Пример #1
0
int result(int choice){
	switch(choice){
		case 1:
			getNetAddr(ip,sm,na);
			getBcastAddr(ip,sm,ba);
			break;
		case 2:
			getSubnetmask(prefix,sm);
			getNetAddr(ip,sm,na);
			getBcastAddr(ip,sm,ba);
			break;
		case 3:
			getSubnetmask(host_to_Prefix(hosts),sm);
			getNetAddr(ip,sm,na);
			getBcastAddr(ip,sm,ba);
			break;
		
	}
	
	
	

	
	printf("\n\n\n\n");
	
	
	printf("IP: %d.%d.%d.%d\n",ip[0],ip[1],ip[2],ip[3]);
	printf("Subnet Mask: %d.%d.%d.%d\n",sm[0],sm[1],sm[2],sm[3]);
	
	printf("Network: %d.%d.%d.%d\n",na[0],na[1],na[2],na[3]);
	printf("Broadcast: %d.%d.%d.%d\n",ba[0],ba[1],ba[2],ba[3]);
	
	
	return 0;
}
Пример #2
0
void getBcastAddr(int *ip,int *sm,int *save){
	int *temp;
	temp=(int*)malloc(4*sizeof(int));
	
	*(save)=255-*(sm);
	*(save+1)=255-*(sm+1);
	*(save+2)=255-*(sm+2);
	*(save+3)=255-*(sm+3);
	
	getNetAddr(ip,sm,temp);
	
	*(save)+=*(temp);
	*(save+1)+=*(temp+1);
	*(save+2)+=*(temp+2);
	*(save+3)+=*(temp+3);
	
	
	
	free(temp);
}
Пример #3
0
//------------------------------------------------------------------------------
// connectToServer() -- attempt to connect to the server
//------------------------------------------------------------------------------
bool TcpClient::connectToServer()
{
   connected = false;
   connectionTerminated = false;

   if (ipAddr == nullptr) return false;

   if (socketNum == INVALID_SOCKET) return false;

   struct sockaddr_in addr;        // Working address structure
   bzero(&addr, sizeof(addr));
   addr.sin_family = AF_INET;
   addr.sin_addr.s_addr = getNetAddr();
   addr.sin_port = htons(getPort());

   if (isMessageEnabled(MSG_INFO)) {
      std::cout << "Connecting to TCP server at " << ipAddr << ":" << getPort() << " ... " << std::flush;
   }

   if (::connect(socketNum, reinterpret_cast<const struct sockaddr*>(&addr), sizeof(addr)) == SOCKET_ERROR) {
      if (isMessageEnabled(MSG_INFO)) {
          std::cout << "Failed!" << std::endl;
      }
   }
   else {
      if (isMessageEnabled(MSG_INFO)) {
          std::cout << "Connected!" << std::endl;
      }
      connected = true;
   }
   if (isMessageEnabled(MSG_INFO)) {
      std::cout << "TcpClient::connectToServer: socketNum = " << socketNum << std::endl;
   }

   // Set blocked or no-wait
   if (noWait) setNoWait();
   else setBlocked();

   return connected;
}