Пример #1
0
void ResourceEngineAndroid::reloadAllTextures() {
	for (auto & tex : m_textures) {
		std::string texName = tex.first;

		// internal, because the image extension has already been added !
		auto texPtr = loadImageIntern(texName, tex.second->getAnimationFrames(),
				false);
		// we just need the id
		logging::Info() << "Prev id : " << tex.second->getID() << " newId: "
				<< texPtr->getID();
		tex.second->setID(texPtr->getID());
		tex.second->setPixelPointer(texPtr->getPixelPointer());
	}
}
Пример #2
0
void Image::BitmapData::setPixelColour (const int x, const int y, const Colour& colour) const noexcept
{
    jassert (isPositiveAndBelow (x, width) && isPositiveAndBelow (y, height));

    uint8* const pixel = getPixelPointer (x, y);
    const PixelARGB col (colour.getPixelARGB());

    switch (pixelFormat)
    {
        case Image::ARGB:           ((PixelARGB*)  pixel)->set (col); break;
        case Image::RGB:            ((PixelRGB*)   pixel)->set (col); break;
        case Image::SingleChannel:  ((PixelAlpha*) pixel)->set (col); break;
        default:                    jassertfalse; break;
    }
}
Пример #3
0
Colour Image::BitmapData::getPixelColour (const int x, const int y) const noexcept
{
    jassert (isPositiveAndBelow (x, width) && isPositiveAndBelow (y, height));

    const uint8* const pixel = getPixelPointer (x, y);

    switch (pixelFormat)
    {
        case Image::ARGB:           return Colour (((const PixelARGB*)  pixel)->getUnpremultipliedARGB());
        case Image::RGB:            return Colour (((const PixelRGB*)   pixel)->getUnpremultipliedARGB());
        case Image::SingleChannel:  return Colour (((const PixelAlpha*) pixel)->getUnpremultipliedARGB());
        default:                    jassertfalse; break;
    }

    return Colour();
}