Пример #1
0
int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info)
{
	btGeneric6DofConstraint * d6constraint = this;
	int row = 0;
	//solve linear limits
	btRotationalLimitMotor limot;
	for (int i=0;i<3 ;i++ )
	{
		if(m_linearLimits.needApplyForce(i))
		{ // re-use rotational motor code
			limot.m_bounce = btScalar(0.f);
			limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
			limot.m_currentLimitError  = m_linearLimits.m_currentLimitError[i];
			limot.m_damping  = m_linearLimits.m_damping;
			limot.m_enableMotor  = m_linearLimits.m_enableMotor[i];
			limot.m_ERP  = m_linearLimits.m_restitution;
			limot.m_hiLimit  = m_linearLimits.m_upperLimit[i];
			limot.m_limitSoftness  = m_linearLimits.m_limitSoftness;
			limot.m_loLimit  = m_linearLimits.m_lowerLimit[i];
			limot.m_maxLimitForce  = btScalar(0.f);
			limot.m_maxMotorForce  = m_linearLimits.m_maxMotorForce[i];
			limot.m_targetVelocity  = m_linearLimits.m_targetVelocity[i];
			btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
			row += get_limit_motor_info2(&limot, &m_rbA, &m_rbB, info, row, axis, 0);
		}
	}
	return row;
}
int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
{
//	int row = 0;
	//solve linear limits
	btRotationalLimitMotor limot;
	for (int i=0;i<3 ;i++ )
	{
		if(m_linearLimits.needApplyForce(i))
		{ // re-use rotational motor code
			limot.m_bounce = btScalar(0.f);
			limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
			limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i];
			limot.m_currentLimitError  = m_linearLimits.m_currentLimitError[i];
			limot.m_damping  = m_linearLimits.m_damping;
			limot.m_enableMotor  = m_linearLimits.m_enableMotor[i];
			limot.m_hiLimit  = m_linearLimits.m_upperLimit[i];
			limot.m_limitSoftness  = m_linearLimits.m_limitSoftness;
			limot.m_loLimit  = m_linearLimits.m_lowerLimit[i];
			limot.m_maxLimitForce  = btScalar(0.f);
			limot.m_maxMotorForce  = m_linearLimits.m_maxMotorForce[i];
			limot.m_targetVelocity  = m_linearLimits.m_targetVelocity[i];
			btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
			int flags = m_flags >> (i * BT_6DOF_FLAGS_AXIS_SHIFT);
			limot.m_normalCFM	= (flags & BT_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0];
			limot.m_stopCFM		= (flags & BT_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
			limot.m_stopERP		= (flags & BT_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp;
			if(m_useOffsetForConstraintFrame)
			{
				int indx1 = (i + 1) % 3;
				int indx2 = (i + 2) % 3;
				int rotAllowed = 1; // rotations around orthos to current axis
				if(m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit)
				{
					rotAllowed = 0;
				}
				row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
			}
			else
			{
				row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0);
			}
		}
	}
int btGeneric6DofSpring2Constraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
{
	//solve linear limits
	btRotationalLimitMotor2 limot;
	for (int i=0;i<3 ;i++ )
	{
		if(m_linearLimits.m_currentLimit[i] || m_linearLimits.m_enableMotor[i] || m_linearLimits.m_enableSpring[i])
		{ // re-use rotational motor code
			limot.m_bounce              = m_linearLimits.m_bounce[i];
			limot.m_currentLimit        = m_linearLimits.m_currentLimit[i];
			limot.m_currentPosition     = m_linearLimits.m_currentLinearDiff[i];
			limot.m_currentLimitError   = m_linearLimits.m_currentLimitError[i];
			limot.m_currentLimitErrorHi = m_linearLimits.m_currentLimitErrorHi[i];
			limot.m_enableMotor         = m_linearLimits.m_enableMotor[i];
			limot.m_servoMotor          = m_linearLimits.m_servoMotor[i];
			limot.m_servoTarget         = m_linearLimits.m_servoTarget[i];
			limot.m_enableSpring        = m_linearLimits.m_enableSpring[i];
			limot.m_springStiffness     = m_linearLimits.m_springStiffness[i];
			limot.m_springDamping       = m_linearLimits.m_springDamping[i];
			limot.m_equilibriumPoint    = m_linearLimits.m_equilibriumPoint[i];
			limot.m_hiLimit             = m_linearLimits.m_upperLimit[i];
			limot.m_loLimit             = m_linearLimits.m_lowerLimit[i];
			limot.m_maxMotorForce       = m_linearLimits.m_maxMotorForce[i];
			limot.m_targetVelocity      = m_linearLimits.m_targetVelocity[i];
			btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
			int flags = m_flags >> (i * BT_6DOF_FLAGS_AXIS_SHIFT2);
			limot.m_stopCFM  = (flags & BT_6DOF_FLAGS_CFM_STOP2) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
			limot.m_stopERP  = (flags & BT_6DOF_FLAGS_ERP_STOP2) ? m_linearLimits.m_stopERP[i] : info->erp;
			limot.m_motorCFM = (flags & BT_6DOF_FLAGS_CFM_MOTO2) ? m_linearLimits.m_motorCFM[i] : info->cfm[0];
			limot.m_motorERP = (flags & BT_6DOF_FLAGS_ERP_MOTO2) ? m_linearLimits.m_motorERP[i] : info->erp;

			//rotAllowed is a bit of a magic from the original 6dof. The calculation of it here is something that imitates the original behavior as much as possible.
			int indx1 = (i + 1) % 3;
			int indx2 = (i + 2) % 3;
			int rotAllowed = 1; // rotations around orthos to current axis (it is used only when one of the body is static)
			#define D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION 1.0e-3
			bool indx1Violated = m_angularLimits[indx1].m_currentLimit == 1 ||
				m_angularLimits[indx1].m_currentLimit == 2 ||
				( m_angularLimits[indx1].m_currentLimit == 3 && ( m_angularLimits[indx1].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx1].m_currentLimitError > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) ) ||
				( m_angularLimits[indx1].m_currentLimit == 4 && ( m_angularLimits[indx1].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx1].m_currentLimitErrorHi > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) );
			bool indx2Violated = m_angularLimits[indx2].m_currentLimit == 1 ||
				m_angularLimits[indx2].m_currentLimit == 2 ||
				( m_angularLimits[indx2].m_currentLimit == 3 && ( m_angularLimits[indx2].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx2].m_currentLimitError > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) ) ||
				( m_angularLimits[indx2].m_currentLimit == 4 && ( m_angularLimits[indx2].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx2].m_currentLimitErrorHi > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) );
			if( indx1Violated && indx2Violated )
			{
				rotAllowed = 0;
			}
			row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);

		}
	}
Пример #4
0
int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset)
{
	btGeneric6DofConstraint * d6constraint = this;
	int row = row_offset;
	//solve angular limits
	for (int i=0;i<3 ;i++ )
	{
		if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
		{
			btVector3 axis = d6constraint->getAxis(i);
			row += get_limit_motor_info2(
				d6constraint->getRotationalLimitMotor(i),
				&m_rbA,
				&m_rbB,
				info,row,axis,1);
		}
	}

	return row;
}