void GameState::updateScoreDisplay() { if (getGameMode() == GameMode::Coop) { std::stringstream scoreStr; // sum up score scoreStr << "Score: " << getTotalScorePlayerSum(); m_textScore->setText(scoreStr.str(), getEngines().renderEngine().getScreenTransform()); } else { logging::Fatal() << "Scores for this game mode is not supported"; } }
bool Player::hasLordSkill(const QString &skill_name) const { if(acquired_skills.contains(skill_name)) return true; QString mode = getGameMode(); if(mode == "06_3v3" || mode == "02_1v1") return false; if(isLord() || ServerInfo.EnableHegemony) return hasInnateSkill(skill_name); if(hasSkill("weidi")) { foreach(const Player *player, getSiblings()) { if(player->isLord()) return player->hasLordSkill(skill_name); } }
bool Player::hasLordSkill(const QString &skill_name) const{ if(acquired_skills.contains(skill_name)) return true; QString mode = getGameMode(); if(mode == "06_3v3" || mode == "02_1v1" || mode == "02p") return false; if(isLord()) return hasInnateSkill(skill_name); if(hasSkill("weidi")){ foreach(const Player *player, parent()->findChildren<const Player *>()){ if(player->isLord()) return player->hasLordSkill(skill_name); } }