Пример #1
0
void Container::removeThing(Thing* thing, uint32_t count)
{
	Item* item = thing->getItem();
	if (item == nullptr) {
		return /*RETURNVALUE_NOTPOSSIBLE*/;
	}

	int32_t index = getThingIndex(thing);
	if (index == -1) {
		return /*RETURNVALUE_NOTPOSSIBLE*/;
	}

	if (item->isStackable() && count != item->getItemCount()) {
		uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, item->getItemCount() - count));
		const int32_t oldWeight = item->getWeight();
		item->setItemCount(newCount);
		updateItemWeight(-oldWeight + item->getWeight());

		//send change to client
		if (getParent()) {
			onUpdateContainerItem(index, item, item);
		}
	} else {
		updateItemWeight(-static_cast<int32_t>(item->getWeight()));

		//send change to client
		if (getParent()) {
			onRemoveContainerItem(index, item);
		}

		item->setParent(nullptr);
		itemlist.erase(itemlist.begin() + index);
	}
}
Пример #2
0
void Tile::updateThing(Thing* thing, uint16_t itemId, uint32_t count)
{
	int32_t index = getThingIndex(thing);
	if (index == -1) {
		return /*RETURNVALUE_NOTPOSSIBLE*/;
	}

	Item* item = thing->getItem();
	if (item == nullptr) {
		return /*RETURNVALUE_NOTPOSSIBLE*/;
	}

	const ItemType& oldType = Item::items[item->getID()];
	const ItemType& newType = Item::items[itemId];
	resetTileFlags(item);
	item->setID(itemId);
	item->setSubType(count);
	setTileFlags(item);
	onUpdateTileItem(item, oldType, item, newType);
}
Пример #3
0
ReturnValue Container::queryRemove(const Thing& thing, uint32_t count, uint32_t flags) const
{
	int32_t index = getThingIndex(&thing);
	if (index == -1) {
		return RETURNVALUE_NOTPOSSIBLE;
	}

	const Item* item = thing.getItem();
	if (item == nullptr) {
		return RETURNVALUE_NOTPOSSIBLE;
	}

	if (count == 0 || (item->isStackable() && count > item->getItemCount())) {
		return RETURNVALUE_NOTPOSSIBLE;
	}

	if (!item->isMoveable() && !hasBitSet(FLAG_IGNORENOTMOVEABLE, flags)) {
		return RETURNVALUE_NOTMOVEABLE;
	}
	return RETURNVALUE_NOERROR;
}
Пример #4
0
void Container::updateThing(Thing* thing, uint16_t itemId, uint32_t count)
{
	int32_t index = getThingIndex(thing);
	if (index == -1) {
		return /*RETURNVALUE_NOTPOSSIBLE*/;
	}

	Item* item = thing->getItem();
	if (item == nullptr) {
		return /*RETURNVALUE_NOTPOSSIBLE*/;
	}

	const int32_t oldWeight = item->getWeight();
	item->setID(itemId);
	item->setSubType(count);
	updateItemWeight(-oldWeight + item->getWeight());

	//send change to client
	if (getParent()) {
		onUpdateContainerItem(index, item, item);
	}
}
Пример #5
0
void Tile::removeThing(Thing* thing, uint32_t count)
{
	Creature* creature = thing->getCreature();
	if (creature) {
		CreatureVector* creatures = getCreatures();
		if (creatures) {
			CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing);
			if (it != creatures->end()) {
				g_game.map.clearSpectatorCache();
				creatures->erase(it);
			}
		}
		return;
	}

	Item* item = thing->getItem();
	if (!item) {
		return;
	}

	int32_t index = getThingIndex(item);
	if (index == -1) {
		return;
	}

	if (item == ground) {
		ground->setParent(nullptr);
		ground = nullptr;

		SpectatorVec list;
		g_game.map.getSpectators(list, getPosition(), true);
		onRemoveTileItem(list, std::vector<int32_t>(list.size(), 0), item);
		return;
	}

	TileItemVector* items = getItemList();
	if (!items) {
		return;
	}

	const ItemType& itemType = Item::items[item->getID()];
	if (itemType.alwaysOnTop) {
		auto it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item);
		if (it == items->getEndTopItem()) {
			return;
		}

		std::vector<int32_t> oldStackPosVector;

		SpectatorVec list;
		g_game.map.getSpectators(list, getPosition(), true);
		for (Creature* spectator : list) {
			if (Player* tmpPlayer = spectator->getPlayer()) {
				oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
			}
		}

		item->setParent(nullptr);
		items->erase(it);
		onRemoveTileItem(list, oldStackPosVector, item);
	} else {
		auto it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item);
		if (it == items->getEndDownItem()) {
			return;
		}

		if (itemType.stackable && count != item->getItemCount()) {
			uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, static_cast<int32_t>(item->getItemCount() - count)));
			item->setItemCount(newCount);
			onUpdateTileItem(item, itemType, item, itemType);
		} else {
			std::vector<int32_t> oldStackPosVector;

			SpectatorVec list;
			g_game.map.getSpectators(list, getPosition(), true);
			for (Creature* spectator : list) {
				if (Player* tmpPlayer = spectator->getPlayer()) {
					oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
				}
			}

			item->setParent(nullptr);
			items->erase(it);
			items->addDownItemCount(-1);
			onRemoveTileItem(list, oldStackPosVector, item);
		}
	}
}