Пример #1
0
int CL_GUIComponent::exec()
{
	CL_GUIComponent *owner_component = get_owner_component();
	if (owner_component)
		owner_component->get_top_level_component()->set_enabled(false);
	get_gui_manager().exec();
	if (owner_component)
		owner_component->get_top_level_component()->set_enabled(true);
	return get_gui_manager().get_exit_code();
}
Пример #2
0
void CL_GUIComponent::capture_proximity(bool capture)
{
	if (capture)
	{
		get_gui_manager().set_tablet_proximity_component(this, true);
	}
	else
	{
		get_gui_manager().set_tablet_proximity_component(this, false);	
	}
}
Пример #3
0
void CL_GUIComponent::capture_mouse(bool capture)
{
	if (capture)
	{
		get_gui_manager().set_capture_component(this, true);
	}
	else
	{
		if (get_gui_manager().get_capture_component() == this)
			get_gui_manager().set_capture_component(this, false);	
	}
}
void CL_Component_Generic::on_close()
{
	owner->update();

	//	show(false);
	if(get_gui_manager() != NULL)
		get_gui_manager()->quit();
	else
		CL_Log::log("debug", "CL_Component::close: gui manager pointer is null!");

	if(parent != NULL)
		parent->remove_child(owner);
	else
		CL_Log::log("debug", "CL_Component::close: parent pointer is null!");
	//	set_gui_manager(NULL);
}
Пример #5
0
ToolTip::ToolTip(GUIManager manager)
: GUIComponent(&manager, ToolTip_Impl::create_description(), CssStr::ToolTip::type_name), impl(new ToolTip_Impl)
{
	impl->tooltip = this;

	func_process_message().set(impl.get(), &ToolTip_Impl::on_process_message);
	func_render().set(impl.get(), &ToolTip_Impl::on_render);

	impl->timer_show_delayed.func_expired().set(impl.get(), &ToolTip_Impl::on_show_delayed);
	impl->slot_filter_message = get_gui_manager().sig_filter_message().connect(impl.get(), &ToolTip_Impl::on_filter_message);
}
Пример #6
0
ToolTip::ToolTip(GUIManager manager)
: GUIComponent(&manager, ToolTip_Impl::create_description(), CssStr::ToolTip::type_name), impl(std::make_shared<ToolTip_Impl>())
{
	impl->tooltip = this;

	func_process_message() = bind_member(impl.get(), &ToolTip_Impl::on_process_message);
	func_render() = bind_member(impl.get(), &ToolTip_Impl::on_render);

	impl->timer_show_delayed.func_expired() = bind_member(impl.get(), &ToolTip_Impl::on_show_delayed);
	impl->sc.connect(get_gui_manager().sig_filter_message(), bind_member(impl.get(), &ToolTip_Impl::on_filter_message));
}
Пример #7
0
int CL_GUIComponent::exec()
{
	CL_GUIComponent *owner_component = get_owner_component();
	if (owner_component)
		owner_component->get_top_level_component()->set_enabled(false);
	get_gui_manager().exec();
	if (owner_component)
	{
		// To do: Move this special modal dialog code to the window manager.
		// Important: Do not remove any of these calls even though they seem pointless, redundant or even wrong.
		// They workaround various bugs in the focus handling in Windows itself.
#ifdef WIN32
		set_visible(false, false);
#endif
		owner_component->get_top_level_component()->set_enabled(true);
#ifdef WIN32
		SetActiveWindow(owner_component->get_top_level_component()->get_display_window().get_hwnd());
#endif
	}
	return get_gui_manager().get_exit_code();
}
Пример #8
0
bool GridComponent::deliver_input_to_tab(const clan::InputEvent &e)
{
	clan::GUIComponent *child = component_container->get_component_at(e.mouse_pos);
	if (child && child->get_tag_name() == "tabheader")
	{
		clan::InputEvent e_child = e;
		e_child.mouse_pos = child->window_to_component_coords(component_to_window_coords(e.mouse_pos));
		std::shared_ptr<clan::GUIMessage> message(new clan::GUIMessage_Input(e_child));
		message->target = child;
		get_gui_manager().dispatch_message(message);
		return true;
	}
	else
	{
		return false;
	}
}
Пример #9
0
void GameComponent::on_message(std::shared_ptr<GUIMessage> &msg)
{
	std::shared_ptr<GUIMessage_Input> input_msg = std::dynamic_pointer_cast<GUIMessage_Input>(msg);
	if (input_msg)
	{
		InputEvent &e = input_msg->input_event;
		if (e.type == InputEvent::pressed)
		{
			if(e.id == keycode_escape)
			{
				get_gui_manager().exit_with_code(0);
			}

			if(e.id == mouse_left)
			{
				show_radial_menu(e.mouse_pos);
			}
		}
	}
}
Пример #10
0
Ribbon::Ribbon(GUIComponent *container)
: GUIComponent(container, "ribbon"), impl(new Ribbon_Impl)
{
	impl->component = this;

	impl->menu = new RibbonMenu(this);

	impl->tab_row = new GUIComponent(this, "ribbon-tab-row");

	impl->menu_button = new PushButton(impl->tab_row);
	impl->menu_button->set_class("menu", true);
	impl->menu_button->func_clicked().set(impl.get(), &Ribbon_Impl::on_menu_button_clicked);

	impl->page_area = new GUIComponent(this, "ribbon-page-area");

	if (get_gui_manager().get_window_manager().get_window_manager_type() == GUIWindowManager::cl_wm_type_system)
	{
		get_display_window().enable_alpha_channel(Rect());
		get_display_window().extend_frame_into_client_area(23/*impl->tab_row->get_css_values().get_box().height.length.value*/);
	}
}
Пример #11
0
void CL_GUIComponent::exit_with_code(int exit_code)
{
	get_gui_manager().exit_with_code(exit_code);
}
Пример #12
0
CL_ResourceManager CL_GUIComponent::get_resources() const
{
	return get_gui_manager().get_theme().get_resources();
}
Пример #13
0
void CL_GUIComponent::request_repaint(CL_Rect request_repaint)
{
	get_gui_manager().request_repaint(component_to_window_coords(request_repaint), get_top_level_component());
}