Пример #1
0
void SpriteDef::loadAction(XmlNodePtr node, int variant_offset)
{
    const std::string actionName = XML::getProperty(node, "name", "");
    const std::string imageSetName = XML::getProperty(node, "imageset", "");
    const unsigned hp = XML::getProperty(node, "hp", 100);

    ImageSetIterator si = mImageSets.find(imageSetName);
    if (si == mImageSets.end())
    {
        logger->log("Warning: imageset \"%s\" not defined in %s",
            imageSetName.c_str(), getIdPath().c_str());
        return;
    }
    ImageSet *imageSet = si->second;

    if (actionName == SpriteAction::INVALID)
    {
        logger->log("Warning: Unknown action \"%s\" defined in %s",
            actionName.c_str(), getIdPath().c_str());
        return;
    }
    Action *action = new Action;
    action->setNumber(hp);
    addAction(hp, actionName, action);

    // dirty hack to fix bad resources in tmw server
    if (actionName == "attack_stab")
        addAction(hp, "attack", action);

    // When first action set it as default direction
    Actions::const_iterator i = mActions.find(hp);
    if ((*i).second->size() == 1)
        addAction(hp, SpriteAction::DEFAULT, action);

    // Load animations
    for_each_xml_child_node(animationNode, node)
    {
        if (xmlNameEqual(animationNode, "animation"))
            loadAnimation(animationNode, action, imageSet, variant_offset);
    }
}
Пример #2
0
void SpriteDef::loadAction(xmlNodePtr node, int variant_offset)
{
    const std::string actionName = XML::getProperty(node, "name", "");
    const std::string imageSetName = XML::getProperty(node, "imageset", "");

    ImageSetIterator si = mImageSets.find(imageSetName);
    if (si == mImageSets.end())
    {
        logger->log("Warning: imageset \"%s\" not defined in %s",
                imageSetName.c_str(), getIdPath().c_str());
        return;
    }
    ImageSet *imageSet = si->second;

    if (actionName == SpriteAction::INVALID)
    {
        logger->log("Warning: Unknown action \"%s\" defined in %s",
                actionName.c_str(), getIdPath().c_str());
        return;
    }
    Action *action = new Action;
    mActions[actionName] = action;

    // When first action set it as default direction
    if (mActions.size() == 1)
    {
        mActions[SpriteAction::DEFAULT] = action;
    }

    // Load animations
    for_each_xml_child_node(animationNode, node)
    {
        if (xmlStrEqual(animationNode->name, BAD_CAST "animation"))
        {
            loadAnimation(animationNode, action, imageSet, variant_offset);
        }
    }
}
Пример #3
0
void SpriteDef::loadAnimation(XmlNodePtr animationNode,
                              Action *action, ImageSet *imageSet,
                              int variant_offset)
{
    if (!action || !imageSet)
        return;

    const std::string directionName =
        XML::getProperty(animationNode, "direction", "");
    const SpriteDirection directionType = makeSpriteDirection(directionName);

    if (directionType == DIRECTION_INVALID)
    {
        logger->log("Warning: Unknown direction \"%s\" used in %s",
                directionName.c_str(), getIdPath().c_str());
        return;
    }

    Animation *animation = new Animation;
    action->setAnimation(directionType, animation);

    // Get animation frames
    for_each_xml_child_node(frameNode, animationNode)
    {
        const int delay = XML::getIntProperty(
            frameNode, "delay", 0, 0, 100000);
        int offsetX = XML::getProperty(frameNode, "offsetX", 0) +
            imageSet->getOffsetX();
        int offsetY = XML::getProperty(frameNode, "offsetY", 0) +
            imageSet->getOffsetY();
        int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100);

        offsetY -= imageSet->getHeight() - 32;
        offsetX -= imageSet->getWidth() / 2 - 16;

        if (xmlNameEqual(frameNode, "frame"))
        {
            const int index = XML::getProperty(frameNode, "index", -1);

            if (index < 0)
            {
                logger->log1("No valid value for 'index'");
                continue;
            }

