Пример #1
0
// sendGiftDroids()
// We give selected droid(s) as a gift to another player.
//
// \param from  :player that sent us the droid
// \param to    :player that should be getting the droid
static void sendGiftDroids(uint8_t from, uint8_t to)
{
	DROID        *next, *psD;
	uint8_t      giftType = DROID_GIFT;
	uint8_t      totalToSend;

	if (apsDroidLists[from] == NULL)
	{
		return;
	}

	/*
	 * Work out the number of droids to send. As well as making sure they are
	 * selected we also need to make sure they will NOT put the receiving player
	 * over their droid limit.
	 */

	for (totalToSend = 0, psD = apsDroidLists[from];
	     psD && getNumDroids(to) + totalToSend < getMaxDroids(to) && totalToSend != UINT8_MAX;
	     psD = psD->psNext)
	{
		if (psD->selected)
				++totalToSend;
	}
	/*
	 * We must send one droid at a time, due to the fact that giftSingleDroid()
	 * does its own net calls.
	 */

	for (psD = apsDroidLists[from]; psD && totalToSend != 0; psD = next)
	{
		// Store the next droid in the list as the list may change
		next = psD->psNext;

		if (psD->droidType == DROID_TRANSPORTER
		 && !transporterIsEmpty(psD))
		{
			CONPRINTF(ConsoleString, (ConsoleString, _("Tried to give away a non-empty %s - but this is not allowed."), psD->aName));
			continue;
		}
		if (psD->selected)
		{
			NETbeginEncode(NET_GIFT, NET_ALL_PLAYERS);
			NETuint8_t(&giftType);
			NETuint8_t(&from);
			NETuint8_t(&to);
			// Add the droid to the packet
			NETuint32_t(&psD->id);
			NETend();

			// Hand over the droid on our sidde
			giftSingleDroid(psD, to);

			// Decrement the number of droids left to send
			--totalToSend;
		}
	}
}
Пример #2
0
// sendGiftDroids()
// We give selected droid(s) as a gift to another player.
//
// \param from  :player that sent us the droid
// \param to    :player that should be getting the droid
static void sendGiftDroids(uint8_t from, uint8_t to)
{
	DROID        *psD;
	uint8_t      giftType = DROID_GIFT;
	uint8_t      totalToSend;

	if (apsDroidLists[from] == nullptr)
	{
		return;
	}

	/*
	 * Work out the number of droids to send. As well as making sure they are
	 * selected we also need to make sure they will NOT put the receiving player
	 * over their droid limit.
	 */

	for (totalToSend = 0, psD = apsDroidLists[from];
	     psD && getNumDroids(to) + totalToSend < getMaxDroids(to) && totalToSend != UINT8_MAX;
	     psD = psD->psNext)
	{
		if (psD->selected)
		{
			++totalToSend;
		}
	}
	/*
	 * We must send one droid at a time, due to the fact that giftSingleDroid()
	 * does its own net calls.
	 */

	for (psD = apsDroidLists[from]; psD && totalToSend != 0; psD = psD->psNext)
	{
		if (isTransporter(psD)
		    && !transporterIsEmpty(psD))
		{
			CONPRINTF(ConsoleString, (ConsoleString, _("Tried to give away a non-empty %s - but this is not allowed."), psD->aName));
			continue;
		}
		if (psD->selected)
		{
			NETbeginEncode(NETgameQueue(selectedPlayer), GAME_GIFT);
			NETuint8_t(&giftType);
			NETuint8_t(&from);
			NETuint8_t(&to);
			// Add the droid to the packet
			NETuint32_t(&psD->id);
			NETend();

			// Decrement the number of droids left to send
			--totalToSend;
		}
	}
}