Пример #1
0
void LuaScript::processRemoveEvent(Thing *being)
{
    prepare("remove_notification");
    push(being);
    //TODO: get and push a list of creatures who contributed to killing the
    //      being. This might be very interesting for scripting quests.
    execute();

    being->removeListener(getScriptListener());
}
Пример #2
0
void LuaScript::processRemoveEvent(Entity *entity)
{
    if (mRemoveNotificationCallback.isValid())
    {
        prepare(mRemoveNotificationCallback);
        push(entity);
        //TODO: get and push a list of creatures who contributed to killing the
        //      being. This might be very interesting for scripting quests.
        execute();
    }

    entity->removeListener(getScriptListener());
}