Пример #1
0
bool StructureManager::isInStructureFootprint(StructureObject* structure, float positionX, float positionY, int extraFootprintMargin){

	if(structure == NULL)
		return false;

	if(structure->getObjectTemplate() == NULL)
		return false;

	Reference<SharedStructureObjectTemplate*> serverTemplate =
				dynamic_cast<SharedStructureObjectTemplate*>(structure->getObjectTemplate());

	float placingFootprintLength0, placingFootprintWidth0, placingFootprintLength1, placingFootprintWidth1;

	if (getStructureFootprint(serverTemplate, structure->getDirectionAngle(), placingFootprintLength0, placingFootprintWidth0, placingFootprintLength1, placingFootprintWidth1) != 0)
		return false;

	float x0 = structure->getPositionX() + placingFootprintWidth0 + (placingFootprintWidth0 >= 0 ? extraFootprintMargin : (extraFootprintMargin * -1));
	float y0 = structure->getPositionY() + placingFootprintLength0 + (placingFootprintLength0 >= 0 ? extraFootprintMargin : (extraFootprintMargin * -1));
	float x1 = structure->getPositionX() + placingFootprintWidth1 + (placingFootprintWidth1 >= 0 ? extraFootprintMargin : (extraFootprintMargin * -1));
	float y1 = structure->getPositionY() + placingFootprintLength1 + (placingFootprintLength1 >= 0 ? extraFootprintMargin : (extraFootprintMargin * -1));

	BoundaryRectangle structureFootprint(x0, y0, x1, y1);

	return structureFootprint.containsPoint(positionX, positionY);

}
Пример #2
0
StructureObject* StructureManager::placeStructure(CreatureObject* creature,
		const String& structureTemplatePath, float x, float y, int angle, int persistenceLevel) {
	ManagedReference<Zone*> zone = creature->getZone();

	if (zone == NULL)
		return NULL;

	TerrainManager* terrainManager =
			zone->getPlanetManager()->getTerrainManager();
	SharedStructureObjectTemplate* serverTemplate =
			dynamic_cast<SharedStructureObjectTemplate*>(templateManager->getTemplate(
					structureTemplatePath.hashCode()));

	if (serverTemplate == NULL) {
		info("server template is null");
		return NULL;

	}
	float z = zone->getHeight(x, y);

	float floraRadius = serverTemplate->getClearFloraRadius();
	bool snapToTerrain = serverTemplate->getSnapToTerrain();

	Reference<StructureFootprint*> structureFootprint =
			serverTemplate->getStructureFootprint();

	float w0 = -5; //Along the x axis.
	float l0 = -5; //Along the y axis.

	float l1 = 5;
	float w1 = 5;
	float zIncreaseWhenNoAvailableFootprint = 0.f; //TODO: remove this when it has been verified that all buildings have astructure footprint.

	if (structureFootprint != NULL) {
		//If the angle is odd, then swap them.
		getStructureFootprint(serverTemplate, angle, l0, w0, l1, w1);
	} else {
		if (!serverTemplate->isCampStructureTemplate())
			warning(
					"Structure with template '" + structureTemplatePath
							+ "' has no structure footprint.");
		zIncreaseWhenNoAvailableFootprint = 5.f;
	}

	if (floraRadius > 0 && !snapToTerrain)
		z = terrainManager->getHighestHeight(x + w0, y + l0, x + w1, y + l1, 1)
				+ zIncreaseWhenNoAvailableFootprint;

	String strDatabase = "playerstructures";

	bool bIsFactionBuilding = (serverTemplate->getGameObjectType()
			== SceneObjectType::FACTIONBUILDING);

	if (bIsFactionBuilding || serverTemplate->getGameObjectType() == SceneObjectType::TURRET) {
		strDatabase = "playerstructures";
	}

	ManagedReference<SceneObject*> obj =
			ObjectManager::instance()->createObject(
					structureTemplatePath.hashCode(), persistenceLevel, strDatabase);

	if (obj == NULL || !obj->isStructureObject()) {
		if (obj != NULL)
			obj->destroyObjectFromDatabase(true);

		error(
				"Failed to create structure with template: "
						+ structureTemplatePath);
		return NULL;
	}

	StructureObject* structureObject = cast<StructureObject*>(obj.get());
	structureObject->setOwnerObjectID(creature->getObjectID());
	structureObject->grantPermission("ADMIN", creature->getFirstName());
	structureObject->setOwnerName(creature->getFirstName());

	if(structureObject->isTurret() || structureObject->isMinefield()){
		structureObject->setFaction(creature->getFaction());
	}

