { if (dark) { switch (icon) { case LogMessageIcon::Info: return getGUIIcon("IconInfoDark.png"); case LogMessageIcon::Warning: return getGUIIcon("IconWarningDark.png"); case LogMessageIcon::Error: return getGUIIcon("IconErrorDark.png"); } } else { switch (icon) { case LogMessageIcon::Info: return getGUIIcon("IconInfo.png"); case LogMessageIcon::Warning: return getGUIIcon("IconWarning.png"); case LogMessageIcon::Error: return getGUIIcon("IconError.png"); } } } else // Round to 32 { switch (icon) { case LogMessageIcon::Info: return getGUIIcon("IconInfo32.png"); case LogMessageIcon::Warning: return getGUIIcon("IconWarning32.png"); case LogMessageIcon::Error: return getGUIIcon("IconError32.png"); } } return HSpriteTexture(); }
GUIContentImages BuiltinEditorResources::getAnimationWindowIcon(AnimationWindowIcon icon) const { HSpriteTexture off; HSpriteTexture on; switch (icon) { case AnimationWindowIcon::Play: off = getGUIIcon("AnimationPlayIcon.png"); on = getGUIIcon("AnimationPlayIconOn.png"); break; case AnimationWindowIcon::Record: off = getGUIIcon("AnimationRecordIcon.png"); on = getGUIIcon("AnimationRecordIconOn.png"); break; case AnimationWindowIcon::FrameForward: off = getGUIIcon("AnimationFrameForwardIcon.png"); on = getGUIIcon("AnimationFrameForwardIconOn.png"); break; case AnimationWindowIcon::FrameBack: off = getGUIIcon("AnimationFrameBackIcon.png"); on = getGUIIcon("AnimationFrameBackIconOn.png"); break; case AnimationWindowIcon::AddEvent: off = getGUIIcon("AnimationAddEventIcon.png"); on = getGUIIcon("AnimationAddEventIconOn.png"); break; case AnimationWindowIcon::AddKeyframe: off = getGUIIcon("AnimationAddKeyframeIcon.png"); on = getGUIIcon("AnimationAddKeyframeIconOn.png"); break; case AnimationWindowIcon::Event: off = getGUIIcon("AnimationEventIcon.png"); on = off; break; case AnimationWindowIcon::Keyframe: off = getGUIIcon("AnimationKeyframeIcon.png"); on = off; break; } GUIContentImages output; output.normal = off; output.hover = off; output.active = on; output.focused = off; output.normalOn = on; output.hoverOn = on; output.activeOn = on; output.focusedOn = on; return output; }
HSpriteTexture BuiltinEditorResources::getInspectorWindowIcon(InspectorWindowIcon icon) const { switch (icon) { case InspectorWindowIcon::Create: return getGUIIcon("InspectorCreateIcon.png"); case InspectorWindowIcon::Clone: return getGUIIcon("InspectorCloneIcon.png"); case InspectorWindowIcon::Clear: return getGUIIcon("InspectorClearIcon.png"); case InspectorWindowIcon::Resize: return getGUIIcon("InspectorResizeIcon.png"); case InspectorWindowIcon::Delete: return getGUIIcon("InspectorDeleteIcon.png"); case InspectorWindowIcon::MoveUp: return getGUIIcon("InspectorMoveUpIcon.png"); case InspectorWindowIcon::MoveDown: return getGUIIcon("InspectorMoveDownIcon.png"); case InspectorWindowIcon::Edit: return getGUIIcon("InspectorEditIcon.png"); case InspectorWindowIcon::Apply: return getGUIIcon("InspectorApplyIcon.png"); case InspectorWindowIcon::Add: return getGUIIcon("InspectorAddIcon.png"); case InspectorWindowIcon::Cancel: return getGUIIcon("InspectorCancelIcon.png"); } return HSpriteTexture(); }
GUIContentImages BuiltinEditorResources::getSceneWindowIcon(SceneWindowIcon icon) const { HSpriteTexture off; HSpriteTexture on; switch (icon) { case SceneWindowIcon::View: off = getGUIIcon("SceneViewIcon.png"); on = getGUIIcon("SceneViewIconOn.png"); break; case SceneWindowIcon::Move: off = getGUIIcon("SceneMoveIcon.png"); on = getGUIIcon("SceneMoveIconOn.png"); break; case SceneWindowIcon::Rotate: off = getGUIIcon("SceneRotateIcon.png"); on = getGUIIcon("SceneRotateIconOn.png"); break; case SceneWindowIcon::Scale: off = getGUIIcon("SceneScaleIcon.png"); on = getGUIIcon("SceneScaleIconOn.png"); break; case SceneWindowIcon::Pivot: off = getGUIIcon("ScenePivotIcon.png"); on = getGUIIcon("ScenePivotIconOn.png"); break; case SceneWindowIcon::Center: off = getGUIIcon("SceneCenterIcon.png"); on = getGUIIcon("SceneCenterIconOn.png"); break; case SceneWindowIcon::Local: off = getGUIIcon("SceneLocalIcon.png"); on = getGUIIcon("SceneLocalIconOn.png"); break; case SceneWindowIcon::World: off = getGUIIcon("SceneWorldIcon.png"); on = getGUIIcon("SceneWorldIconOn.png"); break; case SceneWindowIcon::MoveSnap: off = getGUIIcon("SceneMoveSnapIcon.png"); on = getGUIIcon("SceneMoveSnapIconOn.png"); break; case SceneWindowIcon::RotateSnap: off = getGUIIcon("SceneRotateSnapIcon.png"); on = getGUIIcon("SceneRotateSnapIconOn.png"); break; } GUIContentImages output; output.normal = off; output.hover = off; output.active = on; output.focused = off; output.normalOn = on; output.hoverOn = on; output.activeOn = on; output.focusedOn = on; return output; }
HSpriteTexture BuiltinEditorResources::getToolbarIcon(ToolbarIcon icon) const { switch (icon) { case ToolbarIcon::NewCamera: return getGUIIcon("ToolbarNewCameraIcon.png"); case ToolbarIcon::NewRenderable: return getGUIIcon("ToolbarNewRenderableIcon.png"); case ToolbarIcon::NewPointLight: return getGUIIcon("ToolbarNewPointLightIcon.png"); case ToolbarIcon::NewDirLight: return getGUIIcon("ToolbarNewDirectionalLightIcon.png"); case ToolbarIcon::NewSpotLight: return getGUIIcon("ToolbarNewSpotLightIcon.png"); case ToolbarIcon::NewSceneObject: return getGUIIcon("ToolbarNewSceneObjectIcon.png"); case ToolbarIcon::NewCube: return getGUIIcon("ToolbarNewCubeIcon.png"); case ToolbarIcon::NewSphere: return getGUIIcon("ToolbarNewSphereIcon.png"); case ToolbarIcon::NewCone: return getGUIIcon("ToolbarNewConeIcon.png"); case ToolbarIcon::NewQuad: return getGUIIcon("ToolbarNewQuadIcon.png"); case ToolbarIcon::NewMat: return getGUIIcon("ToolbarNewMaterialIcon.png"); case ToolbarIcon::NewCSScript: return getGUIIcon("ToolbarNewCSScriptIcon.png"); case ToolbarIcon::NewShader: return getGUIIcon("ToolbarNewShaderIcon.png"); case ToolbarIcon::NewSpriteTex: return getGUIIcon("ToolbarNewSpriteTextureIcon.png"); case ToolbarIcon::Pause: return getGUIIcon("ToolbarPauseIcon.png"); case ToolbarIcon::Play: return getGUIIcon("ToolbarPlayIcon.png"); case ToolbarIcon::Step: return getGUIIcon("ToolbarStepIcon.png"); case ToolbarIcon::Undo: return getGUIIcon("ToolbarUndoIcon.png"); case ToolbarIcon::Redo: return getGUIIcon("ToolbarRedoIcon.png"); case ToolbarIcon::OpenProject: return getGUIIcon("ToolbarOpenProjectIcon.png"); case ToolbarIcon::SaveProject: return getGUIIcon("ToolbarSaveProjectIcon.png"); case ToolbarIcon::SaveScene: return getGUIIcon("ToolbarSaveSceneIcon.png"); } return HSpriteTexture(); }
HSpriteTexture BuiltinEditorResources::getLibraryIcon(ProjectIcon icon, int size) const { String iconName; switch (icon) { case ProjectIcon::Folder: iconName = FolderIconTex; break; case ProjectIcon::Font: iconName = FontIconTex; break; case ProjectIcon::Mesh: iconName = MeshIconTex; break; case ProjectIcon::Texture: iconName = TextureIconTex; break; case ProjectIcon::PlainText: iconName = PlainTextIconTex; break; case ProjectIcon::ScriptCode: iconName = ScriptCodeIconTex; break; case ProjectIcon::Shader: iconName = ShaderIconTex; break; case ProjectIcon::ShaderInclude: iconName = ShaderIncludeIconTex; break; case ProjectIcon::Material: iconName = MaterialIconTex; break; case ProjectIcon::SpriteTexture: iconName = SpriteTextureIconTex; break; case ProjectIcon::Prefab: iconName = PrefabIconTex; break; case ProjectIcon::GUISkin: iconName = GUISkinIconTex; break; case ProjectIcon::PhysicsMaterial: iconName = PhysicsMaterialIconTex; break; case ProjectIcon::PhysicsMesh: iconName = PhysicsMeshIconTex; break; case ProjectIcon::AudioClip: iconName = AudioClipIconTex; break; case ProjectIcon::AnimationClip: iconName = AnimationClipIconTex; break; } if (iconName.empty()) return HSpriteTexture(); if (size <= 16) iconName += "16"; else if (size <= 32) iconName += "32"; else if (size <= 48) iconName += "48"; return getGUIIcon(iconName); }