Пример #1
0
void BpmControl::slotBeatsTranslateMatchAlignment(double v) {
    if (v > 0 && m_pBeats && (m_pBeats->getCapabilities() & Beats::BEATSCAP_TRANSLATE)) {
        // Must reset the user offset *before* calling getPhaseOffset(),
        // otherwise it will always return 0 if master sync is active.
        m_dUserOffset = 0.0;

        double offset = getPhaseOffset(getCurrentSample());
        m_pBeats->translate(-offset);
    }
}
Пример #2
0
void BpmControl::slotBeatsTranslateMatchAlignment(double v) {
    BeatsPointer pBeats = m_pBeats;
    if (v > 0 && pBeats && (pBeats->getCapabilities() & Beats::BEATSCAP_TRANSLATE)) {
        // Must reset the user offset *before* calling getPhaseOffset(),
        // otherwise it will always return 0 if master sync is active.
        m_dUserOffset.setValue(0.0);

        double offset = getPhaseOffset(getSampleOfTrack().current);
        pBeats->translate(-offset);
    }
}