Пример #1
0
void display(void) 
{
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(64.0, aspect, zNear, zFar);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity(); 

    glTranslatef(0.0,0.0,-sdepth);
    glRotatef(-stheta, 1.0, 0.0, 0.0);
    glRotatef(sphi, 0.0, 0.0, 1.0);
    glTranslatef(-(float)((grid+1)/2-1), -(float)((grid+1)/2-1), 0.0);

      getFaceNorms();
    getVertNorms();

    switch (displayMode) 
    {
        case WIREFRAME: drawWireframe(); break;
        case HIDDENLINE: drawHiddenLine(); break;
        case FLATSHADED: drawFlatShaded(); break;
        case SMOOTHSHADED: drawSmoothShaded(); break;
        case TEXTURED: drawTextured(); break;
    }

    if (drawFaceNorms)    
    {
        getFaceNormSegs();
        drawFaceNormals();
    }

    glutSwapBuffers();
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
Пример #2
0
/////////////////////////////////////////////////////////
// bang
//
/////////////////////////////////////////////////////////
void newWave :: bangMess(void)
{

		savepos();

		getvelocity();
		getposition();

		getFaceNorms();
        getVertNorms();

        getforce();
		getdamp();

}