            Image *img = imageSet->get(index + variant_offset);

            if (!img)
            {
                logger->log("No image at index %d", index + variant_offset);
                continue;
            }

            animation->addFrame(img, delay, offsetX, offsetY, rand);
        }
        else if (xmlNameEqual(frameNode, "sequence"))
        {
            const int start = XML::getProperty(frameNode, "start", -1);
            const int end = XML::getProperty(frameNode, "end", -1);
            const std::string value = XML::getProperty(frameNode, "value", "");
            int repeat = XML::getIntProperty(frameNode, "repeat", 1, 0, 100);

            if (repeat < 1)
            {
                logger->log1("No valid value for 'repeat'");
                continue;
            }

            if (value.empty())
            {
                if (addSequence(start, end, delay, offsetX, offsetY,
                    variant_offset, repeat, rand, imageSet, animation))
                {
                    continue;
                }

            }
            else
            {
                StringVect vals;
                splitToStringVector(vals, value, ',');
                for (StringVectCIter it = vals.begin(), it_end = vals.end();
                     it != it_end; ++ it)
                {
                    std::string str = *it;
                    size_t idx = str.find("-");
                    if (str == "p")
                    {
                        animation->addPause(delay, rand);
                    }
                    else if (idx != std::string::npos)
                    {
                        int v1 = atoi(str.substr(0, idx).c_str());
                        int v2 = atoi(str.substr(idx + 1).c_str());
                        addSequence(v1, v2, delay, offsetX, offsetY,
                            variant_offset, repeat, rand, imageSet, animation);
                    }
                    else
                    {
                        Image *img = imageSet->get(atoi(
                            str.c_str()) + variant_offset);
                        if (img)
                        {
                            animation->addFrame(img, delay,
                                offsetX, offsetY, rand);
                        }
                    }
                }
            }
        }
        else if (xmlNameEqual(frameNode, "pause"))
        {
            animation->addPause(delay, rand);
        }
        else if (xmlNameEqual(frameNode, "end"))
        {
            animation->addTerminator(rand);
        }
        else if (xmlNameEqual(frameNode, "jump"))
        {
            animation->addJump(XML::getProperty(
                frameNode, "action", ""), rand);
        }
        else if (xmlNameEqual(frameNode, "label"))
        {
            std::string name = XML::getProperty(frameNode, "name", "");
            if (!name.empty())
                animation->addLabel(name);
        }
        else if (xmlNameEqual(frameNode, "goto"))
        {
            std::string name = XML::getProperty(frameNode, "label", "");
            if (!name.empty())
                animation->addGoto(name, rand);
        }
    } // for frameNode
}
Пример #4
0
void SpriteDef::loadAnimation(xmlNodePtr animationNode,
                              Action *action, ImageSet *imageSet,
                              int variant_offset)
{
    const std::string directionName =
        XML::getProperty(animationNode, "direction", "");
    const SpriteDirection directionType = makeSpriteDirection(directionName);

    if (directionType == DIRECTION_INVALID)
    {
        logger->log("Warning: Unknown direction \"%s\" used in %s",
                directionName.c_str(), getIdPath().c_str());
        return;
    }

    Animation *animation = new Animation;
    action->setAnimation(directionType, animation);

    // Get animation frames
    for_each_xml_child_node(frameNode, animationNode)
    {
        const int delay = XML::getProperty(frameNode, "delay", 0);
        int offsetX = XML::getProperty(frameNode, "offsetX", 0);
        int offsetY = XML::getProperty(frameNode, "offsetY", 0);
        offsetY -= imageSet->getHeight() - 32;
        offsetX -= imageSet->getWidth() / 2 - 16;

        if (xmlStrEqual(frameNode->name, BAD_CAST "frame"))
        {
            const int index = XML::getProperty(frameNode, "index", -1);

            if (index < 0)
            {
                logger->log("No valid value for 'index'");
                continue;
            }

            Image *img = imageSet->get(index + variant_offset);

            if (!img)
            {
                logger->log("No image at index %d", index + variant_offset);
                continue;
            }

            animation->addFrame(img, delay, offsetX, offsetY);
        }
        else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence"))
        {
            int start = XML::getProperty(frameNode, "start", -1);
            const int end = XML::getProperty(frameNode, "end", -1);

            if (start < 0 || end < 0)
            {
                logger->log("No valid value for 'start' or 'end'");
                continue;
            }

            while (end >= start)
            {
                Image *img = imageSet->get(start + variant_offset);

                if (!img)
                {
                    logger->log("No image at index %d", start + variant_offset);
                    continue;
                }

                animation->addFrame(img, delay, offsetX, offsetY);
                start++;
            }
        }
        else if (xmlStrEqual(frameNode->name, BAD_CAST "end"))
        {
            animation->addTerminator();
        }
    } // for frameNode
}