Пример #1
0
void LineEdit::draw()
{
	// Update
	if (_hasFocus)
	{
		// Add input
		const std::wstring str = getTextEntered();
		if (!str.empty())
		{
			BOOST_FOREACH(wchar_t chr, getTextEntered())
			{
				if (chr == 8 && !_txt.empty())
					_txt.erase(_txt.end() - 1);
				else
					_txt += getTextEntered();
			}
			_onModification(_txt);
		}

		// Add _
		if (_clock.GetElapsedTime() >= 2)
		{
			_showIndicator = false;
			_clock.Reset();
		}
		else if (_clock.GetElapsedTime() >= 1)
			_showIndicator = true;
	}
Пример #2
0
keyboardStatus					ViewController::getKeyboardStatus()
{
  keyboardStatus		state = {sf::Vector2i(0,0), -1, false, false, false, false, false, false, false};

  state.textEntered = getTextEntered();
  if (!_focus)
    return state;
  if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
    state.echap = true;

  state.mousePos = sf::Mouse::getPosition(*_mainWindow);

  if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
    state.leftClick = true;
  if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
    state.up = true;
  if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
    state.down = true;
  if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
    state.left = true;
  if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
    state.right = true;
  if (sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
    state.ctrl = true;
  return state;
}