//----------------------------------------------------------------------------- void D2DDrawContext::drawGraphicsPath (CGraphicsPath* _path, PathDrawMode mode, CGraphicsTransform* t) { if (renderTarget == 0) return; D2DGraphicsPath* d2dPath = dynamic_cast<D2DGraphicsPath*> (_path); if (d2dPath == 0) return; ID2D1PathGeometry* path = d2dPath->getPath (mode == kPathFilledEvenOdd ? D2D1_FILL_MODE_ALTERNATE : D2D1_FILL_MODE_WINDING); if (path) { D2DApplyClip ac (this); ID2D1Geometry* geometry = 0; if (t) { ID2D1TransformedGeometry* tg = 0; D2D1_MATRIX_3X2_F matrix; matrix._11 = (FLOAT)t->m11; matrix._12 = (FLOAT)t->m12; matrix._21 = (FLOAT)t->m21; matrix._22 = (FLOAT)t->m22; matrix._31 = (FLOAT)t->dx; matrix._32 = (FLOAT)t->dy; getD2DFactory ()->CreateTransformedGeometry (path, matrix, &tg); geometry = tg; } else { geometry = path; geometry->AddRef (); } getRenderTarget ()->SetTransform (D2D1::Matrix3x2F::Translation ((FLOAT)getOffset ().x, (FLOAT)getOffset ().y)); if (mode == kPathFilled || mode == kPathFilledEvenOdd) getRenderTarget ()->FillGeometry (geometry, getFillBrush ()); else if (mode == kPathStroked) getRenderTarget ()->DrawGeometry (geometry, getStrokeBrush (), (FLOAT)getLineWidth (), getStrokeStyle ()); getRenderTarget ()->SetTransform (D2D1::Matrix3x2F::Identity ()); geometry->Release (); } }
//----------------------------------------------------------------------------- void D2DDrawContext::drawGraphicsPath (CGraphicsPath* _path, PathDrawMode mode, CGraphicsTransform* t) { if (renderTarget == 0) return; bool halfPointOffset = (mode == kPathStroked || currentState.drawMode.integralMode ()) ? ((((int32_t)currentState.frameWidth) % 2) != 0) : false; D2DApplyClip ac (this, halfPointOffset); if (ac.isEmpty ()) return; D2DGraphicsPath* d2dPath = dynamic_cast<D2DGraphicsPath*> (_path); if (d2dPath == 0) return; ID2D1Geometry* path = d2dPath->createPath (mode == kPathFilledEvenOdd ? D2D1_FILL_MODE_ALTERNATE : D2D1_FILL_MODE_WINDING, currentState.drawMode.integralMode () ? this : 0, t); if (path) { if (mode == kPathFilled || mode == kPathFilledEvenOdd) getRenderTarget ()->FillGeometry (path, getFillBrush ()); else if (mode == kPathStroked) getRenderTarget ()->DrawGeometry (path, getStrokeBrush (), (FLOAT)getLineWidth (), getStrokeStyle ()); path->Release (); } }