	BuildingObject* buildingObject = NULL;
	if (structureObject->isBuildingObject()) {
		buildingObject = cast<BuildingObject*>(structureObject);
		if (buildingObject != NULL)
			buildingObject->createCellObjects();
	}
	structureObject->setPublicStructure(serverTemplate->isPublicStructure());
	structureObject->initializePosition(x, z, y);
	structureObject->rotate(angle);
	//structureObject->insertToZone(zone);
	zone->transferObject(structureObject, -1, true);
	structureObject->createChildObjects();

	structureObject->notifyStructurePlaced(creature);

	return structureObject;
}
Пример #3
0
int StructureManager::placeStructureFromDeed(CreatureObject* creature,
		StructureDeed* deed, float x, float y, int angle) {
	ManagedReference<Zone*> zone = creature->getZone();

	//Already placing a structure?
	if (zone == NULL
			|| creature->containsActiveSession(
					SessionFacadeType::PLACESTRUCTURE))
		return 1;

	ManagedReference<PlanetManager*> planetManager = zone->getPlanetManager();

	String serverTemplatePath = deed->getGeneratedObjectTemplate();

	if (deed->getFaction() != 0 && creature->getFaction() != deed->getFaction()) {
		creature->sendSystemMessage("You are not the correct faction");
		return 1;
	}
	Reference<SharedStructureObjectTemplate*> serverTemplate =
			dynamic_cast<SharedStructureObjectTemplate*>(templateManager->getTemplate(
					serverTemplatePath.hashCode()));

	//Check to see if this zone allows this structure.
	if (serverTemplate == NULL
			|| !serverTemplate->isAllowedZone(zone->getZoneName())) {
		creature->sendSystemMessage("@player_structure:wrong_planet"); //That deed cannot be used on this planet.
		return 1;
	}

	if (!planetManager->isBuildingPermittedAt(x, y, creature)) {
		creature->sendSystemMessage("@player_structure:not_permitted"); //Building is not permitted here.
		return 1;
	}

	SortedVector<ManagedReference<ActiveArea*> > objects;
	zone->getInRangeActiveAreas(x, y, &objects, true);

	ManagedReference<CityRegion*> city;

	for (int i = 0; i < objects.size(); ++i) {
		ActiveArea* area = objects.get(i).get();

		if (!area->isRegion())
			continue;

		city = dynamic_cast<Region*>(area)->getCityRegion();

		if (city != NULL)
			break;
	}


	SortedVector<ManagedReference<QuadTreeEntry*> > inRangeObjects;
	zone->getInRangeObjects(x, y, 128, &inRangeObjects, true);

	float placingFootprintLength0, placingFootprintWidth0, placingFootprintLength1, placingFootprintWidth1;

	if (!getStructureFootprint(serverTemplate, angle, placingFootprintLength0, placingFootprintWidth0, placingFootprintLength1, placingFootprintWidth1)) {
		float x0 = x + placingFootprintWidth0;
		float y0 = y + placingFootprintLength0;
		float x1 = x + placingFootprintWidth1;
		float y1 = y + placingFootprintLength1;

		BoundaryRectangle placingFootprint(x0, y0, x1, y1);

		//info("placing center x:" + String::valueOf(x) + " y:" + String::valueOf(y), true);
		//info("placingFootprint x0:" + String::valueOf(x0) + " y0:" + String::valueOf(y0) + " x1:" + String::valueOf(x1) + " y1:" + String::valueOf(y1), true);

		for (int i = 0; i < inRangeObjects.size(); ++i) {
			SceneObject* scene = inRangeObjects.get(i).castTo<SceneObject*>();

			if (scene == NULL)
				continue;

			float l0 = -5; //Along the x axis.
			float w0 = -5; //Along the y axis.
			float l1 = 5;
			float w1 = 5;

			if (getStructureFootprint(scene->getObjectTemplate(), scene->getDirectionAngle(), l0, w0, l1, w1))
				continue;

			float xx0 = scene->getPositionX() + (w0 + 0.1);
			float yy0 = scene->getPositionY() + (l0 + 0.1);
			float xx1 = scene->getPositionX() + (w1 - 0.1);
			float yy1 = scene->getPositionY() + (l1 - 0.1);

			BoundaryRectangle rect(xx0, yy0, xx1, yy1);

