Пример #1
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void ofFbo::resetAnchor(){
	getTextureReference().resetAnchor();
}
Пример #2
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void ofFbo::draw(float x, float y, float width, float height) {
	if(!bIsAllocated) return;
    getTextureReference().draw(x, y, width, height);
}
Пример #3
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void ofFbo::setAnchorPercent(float xPct, float yPct){
	getTextureReference().setAnchorPercent(xPct, yPct);
}
Пример #4
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void ofFbo::setAnchorPoint(float x, float y){
	getTextureReference().setAnchorPoint(x, y);
}
Пример #5
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ofTexture& ofFbo::getTextureReference(){
	return getTextureReference(defaultTextureIndex);
}
Пример #6
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//----------------------------------------------------------
void ofVideoPlayer::resetAnchor(){
	getTextureReference().resetAnchor();
}
Пример #7
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//----------------------------------------------------------
void ofVideoPlayer::setAnchorPoint(float x, float y){
	getTextureReference().setAnchorPoint(x, y);
}
Пример #8
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//----------------------------------------------------------
void ofVideoPlayer::setAnchorPercent(float xPct, float yPct){
	getTextureReference().setAnchorPercent(xPct, yPct);
}
Пример #9
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void ofFbo::draw(float x, float y, float width, float height) {
	getTextureReference().draw(x, y, width, height);
}