MWGui::ToolTipInfo Repair::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; int remainingUses = getItemHealth(ptr); text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses); text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.text = text; return info; }
std::pair<int, std::string> Armor::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const { const MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc); if (getItemHealth(ptr) == 0) return std::make_pair(0, "#{sInventoryMessage1}"); // slots that this item can be equipped in std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr); if (slots_.first.empty()) return std::make_pair(0, ""); if (npc.getClass().isNpc()) { std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace; // Beast races cannot equip shoes / boots, or full helms (head part vs hair part) const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace); if(race->mData.mFlags & ESM::Race::Beast) { std::vector<ESM::PartReference> parts = ptr.get<ESM::Armor>()->mBase->mParts.mParts; for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr) { if((*itr).mPart == ESM::PRT_Head) return std::make_pair(0, "#{sNotifyMessage13}"); if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot) return std::make_pair(0, "#{sNotifyMessage14}"); } } } for (std::vector<int>::const_iterator slot=slots_.first.begin(); slot!=slots_.first.end(); ++slot) { // If equipping a shield, check if there's a twohanded weapon conflicting with it if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft) { MWWorld::ConstContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); if(weapon == invStore.end()) return std::make_pair(1,""); if(weapon->getTypeName() == typeid(ESM::Weapon).name() && (weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand || weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose || weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide || weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide || weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand || weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow || weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)) { return std::make_pair(3,""); } return std::make_pair(1,""); } } return std::make_pair(1,""); }
int Weapon::getValue (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>(); return ref->mBase->mData.mValue * (static_cast<float>(getItemHealth(ptr)) / getItemMaxHealth(ptr)); }
MWGui::ToolTipInfo Armor::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Armor> *ref = ptr.get<ESM::Armor>(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; // get armor type string (light/medium/heavy) std::string typeText; if (ref->mBase->mData.mWeight == 0) typeText = ""; else { int armorType = getEquipmentSkill(ptr); if (armorType == ESM::Skill::LightArmor) typeText = "#{sLight}"; else if (armorType == ESM::Skill::MediumArmor) typeText = "#{sMedium}"; else typeText = "#{sHeavy}"; } text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(static_cast<int>(getEffectiveArmorRating(ptr, MWMechanics::getPlayer()))); int remainingHealth = getItemHealth(ptr); text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/" + MWGui::ToolTips::toString(ref->mBase->mData.mHealth); if (typeText != "") text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight) + " (" + typeText + ")"; text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge()); info.text = text; return info; }
MWGui::ToolTipInfo Weapon::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); std::string text; // weapon type & damage if ((ref->mBase->mData.mType < 12 || Settings::Manager::getBool("show projectile damage", "Game")) && ref->mBase->mData.mType < 14) { text += "\n#{sType} "; std::map <int, std::pair <std::string, std::string> > mapping; mapping[ESM::Weapon::ShortBladeOneHand] = std::make_pair("sSkillShortblade", "sOneHanded"); mapping[ESM::Weapon::LongBladeOneHand] = std::make_pair("sSkillLongblade", "sOneHanded"); mapping[ESM::Weapon::LongBladeTwoHand] = std::make_pair("sSkillLongblade", "sTwoHanded"); mapping[ESM::Weapon::BluntOneHand] = std::make_pair("sSkillBluntweapon", "sOneHanded"); mapping[ESM::Weapon::BluntTwoClose] = std::make_pair("sSkillBluntweapon", "sTwoHanded"); mapping[ESM::Weapon::BluntTwoWide] = std::make_pair("sSkillBluntweapon", "sTwoHanded"); mapping[ESM::Weapon::SpearTwoWide] = std::make_pair("sSkillSpear", "sTwoHanded"); mapping[ESM::Weapon::AxeOneHand] = std::make_pair("sSkillAxe", "sOneHanded"); mapping[ESM::Weapon::AxeTwoHand] = std::make_pair("sSkillAxe", "sTwoHanded"); mapping[ESM::Weapon::MarksmanBow] = std::make_pair("sSkillMarksman", ""); mapping[ESM::Weapon::MarksmanCrossbow] = std::make_pair("sSkillMarksman", ""); mapping[ESM::Weapon::MarksmanThrown] = std::make_pair("sSkillMarksman", ""); mapping[ESM::Weapon::Arrow] = std::make_pair("sSkillMarksman", ""); mapping[ESM::Weapon::Bolt] = std::make_pair("sSkillMarksman", ""); std::string type = mapping[ref->mBase->mData.mType].first; std::string oneOrTwoHanded = mapping[ref->mBase->mData.mType].second; text += store.get<ESM::GameSetting>().find(type)->getString() + ((oneOrTwoHanded != "") ? ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->getString() : ""); // weapon damage if (ref->mBase->mData.mType >= 9) { // marksman text += "\n#{sAttack}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1])); } else { // Chop text += "\n#{sChop}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1])); // Slash text += "\n#{sSlash}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[1])); // Thrust text += "\n#{sThrust}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[1])); } } if (ref->mBase->mData.mType < 11) // thrown weapons and arrows/bolts don't have health, only quantity { int remainingHealth = getItemHealth(ptr); text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/" + MWGui::ToolTips::toString(ref->mBase->mData.mHealth); } // add reach and attack speed for melee weapon if (ref->mBase->mData.mType < 9 && Settings::Manager::getBool("show melee info", "Game")) { // 64 game units = 1 yard = 3 ft, display value in feet const float combatDistance = store.get<ESM::GameSetting>().find("fCombatDistance")->getFloat() * ref->mBase->mData.mReach; text += MWGui::ToolTips::getWeightString(combatDistance*3/64, "#{sRange}"); text += " #{sFeet}"; text += MWGui::ToolTips::getPercentString(ref->mBase->mData.mSpeed, "#{sAttributeSpeed}"); } text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge()); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.text = text; return info; }
MWGui::ToolTipInfo Weapon::getToolTipInfo (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.icon = ref->mBase->mIcon; const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); std::string text; // weapon type & damage. arrows / bolts don't have his info. if (ref->mBase->mData.mType < 12) { text += "\n#{sType} "; std::map <int, std::pair <std::string, std::string> > mapping; mapping[ESM::Weapon::ShortBladeOneHand] = std::make_pair("sSkillShortblade", "sOneHanded"); mapping[ESM::Weapon::LongBladeOneHand] = std::make_pair("sSkillLongblade", "sOneHanded"); mapping[ESM::Weapon::LongBladeTwoHand] = std::make_pair("sSkillLongblade", "sTwoHanded"); mapping[ESM::Weapon::BluntOneHand] = std::make_pair("sSkillBluntweapon", "sOneHanded"); mapping[ESM::Weapon::BluntTwoClose] = std::make_pair("sSkillBluntweapon", "sTwoHanded"); mapping[ESM::Weapon::BluntTwoWide] = std::make_pair("sSkillBluntweapon", "sTwoHanded"); mapping[ESM::Weapon::SpearTwoWide] = std::make_pair("sSkillSpear", "sTwoHanded"); mapping[ESM::Weapon::AxeOneHand] = std::make_pair("sSkillAxe", "sOneHanded"); mapping[ESM::Weapon::AxeTwoHand] = std::make_pair("sSkillAxe", "sTwoHanded"); mapping[ESM::Weapon::MarksmanBow] = std::make_pair("sSkillMarksman", ""); mapping[ESM::Weapon::MarksmanCrossbow] = std::make_pair("sSkillMarksman", ""); mapping[ESM::Weapon::MarksmanThrown] = std::make_pair("sSkillMarksman", ""); std::string type = mapping[ref->mBase->mData.mType].first; std::string oneOrTwoHanded = mapping[ref->mBase->mData.mType].second; text += store.get<ESM::GameSetting>().find(type)->getString() + ((oneOrTwoHanded != "") ? ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->getString() : ""); // weapon damage if (ref->mBase->mData.mType >= 9) { // marksman text += "\n#{sAttack}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1])); } else { // Chop text += "\n#{sChop}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1])); // Slash text += "\n#{sSlash}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[1])); // Thrust text += "\n#{sThrust}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[1])); } } if (ref->mBase->mData.mType < 11) // thrown weapons and arrows/bolts don't have health, only quantity { int remainingHealth = getItemHealth(ptr); text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/" + MWGui::ToolTips::toString(ref->mBase->mData.mHealth); } text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) info.remainingEnchantCharge = ptr.getCellRef().getEnchantmentCharge(); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.text = text; return info; }