			//info("existing footprint xx0:" + String::valueOf(xx0) + " yy0:" + String::valueOf(yy0) + " xx1:" + String::valueOf(xx1) + " yy1:" + String::valueOf(yy1), true);

			// check 4 points of the current rect
			if (rect.containsPoint(x0, y0)
					|| rect.containsPoint(x0, y1)
					|| rect.containsPoint(x1, y0)
					|| rect.containsPoint(x1, y1) ) {

				//info("existing footprint contains placing point", true);

				creature->sendSystemMessage("@player_structure:no_room"); //there is no room to place the structure here..

				return 1;
			}

			if (placingFootprint.containsPoint(xx0, yy0)
					|| placingFootprint.containsPoint(xx0, yy1)
					|| placingFootprint.containsPoint(xx1, yy0)
					|| placingFootprint.containsPoint(xx1, yy1)
					|| (xx0 == x0 && yy0 == y0 && xx1 == x1 && yy1 == y1)) {
				//info("placing footprint contains existing point", true);

				creature->sendSystemMessage("@player_structure:no_room"); //there is no room to place the structure here.

				return 1;
			}
		}
	}

	int rankRequired = serverTemplate->getCityRankRequired();

	if (city == NULL && rankRequired > 0) {
		creature->sendSystemMessage("@city/city:build_no_city");
		return 1;
	}

	if (city != NULL) {
		if (city->isZoningEnabled()
				&& !city->hasZoningRights(creature->getObjectID())) {
			creature->sendSystemMessage("@player_structure:no_rights"); //You don't have the right to place that structure in this city. The mayor or one of the city milita must grant you zoning rights first.
			return 1;
		}

		if (rankRequired != 0 && city->getCityRank() < rankRequired) {
			StringIdChatParameter param("city/city", "rank_req");
			param.setDI(rankRequired);
			param.setTO("city/city", "rank" + String::valueOf(rankRequired));

			creature->sendSystemMessage(param);
			return 1;
		}

		if (serverTemplate->isCivicStructure() && !city->isMayor(creature->getObjectID()) ) {
				creature->sendSystemMessage("@player_structure:cant_place_civic");//"This structure must be placed within the borders of the city in which you are mayor."
				return 1;
		}

		if (serverTemplate->isUniqueStructure()
				&& city->hasUniqueStructure(
						serverTemplate->getServerObjectCRC())) {
			creature->sendSystemMessage("@player_structure:cant_place_unique"); //This city can only support a single structure of this type.
			return 1;
		}

	}

	Locker _lock(deed, creature);


	if(serverTemplate->isDerivedFrom("object/building/faction_perk/base/shared_factional_building_base.iff")){
		Zone* zone = creature->getZone();
		if(zone == NULL)
			return 1;

		GCWManager* gcwMan = zone->getGCWManager();
		if(gcwMan == NULL)
			return 1;

		if(!gcwMan->canPlaceMoreBases(creature))
			return 1;
	}

	//Ensure that it is the correct deed, and that it is in a container in the creature's inventory.
	if (deed == NULL || !deed->isASubChildOf(creature)) {
		creature->sendSystemMessage("@player_structure:no_possession"); //You no longer are in possession of the deed for this structure. Aborting construction.
		return 1;
	}

	TemplateManager* templateManager = TemplateManager::instance();

	ManagedReference<PlayerObject*> ghost = creature->getPlayerObject();

	if (ghost != NULL) {
		String abilityRequired = serverTemplate->getAbilityRequired();

		if (!abilityRequired.isEmpty() && !ghost->hasAbility(abilityRequired)) {
			creature->sendSystemMessage("@player_structure:" + abilityRequired);
			return 1;
		}

		int lots = serverTemplate->getLotSize();

		if (!ghost->hasLotsRemaining(lots)) {
			StringIdChatParameter param("@player_structure:not_enough_lots");
			param.setDI(lots);
			creature->sendSystemMessage(param);
			return 1;
		}
	}

	//Validate that the structure can be placed at the given coordinates:
	//Ensure that no other objects impede on this structures footprint, or overlap any city regions or no build areas.
	//Make sure that the player has zoning rights in the area.

	ManagedReference<PlaceStructureSession*> session =
			new PlaceStructureSession(creature, deed);
	creature->addActiveSession(SessionFacadeType::PLACESTRUCTURE, session);

	//Construct the structure.
	session->constructStructure(x, y, angle);

	//Remove the deed from it's container.
	deed->destroyObjectFromWorld(true);

	return 0;
}