int main(int argc,char *argv[]) { bankAccount hisAcc; initialize(hisAcc); readF(&hisAcc,"DT.txt"); getInfo(&hisAcc); setType(&hisAcc); getMovements(&hisAcc); /*printf("%f \n",getTotalSpendings(hisAcc)); int i; for (i=0; i<8; i++) { printSpending(i); printf(": %f€ qui représente ",getTotalSpendingType(hisAcc)[i]); printf(" %f pourcents des dépenses.\n",getStatsSpendings(hisAcc)[i]); } */ }
void BuddyPlayer::act( vector< Object * > * others, World * world, vector< Object * > * add ){ Character::act(others, world, add); if (show_life > getHealth()){ show_life--; } if (show_life < getHealth()){ show_life++; } vector<Object *> enemies; if (getStatus() != Status_Ground && getStatus() != Status_Jumping){ return; } filterEnemies(enemies, others); if (animation_current->Act()){ animation_current->reset(); // nextTicket(); // animation_current = movements[ "idle" ]; animation_current = getMovement("idle"); animation_current->reset(); } if (animation_current == getMovement("idle") || animation_current == getMovement("walk") ){ if (enemies.empty() && want_x == -1 && want_z == -1 && Util::rnd(15) == 0){ // want_x = Util::rnd( 100 ) - 50 + furthestFriend( others, getAlliance(), this ); want_x = Util::rnd(100) - 50 + (int) leader->getX(); want_z = Util::rnd(world->getMinimumZ(), world->getMaximumZ()); } else if (! enemies.empty()){ const Object * main_enemy = findClosest(enemies); if ( main_enemy->getX() > getX() ){ want_x = (int)(main_enemy->getX() - 20 - Util::rnd(20)); } else { want_x = (int)(main_enemy->getX() + 20 + Util::rnd(20)); } if (want_x < 1){ want_x = Util::rnd(100) - 50 + (int) leader->getX(); } want_z = (int)(Util::rnd(3) - 1 + main_enemy->getZ()); faceObject(main_enemy); if (Util::rnd(35) == 0){ vector<Util::ReferenceCount<Animation> > attacks; for (map<string, Util::ReferenceCount<Animation> >::const_iterator it = getMovements().begin(); it != getMovements().end(); it++){ Util::ReferenceCount<Animation> maybe = (*it).second; if (maybe->isAttack() && maybe->getStatus() == Status_Ground && maybe->getName() != "special"){ attacks.push_back(maybe); } } double attack_range = fabs( getX() - main_enemy->getX() ); double zdistance = ZDistance( main_enemy ); for (vector<Util::ReferenceCount<Animation> >::iterator it = attacks.begin(); it != attacks.end(); /**/){ Util::ReferenceCount<Animation> maybe = *it; if (attack_range > maybe->getRange() || zdistance > maybe->getMinZDistance()){ it = attacks.erase(it); } else { it++; } } if (!attacks.empty()){ animation_current = attacks[Util::rnd(attacks.size())]; world->addMessage(animationMessage()); nextTicket(); animation_current->reset(); return; } else { } } } if (want_x != -1 && want_z != -1){ bool walk = false; if (want_x < 1){ want_x = 1; } if (want_z < world->getMinimumZ()){ want_z = world->getMinimumZ() + 1; } if (want_z >= world->getMaximumZ()){ want_z = world->getMaximumZ() - 1; } if (getX() - want_x < -2){ moveX(getSpeed()); setFacing(FACING_RIGHT); walk = true; } else if (getX() - want_x > 2){ setFacing(FACING_LEFT); moveX(getSpeed()); walk = true; } if (getZ() < want_z){ moveZ(getSpeed()); walk = true; } else if (getZ() > want_z){ moveZ(-getSpeed()); walk = true; } if (walk){ animation_current = getMovement("walk"); } if (fabs(getX() - want_x) <= 2 && fabs(getZ() - want_z) <= 2){ want_x = -1; want_z = -1; animation_current = getMovement("idle"); } } } }